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Wioleta Wnorowska | Music Producer & Composer | Audio director shipped METAL EDEN | Live sets Contact: voladefault@gmail.com

Warsaw, Poland
Joined January 2015
Photo by VOLA default (@voladefault)Photo by VOLA default (@voladefault)Photo by VOLA default (@voladefault)Photo by VOLA default (@voladefault)Photo by VOLA default (@voladefault)Photo by VOLA default (@voladefault)Photo by VOLA default (@voladefault)Photo by VOLA default (@voladefault)Photo by VOLA default (@voladefault)
Honored to win the Music That Carries the Film award for Me myself & Touch, a social campaign film, at CRAFTY SPR Awards 2026 🥳
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Metal Eden is nominated for Best Audio at CEEGA 2026! 🖤 Congrats to our whole audio team! 🤘🏻 @Reikon_official
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We'll be live TODAY! Joined by Wioleta Wnorowska, Marcin Sobczak, & Filip Krzyżykowski, who'll be lifting the hood on #MetalEden sound & music! Bring your questions for the chat, and see you all soon! Catch us on YouTube: hubs.ly/Q04sH1z40 #GameAudio #Wwise @voladefault
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Step into the sonic world of METAL EDEN! Next week on Wwise Up On Air, we'll be joined by Wioleta Wnorowska, Marcin Sobczak, & Filip Krzyżykowski, and they'll be lifting the hood on everything sound and music! Save the date on YouTube: hubs.ly/Q04s9D9T0 #GameAudio #Wwise
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How do you maintain a clear, dynamic mix in a hardcore sci-fi shooter when projectiles, enemy systems, and a techno soundtrack are hitting the player at the same time? Read about how Marcin & Filip built a coherent mix for #MetalEden: hubs.ly/Q04nqgKy0 #GameAudio #Wwise
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How do you design distinct dystopian world voices without losing clarity? In part 4 of the METAL EDEN audio series, @voladefault shares her technical workflow for voice design and processing, giving characters their own sonic profile: hubs.ly/Q04k9F6D0 #GameAudio #Wwise
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In part 3 of the METAL EDEN audio series, Filip breaks down his technical workflow for ambience & reverb design, sharing implementation strategies used to ground the player within the game's dystopian landscapes! 🎧 Read the blog here: hubs.ly/Q04jcQvV0 #Wwise #GameAudio
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How do you design massive, stylized sci-fi weapons that stay punchy in a fast-paced shooter without overwhelming the mix? In part two of our METAL EDEN audio series, sound designer Marcin ‘Badger’ Sobczak breaks it all down! Read now: hubs.ly/Q04hyH3c0 #Wwise #GameAudio
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This week, @voladefault breaks down her role as composer & implementer for METAL EDEN, from managing spectral clarity during high-density combat mixes to designing a custom debug tool to isolate Blueprint logic from #Wwise behaviour: hubs.ly/Q04gF6d80 #GameAudio #UE5
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Really happy to share that the first article in my series for the @audiokinetic blog is now live!🥳 I wrote about the music of METAL EDEN and some of the creative and technical thinking behind the score audiokinetic.com/en/communit…
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It’s Bandcamp Friday That means if you buy an album today, 100% of the money goes directly to the artists! voladefault.bandcamp.com/alb… @sonicmayhem @Reikon_official
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My Nexus voice texture experimentation on the Korg MS-2000. With Nexus, I was looking for a voice that felt alive in motion - filtered, fragmented and moving through space - while staying emotionally dead and detached. Voice design can hold those contradictions in one sound as any art form. Opposites often comes together #gameaudio #voicedesign #korgms2000 #metaleden
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METAL EDEN has been nominated for Best Audio at @Digital_Dragons !!!🏆🥳 As the game’s Composer and Audio Director, this means a lot to me. Special shoutout to @sonicmayhem who dropped some absolute monsters on this soundtrack! And a lot of love to Marcin Sobczak, Filip Krzyżykowski, Jasper Yang and whole audio team and @Reikon_official for trust and going through this with me! Very grateful. Very proud. 🖤
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Metal Eden Soundtrack now out on Bandcamp! Music my @voladefault & @sonicmayhem
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Metal Eden Original Game Soundtrack is here: emuzeme.link/VOLAdefaultSoni…
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Ale mi podeszło Metal Eden od @Reikon_official. Uber dynamiczna strzelanina, masa ruchu, skakania i tony wystrzelonej amunicji. No i ten sci-fi design, z wstawkami typowymi dla #ReikonGames i idealnym udźwiękowieniem. Tak powinna wyglądać gra o cyber-przyszłości. #polskiegry
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