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I'm so damn excited to announce Subtle will release on August 9th on @artblocks_io !! It's been a long journey and I so very excited!
Explore at:
artblocks.io/collections/pre…
So much love to the #genartclub for helping me in every way throughout this process
William Stallwood retweeted
If you know my work, you know I’ve always loved grayscale and simplicity. Recently, I’ve been enjoying the unpredictability of color, hashes, and noise, even though stepping into that space feels a little scary.
William Stallwood retweeted
YEAAH GENUARY 2026⋆˚꩜.ᐟ.ᐟ
the most GENERATIVE (creative code based)
ART month of the entire universe
31 creative coding prompts for daily challenge
#genartclub #generative #creativecoding
William Stallwood retweeted
Again, I used my turbulence technique for the waves. I also used a refractive effect that I discovered previously in other fluid shaders. It works by offsetting the position of each raymarch step, creating what looks like a ripple or echo:
xitter.cf/XorDev/status/19361747…
William Stallwood retweeted
SHOPIFY SPHERE SHADER BREAKDOWN
Here is how we rendered 8k 60fps video live on the sphere:
William Stallwood retweeted
Whirl
for(float i,z,d,h;i++<8e1;o+=vec4(9,5,h+t,1)/d)
{vec3 p=z*normalize(FC.rgb*2.-r.xyy),a;p.z+=9.;a=mix(dot(a+=.5,p)*a,p,sin(h=dot(p,p/p)-t))+cos(h)*cross(a,p);
for(d=0.;d++<9.;a+=.3*sin(a*d).zxy);z+=d=length(a.xz)/15.;}
o=tanh(o/1e4);
Haunt
Finishing up this series with my favorite piece yet!
Made entirely w/ code in a single glsl fragment shader
Haunt
Just another volumetric spooky heart for your Halloween delight
Made entirely with code in a single glsl fragment shader
#genartclub
Haunted
Working more on volumetrics with some ethereal haunted hearts
Made entirely w/ code in a single glsl fragment shader
#genartclub
Guarded
I think I’ll forever be in love with the organic shapes you can make with gyroids
Made entirely in code with #glsl in a single fragment shader
#genartclub
William Stallwood retweeted
Bitdumb
vec2 p=(round(FC.xy)-.5*r)/r.y,v;for(float i;i++<20.;o+=vec4(fwidth(v=ceil(p)).xyy,fract(length(v)/i-t*.2))*(1.-o.a))p+=p;
Guarded
Let your heart out!
Made entirely with code in a single glsl fragment shader
#genartclub
Guarded
A tribute to heartbreak. Had such a hard time with both 3D voronoi and gyroids. Still embracing imperfection!
Made entirely with code in a single #glsl #fragment #shader
#genartclub











