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27 ๐Ÿ‡ณ๐Ÿ‡ฑ ใ‚ชใƒฉใƒณใƒ€ไบบ | Oversheep ๐Ÿ | Banner drawn by Xtanded

The Netherlands
Joined August 2023
Photo by WD Weebazaki ๐Ÿ (@weebazaki)Photo by WD Weebazaki ๐Ÿ (@weebazaki)Photo by WD Weebazaki ๐Ÿ (@weebazaki)Photo by WD Weebazaki ๐Ÿ (@weebazaki)Photo by WD Weebazaki ๐Ÿ (@weebazaki)Photo by WD Weebazaki ๐Ÿ (@weebazaki)Photo by WD Weebazaki ๐Ÿ (@weebazaki)Photo by WD Weebazaki ๐Ÿ (@weebazaki)Photo by WD Weebazaki ๐Ÿ (@weebazaki)Photo by WD Weebazaki ๐Ÿ (@weebazaki)
I'm continuing the #FWMC64 fan game, taking over the lead position from @VirtualMerrow while he remains absent. I will be posting updates on @FWMC64FanGame feel free to follow it!
In case anyone is curious: FuwaMoco 64 / Adventure's development has been paused ever since Merrow disappeared in April '25. He is the main driving force and the rest of our team is hesitant to continue without him (1/6)๐Ÿงต Here's me testing the game on an actual CRT #FWMCpix ๐Ÿพ
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I don't any of the work done on the game to go to waste. I somehow forgot to type the "to go to waste" part...
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I'm confident that FWMC64's continuation will be something Merrow can be proud of. There's still plenty of love being put into it. (13/13)
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I want to thank everyone for their support of the fan game's continuation. Most of the game's additional volunteer developers have come from hololive fan-project communities. (12/13)
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These behind the scenes topics are a difficult to discuss, so I hope this thread has given ample insight into my decision making. FWMC64 might be a silly fan game with dedicated bau button, but I want to stay respectful when it comes to these private topics. (11/13)
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The only way we'll know about his wellbeing, or whether he has any interest in resuming activities with his fan game's development, is if we hear it from the man himself. (10/13)
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He already got a long way, and I don't want any of his work, or the rest of his support team's work. And I say support team since we mainly helped him out with anything he didn't have the time or skills to do himself. (9/13)
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When I joined the project, shortly after Merrow posted his first tweet, he already voiced his uncertainly whether he'll ever finish a demo. He always mentioned that the time commitment, and potential scope of the project might be too demanding for him. (8/13)
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I am holding myself fully accountable for any complications that may arise if Merrow were to return to his project. And while I will be releasing the game on Steam it will always stay free to play. (7/13)
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When discussing the game's future with holo Indie I was presented with the possibility of continuing development as a self-published title, rather than a holo Indie title. This means my team's continuation of FWMC64 is currently not a holo Indie title. (6/13)
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After I posted my initial thread, I sought to contact any third parties who Merrow had previously contacted. I wanted to find out whether they had any success in keeping up communications with him. Turns out none of them managed to establish any contact with Merrow. (5/13)
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Those previous departures are the main reason why it took a year before I wanted to post any kind of public update about the game's future. Merrow simply might not have any time to dedicate to the fan game, and it always felt like he could return at any given day. (4/13)
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His previous departures from the project have always been due to real life commitments. We all have to earn a living, and his job sometimes had extended periods of time in which he had little to no spare time to dedicate to his fan game. (3/13)
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His current hiatus is the fourth time that he's gone inactive on all of his accounts. The past three times have all been of shorter duration, ranging from 1 to 5 months. He never announced when he went inactive, meaning we had no knowledge how long he'd stay absent. (2/13)
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I want to briefly talk about Merrow's absence, legal responsibility regarding the game's future, and the reason I waited for extended periods of time before publicly posting any updates about the fan game. (1/13)
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Mitchie Mใ•ใ‚“ใฎๆ›ฒ่ดใใจๅ…ƒๆฐ—ๅ‡บใ‚‹๏ผ๏ผ #ใ‚ใฟใƒ—ใƒฉ
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ใŸใ ใ„ใพ๏ผ
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๐ŸŒŸใ‚ฎใƒชใ‚ฎใƒชใ‚ใ‚‹ใใชใ„ใ‚ใŸใ‚๐ŸŒŸ ๆŠ•็จฟใ—ใพใ—ใŸโœจ ่ฑ†่…ใ ใ‹ใ‚‰ใ‚ใ‚‹ใใชใ„...๏ผˆ๏ผŸ๏ผ‰ ใ‚ฒใ‚นใƒˆ๏ผšใ‚นใƒใƒซใกใ‚ƒใ‚“ใ€IRyS #ใ‚ฎใƒชใ‚ใ‚‹ โ€ป12/11ใพใงๆฏŽ้€ฑ้‡‘ๆ›œๆ—ฅ19:00ๆŠ•็จฟ๐ŸŽฅโœจ โฌ‡๏ธใ˜ใ‚ƒใ‚๏ผๅฐป็›ธๆ’ฒใ—ใ‚ˆใ†ใ‚ˆ๏ผโฌ‡๏ธ youtu.be/jPv1zTt-poY
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๐Ÿงณ#ใŠใงใƒ›ใƒญ ใ‚ฝใƒญใƒ“ใ‚ธใƒฅใ‚ขใƒซๅ…ฌ้–‹๐Ÿ—พ TVใ‚ขใƒ‹ใƒกใ€ŽใŠใงใ‹ใ‘ใƒ›ใƒญใƒฉใ‚คใƒ–ใ€ ๐Ÿ“ท่ง’ๅทปใ‚ใŸใ‚๏ผˆ @tsunomakiwatame ๏ผ‰ ๏ฟฃ๏ฟฃ๏ฟฃ๏ฟฃ๏ฟฃ๏ฟฃ๏ฟฃ๏ฟฃ๏ฟฃ๏ฟฃ๏ฟฃ๏ฟฃ๏ฟฃ๏ฟฃ๏ฟฃ๏ฟฃ๏ฟฃ๏ฟฃ #Odeholo
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