Technical Director @theNFB Animation & Interactive Studio

Vancouver
Joined August 2009
Logo Driver’s Waltz Experimenting with a mashup of #ai tools and a NFB classic. #stablediffusion #controlnet #depthmap #qrcodemonster #mangiorvc – at Canada
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The original Log Driver’s Waltz youtu.be/upsZZ2s3xv8 – at Vancouver, British Columbia
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If AR scale can be trusted, size comparison between Quest 2 and Vision Pro.
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⏸️ #NFB Pause ⏸️ Through the power of #VR, Ahnahktsipiitaa (Colin Van Loon) transcends the lenses of traditional media to take us to a place where colonial rules and assumptions are forgotten. 🦬 Experience THIS IS NOT A CEREMONY on Meta Quest TV → bit.ly/TINACen
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Socially Distant Seawall visualizing slipstreams of human exhaust exhale thoughtfully
Thanks for the corrections.
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"Homestay" VR film explores what it means to be an international student in Canada ow.ly/GBDF30m2qYN #homestay #virtualreality #tech #yvrfilm #CdnFilm #Vancouver #NFB #VIFF
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Vincent McCurley retweeted
Brenda Bailey of @DigiBC, Vincent McCurley of @NFB_Interactive, Alan Goldman of @EmilyCarrU, Jennifer Moss of @UBC and Nancy Basi of @vrara_vancouver discuss the ecosystem for immersive content in British Columbia #VIFF #VIFF18 #VIFFImmersed
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Oculus Quest 1st impressions with Project Tennis Scramble 2-player game: 😎Tracking is good-almost Rift level 😎Headset is heavier than Rift & Go, but reasonable when jumping around 😎Guardian rock solid 😎Wii Tennis-level fun 🤕Wii Tennis-level breaking household objects
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😎Internal speaker volume just loud enough to hear instructions over exhibition hall 😐Tracking latency on very fast motion noticeable - not sure if updating at 60 or 72 FPS. Still playable. 😎Compute power seems higher than Oculus Go, although hard to tell with low poly game.
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Manifold - a 3D 360-video camera system & distribution framework by Facebook & RED. Camera is enormous - beach ball. Flat screen video demo’d amazing resolution & colour, but imperfect stitching & very limited 6DoF parallax. Doesn’t appear to be volumetric video or lightfield.
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Oculus Quest $399 wireless 6DOF VR.
Traditionally, game engine animation is done with an external tool. For BeatiBot, we simplified the pipeline and eliminated round-tripping with the @SoxwareInteract UMotion Pro Unity asset. Combined with Timeline, it's like having Maya or MotionBuilder directly in @unity3d
Check out this amazing animated movie called @BeatiBot. It has been created entirely in @unity3d using UMotion Pro for all animations. Watch now --> youtu.be/6Er0tzHIfd8 Congrats to @vmccurley for this brilliant work! #indiedev #Filmmaking #indiefilm
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Vincent McCurley retweeted
Hello World 😄🤖 A.I. has never been so helpful. Ask it questions. Tell it to do things. BeatiBot is your own personal assistant, always ready to help. #BeatiBot #RobotAssistant #AI #ArtificialIntelligence #ML #MachineLearning #Robot #Drone #BotLife
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Great to see the performance improvements with Unity moving to WebAssembly as the WebGL render target, but what was the point of getting rid of browser plugins if we're just making everyone load a compiled binary over the network? blogs.unity3d.com/2018/08/15…
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Free version of Octane for Unity to support 2 GPUs with $20/month version to support 20 GPUs! Thanks @JulesUrbach! Now to find a way to win 2 nVidia RTX 8000s...
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