Soon, something will be born.
ULTRASOUND: a 3D sci-fi horror point&click
• Use an ultrasound to diagnose and do surgery on a gruesome infection spreading aboard a space freighter
• Craft meds/tools to fix ship systems before you collide with a star
• Embrace cosmic flesh
GRINDWORM 🪱🪨
🚨 DEMO OUT NOW! 🚨
I'm happy to announce that the demo for GRINDWORM is now live on Steam, ahead of its participation in #SteamNextFest! Link in the comments 👇
Enjoy! And remember: DON'T. STOP. DIGGING. ⛏️
#IndieGame #IndieHorror #IndieDev
Walter Woods | Wishlist ULTRASOUND retweeted
I feel so honored to be included among the 2027 AIAS Foundation Scholars! I’m excited to get started.
A huge thank you to my professors @nyewarburton and @walterwoodsdev for supporting me throughout this process.
We're pleased to award scholarships to seven outstanding students and early professionals in the games industry!
Robert Cole, @USCGames
Hayes Geldmacher, @UUtah
Kayani Ostojich, @OtisCollege
Greta Thomas, @SCADdotedu
Caroline Zhou, @smuguildhall
Sydney Glenn
Jasmine Widgery
Into it.
This indie game draws inspiration from Half-Life and The Thing as you find yourself ice-olated in an Antarctic research facility!
Invariant is coming to Steam: store.steampowered.com/app/4…
by indie dev @farosgamestudio
[solved]
I'm sure everyone has heard by now that Unreal 6 won't have a visual scripting system to replace Blueprint once it's deprecated and removed. Some people in my Discord mentioned how Godot handles their system so I created this ("Visual Verse").
It's still early, but covers the whole Verse library of functions and language features (core, Unreal and Fortnite) and supports reroutes, type based context filtering for the node palette.
Still more to do but the end goal is to have a visual scripting system AND solve the "no way to merge" issue of binary Blueprints.
I will eventually be putting this on Fab once UE6 drops with Verse support, possibly with a "Lite" version for free with some team-facing features stripped out.
#UnrealEngine #Verse
Those of us who visual script have been called “pretenders” for over a decade at this point. I have never been under the illusion that it is the most optimized way to code. I don’t see myself as a coder, even though I solo developed an entire 6 hour long game.
If AI assisted coding is the new designer accessible way to make games, I’m open to it. Obviously won’t be using AI for anything else.
The idea that AI code is universally “slop” is obviously not true, but in the hands of a designer like me, it will likely become unwieldy over time in the same way BP does.
In reality, anything I make will be not perfectly engineered, and that’s ok as long as people connect with it, it respects their time, and provides a good value.
Hey Everyone. Our aim is to ship Early Access for UE6 by the end of 2027 and Blueprints will be supported in Early Access and the initial UE6 releases, but deprecated in the future.
Deprecation will mean a feature continues to be available without improvements, then is eventually removed. This timeline will be clearly communicated along with ways to migrate projects to Verse.
We recognize the value that Blueprints brought to UE4 and 5, but we strongly believe that Verse will become a more powerful and capable way to create game logic. We’ve already seen both experienced and new programmers create amazing things with Verse that would be challenging to do with Blueprints.
More details and conversations from us around this to come as UE6 Early Access approaches.
Guys, for once I'm in the Zeitgeist. Horrifying scifi Ultrasounds are my bread and butter.
WISHLIST ULTRASOUND NOW: store.steampowered.com/app/3…
#indiedev
Walter Woods | Wishlist ULTRASOUND retweeted
Announcing a new division of Midjourney called "Midjourney Medical"
WOOOOOOO thanks everyone! It's so humbling for so many of you to be excited about ULTRASOUND. Stay tuned for more playtests and a demo.
Soon, something will be born!
And thanks @signalsstrange
#indiedev
Processing more medical footage for ULTRASOUND. It's getting weird in here.
#indiedev
Imagine spending 400k on this when you could simply throw that money in the ocean instead.
Went to a new kind of movie today. One that cost $400,000 in AI compute to make. It was the San Francisco premiere.
If you hadn’t told me it was largely done with AI I wouldn’t have known.
The takeaway after listening to @higgsfield_ai’s CTO introduce it is that a competent movie can now be made for half a million dollars. Where they used to cost $100 million or more.
Here is the first few minutes of “Hell Grind” and that intro from @codentropy.
We are far from seeing the ultimate use of AI in movies.
As a touch point of where AI for creative people is this seems like an important time marker and one I will look back on frequently for years.
Genuinely awesome.
Hey #PitchYaGame 👋
I'm making a horror game where you pilot a badass tunneling machine deep underground. Safety regulations no longer apply. Just remember: DON'T. STOP. DIGGING. ⛏️
It's called GRINDWORM. Would you play this?
Wishlist on Steam:
store.steampowered.com/app/3…
ULTRASOUND: Use an ultrasound machine to diagnose and do surgery on a grotesque infection spreading aboard a space freighter. Craft meds, find new surgical tools, and restore ship systems before you collide with a star. Soon, something will be born.
#pitchyagame
Other devs should do this format. It would be cool to see what your games are based on. And I would be one of those annoying people who started a twitter hype train retweet thingy.






















