"Monkey patching" is honestly the best name for that thing you do in Javascript. It is just ape-like coding practice.
I actually think the whole language would be truer to life if it was fully monkey-themed. Firefox's engine being called SpiderMonkey is already a good start.
All videogames have the implicit premise "what if the world worked like a videogame" and there's nothing they can do about it. But then, even paintings have the premise "what if the world worked like a painting (everyone reacts simultaneously to a nearby event while naked)".
I have only a few strong opinions on the Metroid series but I cannot condone recommending Zero Mission first because you will encounter all the music and setpieces it copied from Super Metroid and thus think it's more creative than it actually is.
modarchive.org/index.php?req… - Favourite parts of The Ur-Quan Masters (fka Star Control II) are when you're majestically exploring a galaxy at war, getting messaged by a new undiscovered faction, and finding out that their theme music sounds like this
Today in CSS:
We all know you can change the highlight colour of selected text, but it's impossible to animate that colour.
Unless…
the colour was just a variable inherited from the parent element, using @property to make it animatable…
Hahahahaha…
"Don't ask me how I know. You should ask me *who* I know." –the talking boulder from Void Stranger on LinkedIn
Recently I've been brushing up on web technology, and not just the new stuff like position-anchor, but old stuff that could have been the future but wasn't. Just now I taught myself XPath and document.evaluate() for basically no reason.
To me Ocarina Of Time 2026 feels less like a remake and more like merch of the original game, but in videogame form
Epic new idea for protecting your blog posts from LLM training: write them entirely in really-small-font-size ASCII art

ALT ASCII art that reads: I generally prefer to play games in windowed mode, and for pixel art games, I like the pixels to be at a good midpoint of legibility - not so large that dithering and other shading effects become unreadable, but not as small as 1x. Now, old RPG Maker games (earlier than 2020) offer no obvious means of zooming their windows, requiring external tweaking tools be used. Based on my experiences, I've found that
Little Known Song Continuity Crossover: The song "Danny Boy" is about a boy who went down to the woods on the day of the Teddy Bears' Picnic
I've been thinking about how card games and card-game-adjacent roguelikes tend to have two kinds of counterintuitively opposing systems - "diversifying systems" that force the player to diversity their moves, and "specialising systems" that force the player to restrict them.
Most roguelikes already have a built-in specialising system in the form of limited item and weapon drops. 868-BACK and its predecessors accompany this (in this case, limited prog drops) with a diversifying system of 2 currencies that you must balance.
I think it's funny that when a citizen is forced to do something by the government, it's called an order, but when a constitutional monarch is forced to do something by the government, it's called "advice".

