Mainly Ruby, Rust & C# programmer | full-stack web developer | game developer

Italy
Joined May 2010
Cristian Vozoca retweeted
A new Ranged Assassin: Xal'atath is coming to the Nexus 9/28! Strengths: High Damage 🧨 Area Control 🚧 Weaknesses: Low Survivability 🪟 Vulnerable 🐭 Cold Feet ❄️ youtu.be/QwXQEtGlkc4
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Cristian Vozoca retweeted
Darkness descends on the Nexus! 🌑 A new hero: Xal'atah steps onto the battlefield September 28th. She brings the horrors of the void and will stop at nothing to achieve victory.
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Cristian Vozoca retweeted
Excited to welcome @Zaeliaa and @Naowhxd back to Method! I talk more about the decision in this video
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Cristian Vozoca retweeted
time to game @Zaeliaa @Method
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Cristian Vozoca retweeted
Healers are becoming scarce in Dragonflight and I’d like to share some thoughts on this issue before TWW. This tweet will focus on how to help the M+ healing issues as raid healing has its own set of issues. 1. Prune mob abilities. Dungeon trash mechanics are flush with interrupt/stop requirements and it’s too punishing for pugging right now. Coordination levels are frustratingly high and missed kicks/stops are often fatal at most key levels. Mob abilities need to be pruned in general as M+ has always been more fun when you can pull bigger, rather than being forced to pull pack by pack cuz you’re not in an extremely coordinated group. Putting more of a focus back on throughput and pumping damage instead of kicks and stops will be more fun for everyone and will lighten the load on healers in pugs drastically. 2. Increase healing power (esp spot healing) and buff mana regen drastically. Community surveys and polls have shown that mana management is not engaging gameplay for most healing specs, especially in m+ where you have to be pressing buttons for 30 minutes straight. Every time there was a mana return affix of some kind it felt SO good as a healer to not have to worry about that. Bring back affixes like that, increase drink speed drastically, or just increase all mana regen for healers while a key is active. Hell, make it an aura that only applies to only the healer of the group that also increases healing done by x% so healers can be more powerful in keys without affecting other game modes AND you can mitigate “no healer keys” in the higher end. 3. Change Tyrannical and aggressively tune boss mechanics. Now that we’re rotating dungeon pools every season, it’s crucial that dungeons are tuned quickly, as in past xpacs the healer burden lessened as seasons went on because dungeons got better tuned and the player base learned how to counter mechanics better and better. With rotating dungeon pools we need aggressive tuning early on every season, especially with healer check bosses so healers don’t have to shoulder that burden. Tyrannical should be changed imo from damage amp to maybe a new added ability on every boss (like HM DotI). This would place the burden on the group and mechanical outplay rather than just healing throughput / defensive usage. I recognize that may not be possible due to increased developer time so in that case I’d just go back to asking for much more aggressive dungeon tuning. 4. Prune healer abilities. Button bloat has gotten wildly out of control on most healing specs, I have almost 50 keybinds on hpal lmfao enough is enough please it’s very overwhelming for players looking to get into the role and it’s frustrating for existing players, especially as new abilities keep popping up with talents/capstones and now hero talents soon too. 5. Lower the cooldown of dispel. This will help a ton with missed pug kicks, as well as mitigating the need for abilities like mass dispel or imp dispel which have made massive differences in the difficulties of boss fights across many seasons. Thanks for reading anyone who made it this far, I hope some of this can be looked at for TWW! ****Bonus controversial suggestion: Make healers deal more damage. I’m aware that many healers don’t want to dps at all but I think that dpsing in keys has become core to healing M+ at this point as no one wants a dungeon where you have to be spam group healing for 30 minutes straight. If we’re going to be dpsing anyways, at least let us have some fun with it and feel more impactful (for reference I mean like tank damage, not dps damage).
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Cristian Vozoca retweeted
World Rank 44🌸 Raszageth in 217 pulls. Zero overtime, Zero rescheduling of missed Christmas raids. 💜💜To everyone who was involved.💜💜
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Thank you @itsninoofficial for spending 91 hours with me this year on @Spotify. You are my #1. #spotifywrapped
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Just got 6 same Ads in a row using @Spotify, at least let it be different.
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Cristian Vozoca retweeted
Later today we’re gonna send another wave of alpha invite codes, so if you didn’t sign up, there’s still time! bit.ly/1JwD56l – at Moldova
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Cristian Vozoca retweeted
Tomorrow Squarelaxy turns 2 since first open beta.
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Cristian Vozoca retweeted
Find the #ball @ Chetrosu, Chişinău, Moldova instagram.com/p/ulVUXYwrR0/
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Cristian Vozoca retweeted
“Don’t let the noise of others’ opinions drown out your own inner voice.” - Steve Jobs 3 years ago - Steve left us, yet he’s still here.
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Cristian Vozoca retweeted
My bro’s now old SIM card. @vozochris – at Moldova
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Cristian Vozoca retweeted
Our first #arduino experiment - a button that lights up an LED - the happiest button I've pressed in a while.
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