Retrogames developer. Dreamcast, MSDOS, Game Boy (He / Him) https://xitter.cf/t.co/eEh0yAm1FT

Ipswich, Queensland, Australia
Joined April 2008
SLIP SPEED: available *NOW* for #MSDOS, the Shareware hit of mid-April 2020! Inertial drift racing in 8bit colour 320x200 VGA! Fits on a floppy! Original FM OPL soundtrack by @martijnfrazer. May contain secret floppy disk mode๐Ÿ’พ? Download from @itchio voxel.itch.io/slipspeed
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#gamedev devlog 000, prototyping an untitled low-level flight game that uses dual analogue joysticks (i.e #HOSAS or #HOTAS) youtube.com/watch?v=3c18lxu6โ€ฆ
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Back in my day kid, we didn't need crosshairs
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Entered CGAJam, made a #monstergirl themed 1bit #pixelart game, using the very tall,stretched pixels of 640x200 resolution voxel.itch.io/monster-summonโ€ฆ
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I made a small homebrew 6-axis #flightsim to put the #hotas joysticks through their paces today youtube.com/watch?v=-vTVzEBDโ€ฆ
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๐Ÿ’พ๐Ÿ•น voxel retweeted
the Marathon alpha released recently and its environments are covered with assets lifted from poster designs i made in 2017. @Bungie @josephacross
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added bitmap font support to my #dreamcast renderer today. in the past i've only implemented fixed width fonts (suited for tile based 8bit consoles like NES and game boy) so I had some 'fun' working out variably sized glyphs. important but unexciting feature #gamedev
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drunken flight through a tunnel to test my cheap zclip (there's still a few problems) #dreamcast #gamedev
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trying outlines with textured models instead of the more usual 'untextured' cel-shaded+outline style, unsure if i like it yet #Dreamcast
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This year we are sponsoring a Dreamcast game jam, Dream Disc '24! There's cash prizes from a donation pool and the top 10 games will end up on a physical disc. Check it out! orcface.com/events/01-dream-โ€ฆ #dreamcast
Announcing the brand new #Sega #Dreamcast #DreamDisc24 Game Jam! Are you a budding #gamedev - this is your time to shine! The top 10 entries will showcase on a DreamDisc produced by @OrcFaceGames Here's my rundown of all the information youtu.be/wpIo11Zr1rc @TheDCJunkyard
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๐Ÿ’พ๐Ÿ•น voxel retweeted
#dreamcast #gamejam coming up December, early starts OK itch.io/jam/dream-disc-24 ๐Ÿ’ฟ make a little Dreamcast game and maybe get it included on a physical compilation disc like it's 1999 ๐Ÿ’ฟ
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#dreamcast #gamejam coming up December, early starts OK itch.io/jam/dream-disc-24 ๐Ÿ’ฟ make a little Dreamcast game and maybe get it included on a physical compilation disc like it's 1999 ๐Ÿ’ฟ
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Test assets in a simple #dreamcast renderer I'm writing. Everything worked 'great' in the emulator but the real console had some issues with the triangles I was feeding it. Found a cheap solution that works for now by discarding any triangles that are partially behind the camera
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continued #dreamcast dev experiments. Trying to find a style that works for me at 640x480
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๐Ÿ’พ๐Ÿ•น voxel retweeted
Did it. 48 hours so its a bit rough, but one tiny, minimal #nes / #famicom STG done ๐Ÿ˜… voxel.itch.io/nes-deathloop-โ€ฆ
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trying to make a vertical STG for #famicom / #NES for this weekend's alakajam gamejam. Instead of targeting my usual baseline nrom cart config I'm giving myself strong MMC5 mapper and loads of prg/chr space, for fun :)
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Did it. 48 hours so its a bit rough, but one tiny, minimal #nes / #famicom STG done ๐Ÿ˜… voxel.itch.io/nes-deathloop-โ€ฆ
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