Joined August 2025
VectorWare is the most ambitious GPU project that I know of - this is how we will cross the performance frontier and overcome the GPU limitations of today.
Legend @LegNeato about to drop Rust on GPU alpha
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Excited to be speaking about Rust on the GPU at frontiers by @paradigm! Apply to come see my talk in the link below 🤙
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.@vectorware is coming!!!!
Introducing CUDA Rust! CUDA Rust lets you write GPU kernels natively in Rust, not just launch them from it. Two paths: cuda-oxide for SIMT kernels compiled to PTX, and cutile-rs for Tile-based programming on stable Rust. Both can catch aliasing errors at compile time. Technical blog: nvda.ws/4hm1bHS
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Excited to be working with the NVIDIA team on Rust and GPUs! More VectorWare info coming soon.
Introducing CUDA Rust! CUDA Rust lets you write GPU kernels natively in Rust, not just launch them from it. Two paths: cuda-oxide for SIMT kernels compiled to PTX, and cutile-rs for Tile-based programming on stable Rust. Both can catch aliasing errors at compile time. Technical blog: nvda.ws/4hm1bHS
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We are excited to announce that we can successfully use Rust's portable SIMD on the GPU. This has never been done before. vectorware.com/blog/simd-on-… Supporting Rust's `core::simd` enables existing Rust code to work on the GPU and makes GPU programming more ergonomic.
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We are excited to announce that we can successfully use Rust's std::thread on the GPU. This has never been done before. vectorware.com/blog/threads-… Supporting Rust's std::thread enables existing Rust code to work on the GPU and makes GPU programming more ergonomic.
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We are excited to announce that we can successfully use Rust's async/await on the GPU. This has never been done before. vectorware.com/blog/async-aw… Supporting Rust's async/await (and futures) enables existing Rust code to work on the GPU and makes GPU programming more ergonomic.
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We are excited to announce that we can successfully use Rust's standard library from the GPU. This has never been done before. vectorware.com/blog/rust-std… Supporting Rust's standard library enables existing Rust code to work on the GPU and makes GPU programming feel normal.
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