Composer for action and adventure games | Builder of worlds, destroyer of notebooks | I write epic synth fantasy.

Joined November 2025
I released my first music pack today! 🎉 The first unit sold before I even had the chance to finalise the sales page. It's probably just a fluke, but please excuse me while I go celebrate! 🥳 janinendlmusic.itch.io/helio… #gamedev #indiegamedev #gameaudio #soundtrack
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Late night cooking session. Improving my track player playground in Unity to something a little more visual. Decided to keep the music intensity controls console-based so it’s easier to explain what’s happening. #indiegamedev #gamemusic
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All right dev, you're building your game and you need some music. so you go shopping for music packs. What's the first thing you look for? #gamedev #indiegamedev
100%Number of tracks
0%Gimme loops and I'm good
0%Stems. I want control.
0%Bro, I hire a composer
1 votes • Final results
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Super short score I developed the score for a game jam. 4 intensity stages (based on the pollution meter), a soft intro and an ending stinger. Took a fair bit of inspiration from games like Mini Metro and Civilization. #gamedev #indiegamedev YT link: youtu.be/1KOtjTXj-rw
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Why My Game Took So Long to Make! #indiedev #indiegame
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Seventeen years later… The time has come for Machinarium 2 🦾🔧 Wishlist NOW on Steam.
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DEMO DEMO DEMO! Go check it out on steam! And if you could share this for more people to see, I would be really grateful! store.steampowered.com/app/2… #indiedev #indiegame
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A short battle rescore demo I did a while back. Based on a simple loop and a hero theme after enemies start swarming toward the end. youtube.com/watch?v=eqp3PbqJ… #gameaudio #divinum #indiegamedev
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Finally got around to building a test engine in Unity for my music packs. This will help me figure out exactly what the stem structure should be, how well the loops work and do some demos of how to mine a music pack for more value. Adaptive music is such an exciting thing! #gameaudio #indiegamedev
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Day 4: Made some progress picking out the sound palette for Dark Light. Never thought I'd break out this bad boy but here we are. Would you do combat with this in the background? #gameaudio #indiegamedev
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Day 1: First look (listen?) at the new space ambient pack I'm building. Spent way too much time figuring out the first two chords and brought the Hammond organ into space! #gamedevelopment #gameaudio #ambient #Soundscapes
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Instant buy!
🔥 Divinum is OUT NOW!!! 🔥
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🔥 Divinum is OUT NOW!!! 🔥
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PSA: Divinum drops in 5 hours!
Divinum releases TOMORROW! Thank you so much for 85000 wishlists!!! 🔥
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I hope more devs take this path. Early combat should feel fun, playful, maybe even a little overpowered, then turn it on its head when shit gets real.
Trying to make the early-game combat way more engaging! Added a Deflect and Slam Attack to the base moveset. Later on, upgrades will add AoE to slams and reflect laser blasts back at enemies. How does the feel & impact look so far? ⚙️💥 #indiedev #gamedev #metroidvania
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Trying to make the early-game combat way more engaging! Added a Deflect and Slam Attack to the base moveset. Later on, upgrades will add AoE to slams and reflect laser blasts back at enemies. How does the feel & impact look so far? ⚙️💥 #indiedev #gamedev #metroidvania
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Divinum was selected as a finalist in the "Excellence in Action" category at Busan Indie Connect 🔥 Props to @BIC_Festival organizing committee: the festival was a lot of fun!
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Stalhart is a cinematic adventure platformer where you play as a deer and nature isn’t what it seems. 👀 Wishlist on Steam to support our team of two! 🦌 store.steampowered.com/app/2… #indiegame #gamedev #indiedev
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This game has some incredible eye candy.
It costs $0.00 to support a small indie team making a cyberpunk repair sim
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