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I released my first music pack today! 🎉 The first unit sold before I even had the chance to finalise the sales page. It's probably just a fluke, but please excuse me while I go celebrate! 🥳
janinendlmusic.itch.io/helio…
#gamedev #indiegamedev #gameaudio #soundtrack
Late night cooking session. Improving my track player playground in Unity to something a little more visual. Decided to keep the music intensity controls console-based so it’s easier to explain what’s happening.
#indiegamedev #gamemusic
All right dev, you're building your game and you need some music. so you go shopping for music packs.
What's the first thing you look for?
#gamedev #indiegamedev
100%Number of tracks
0%Gimme loops and I'm good
0%Stems. I want control.
0%Bro, I hire a composer
1 votes • Final resultsSuper short score I developed the score for a game jam. 4 intensity stages (based on the pollution meter), a soft intro and an ending stinger. Took a fair bit of inspiration from games like Mini Metro and Civilization.
#gamedev #indiegamedev
YT link: youtu.be/1KOtjTXj-rw
Jani Nendl retweeted
Seventeen years later…
The time has come for Machinarium 2 🦾🔧
Wishlist NOW on Steam.
Jani Nendl retweeted
DEMO DEMO DEMO! Go check it out on steam!
And if you could share this for more people to see, I would be really grateful!
store.steampowered.com/app/2…
#indiedev #indiegame
A short battle rescore demo I did a while back. Based on a simple loop and a hero theme after enemies start swarming toward the end.
youtube.com/watch?v=eqp3PbqJ…
#gameaudio #divinum #indiegamedev
Finally got around to building a test engine in Unity for my music packs. This will help me figure out exactly what the stem structure should be, how well the loops work and do some demos of how to mine a music pack for more value. Adaptive music is such an exciting thing!
#gameaudio #indiegamedev
Day 4: Made some progress picking out the sound palette for Dark Light. Never thought I'd break out this bad boy but here we are. Would you do combat with this in the background?
#gameaudio #indiegamedev
Day 1: First look (listen?) at the new space ambient pack I'm building. Spent way too much time figuring out the first two chords and brought the Hammond organ into space!
#gamedevelopment #gameaudio #ambient #Soundscapes
Last day of sale for Heliograph on Unity store. If you need some cool metroidvania music, go check it out.
#metroidvania #gameaudio #indiegamedev #gamedev
assetstore.unity.com/package…
My metroidvania music pack finally got listed on the Unity asset store! Currently 30% off during release sale. Check it out if you need some action/adventure music!
assetstore.unity.com/package…
#metroidvania #indiegamedev #gameaudio
I hope more devs take this path. Early combat should feel fun, playful, maybe even a little overpowered, then turn it on its head when shit gets real.
Trying to make the early-game combat way more engaging! Added a Deflect and Slam Attack to the base moveset.
Later on, upgrades will add AoE to slams and reflect laser blasts back at enemies.
How does the feel & impact look so far? ⚙️💥 #indiedev #gamedev #metroidvania
Jani Nendl retweeted
Trying to make the early-game combat way more engaging! Added a Deflect and Slam Attack to the base moveset.
Later on, upgrades will add AoE to slams and reflect laser blasts back at enemies.
How does the feel & impact look so far? ⚙️💥 #indiedev #gamedev #metroidvania
Jani Nendl retweeted
Divinum was selected as a finalist in the "Excellence in Action" category at Busan Indie Connect 🔥
Props to @BIC_Festival organizing committee: the festival was a lot of fun!
Jani Nendl retweeted
Stalhart is a cinematic adventure platformer where you play as a deer and nature isn’t what it seems. 👀
Wishlist on Steam to support our team of two! 🦌
store.steampowered.com/app/2…
#indiegame #gamedev #indiedev
This game has some incredible eye candy.













