Replying to @nimlot26
No, I meant this one. The key light in this scene is placed on the right side. The specular in her eye suggests there's a light right in front of her and slightly above her head, but that's not there in the original.
Working on more sample scenes for ObiFluid. This one uses force zones to build some gameplay around gathering and shooting water to targets. #madewithunity #gamedev #unity3d
Obi Fluid 7.1 will also feature per-particle vorticity tracking (vortons) and baroclinity, together with volumetric diffuse particle rendering. When running in the GPU this allows for cheap but convincing smoke, not confined to a limited domain. #madewithunity #gamedev #unity3d
New sample scene coming soon for Obi Physics Suite 7.1. Running 100% on the GPU, a particle-based falling sand game! Sand becomes mud when humid, Water turns into smoke when heated, lava cools down into stone, etc. #madewithunity #gamedev #unity3d
Implemented @3DMattias's UV adjacency map method in Unity, used together with @Michael_Moroz_'s reintegration-tracking based shallow water SPH fluid solver. Simulation happens entirely in UV space, fluid nicely flows over UV seams. #madewithunity #gamedev #unity3d
Particle foam simulation in Obi 7, with density control and surface tension which prevents the usual "stringy" look of foam advection by keeping it from cluping too much. Coming to the beta in a few days, and public release in three weeks! #gamedev #madewithunity #unity3d
We've added particle advection (foam) to Obi 7 and its GPU simulation backend. 40k fluid particles and 500k foam particles at 150 fps in a RTX 3070 #madewithunity #gamedev #unity3d
youtu.be/joihrdA0dgk
FluXY 1.5 will feature a shallow water fluid solver. This enables fluid simulation on heightmaps, with waves and vortices. Early tests look good! #madewithunity #gamedev #unity3d
FluXY 1.4 for Unity will be released this week (free update). It includes flip book recording/playback tools. Save your simulations to a texture and use them everywhere!🔥#unity3d #gamedev #assetstore #madewithunity
Just added support for normal map handling, which looks really cool imho. #unity3d #gamedev #madewithunity
Working on per-texel gravity, surface tension and adhesion for FluXY. This will open up tons of possibilities!
#gamedev #madewithunity #unity3d
🔥Upcoming update of our 2.5D fluid simulator for #unity3d, driving some URP ShaderGraph shaders! Wishlist it: bit.ly/3IczON0 #indiedev #gamedev
Snake mechanics implemented using Obi Rope 6. This scene will be included in upcoming updates! :)
youtube.com/watch?v=VEYf4tVo…
Continuous surface self/inter-collisions in Obi 6.0 for #unity3d will let you do some pretty crazy stuff with cloth and granulars at interactive frame rates (120 fps) #IndieGameDev

