Find me at https://xitter.cf/t.co/UVD9YkaMFd or @vvuk@hachyderm.io. Planning the future. Former Unity, Mozilla. WebGL creator. Opinions are my own.

San Francisco, CA
Joined March 2008
No longer here! Follow me on bsky.app/profile/vvuk.bsky.s… (or less frequently @vvuk@hachyderm.io).
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Vlad Vukicevic retweeted
Twitter in 2014: "WebGL will fail because people will steal 3D models from websites." Twitter in 2024: "How do you download 3D models from websites?"
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Today was my last day at Unity. It's been an amazing journey with some incredible people, but now it's time for the next chapter! (Is that enough clichés? I can add some more in there, I feel like I've been speaking in them all week :)
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If you’re a “senior Democrat” that feels this way, you should absolutely retire and make space for true leadership that refuses to resign themselves to fascism. This kind of leadership is functionally useless to the American people. Retire.
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You've been to Paris Baguette but have you been to Nice Croissant
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Vlad Vukicevic retweeted
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kelly performing shoes in 2024 might be the best moment of my life i fear
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Hacked up a SWD-based rp2040 profiler. Seems to work fairly well! Instructions and info at: github.com/vvuk/pico_debug/b… Some wonkiness due to reuse of frame pointer register, but it's good enough, especially compared to "nothing".
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Vlad Vukicevic retweeted
“America has no culture”
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Wow. 4 ads in the middle of a show on Amazon Prime. Um, no? Sure is a great way to just make me start downloading stuff again
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Vlad Vukicevic retweeted
After 15+ years of exploring "Easy 3D" through SDFs, we've now put #ProjectNeo together, which you can try today in beta here: projectneo.adobe.com/
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It took me a bit to realize he wasn't talking about the browser
Opera used to be an *immensely* popular form of low brow entertainment, on par with Vaudeville. Feels like film is headed in that direction
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I just tried Unity 6 Beta, I started with Unity's STP upscaler on the URP renderer and dare I say it is the best upscaler I have ever seen, you only start seeing some image breakup once you're rendering as low as 20% of the native frame, on 50% which is the equivalent to the Performance Preset on DLSS and FRS, you CANNOT see the difference between it and Native resolution. I'll provide more in-depth testing and comparisons in subsequent posts, but here are some preliminary results here: The following frames are taken in-engine, with an output resolution of: 2560x1440. Frame 1: Native Resolution (100%) Frame 2: Unity's STP (50% of Native) Frame 3: Unity's STP (33% of Native) I'll try some comparisons with DLSS and FSR on some more realistic HDRP sample scenes in subsequent posts, with perhaps a public build if you guys are interested in checking it out on your systems. @digitalfoundry @Dachsjaeger @unitygames @GamersNexus #makegames #creategames #indiegame #gamedev #indiegamedev #indiedev #unity #indiegames #game #gaming #games #videogames #gamedesign #unity3d #DLSS #FSR #NVIDIA
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Vlad Vukicevic retweeted
👨‍💻The developer experience with PolySpatial has improved significantly over the last few weeks. It works VERY reliably. We can now even use actual SwiftUI components and interact with our Unity PolySpatial scene! Also, my incremental build only takes 16 seconds?!🤯 Insane!
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features play-to-device are why I'm so bullish on Unity and PolySpatial for AVP dev. It's basically play-in-reality. Look at those realtime reflections and IBL! And look at that perf! Native dev has many benefits but XCode has NOTHING on this kind of tooling and rapid iteration
Agreed. PolySpatial is by and large a delight to work with, with better tooling and sim capabilities than Xcode itself! moreover in the few places where there's disparity between Unity and RealityKit the team is attentive and proactive.
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Vlad Vukicevic retweeted
Got sent this photo of a bunch of kids, but it turns out it’s the og Unity to flash exporter team :). @catburton @gabrielefarina @UnitZeroOne @aras_p @rodrigobamboo and moi. back when opcodes were premium!
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