Valentin Dubois retweeted
We just open-sourced motion graphics templates.
Each loop is about 30 lines of code your agent can rewrite in your brand colours.
> seamless 12-second backgrounds: depth, lines, dots, shapes
> click a loop to open its code as one HTML file
> a skill your agent uses to design new ones
Comment "MOTION" and I'll send you the library.
Valentin Dubois retweeted
A provocation: if this GLSL shader was one shoted with a skills.md that requests to impersonate me, and indeed does pull my work on shapes, lighting, animation and delivers my style, maths, techniques and conventions (to the variable name)... isn't this actually, MY brain's work?
Should I claim it as mine?
Claude only did the mechanical/easy part of immitating my usual moves to put this together.
Valentin Dubois retweeted
We just open-sourced an entire 3D team for Blender.
Introducing the Scenario plugin.
Use it inside Blender, or let Claude Code run it through MCP.
📁/scenario-plugin
┃
┣ 📁 Concept Artist
┃ ┣ 📁 Concept Art From a Prompt
┃ ┗ 📁 References From Your Viewport
┃
┣ 📁 3D Artist
┃ ┣ 📁 Meshes From Text or a Photo
┃ ┗ 📁 Retexture or Remesh the Selected Mesh
┃
┣ 📁 Animator
┃ ┣ 📁 Rig the Selected Character
┃ ┗ 📁 Motion From Text
┃
┣ 📁 Surfacing Artist
┃ ┣ 📁 PBR Materials Onto Any Slot
┃ ┗ 📁 Maps From a Photo
┃
┣ 📁 Layout Artist
┃ ┣ 📁 Greybox From a Description
┃ ┗ 📁 360 Worlds and Skies
┃
┣ 📁 Camera Operator
┃ ┣ 📁 Camera Path From a Sentence
┃ ┗ 📁 Orbits, Dollies, Cranes and Flyovers
┃
┣ 📁 Render Artist
┃ ┣ 📁 Viewport to Finished Still
┃ ┗ 📁 Playblast to Finished Shot
┃
┗ 📁 Sound Designer
┣ 📁 Music, Voice and SFX
┗ 📁 Dropped on Your Sequencer
Comment "BLENDER" and I'll send you the GitHub repo.
Valentin Dubois retweeted
Motion matching, running in the browser.
WebGPU + Rust/WASM in my toy renderer. Every frame searches a pose database for the clip that best matches the stick + predicted trajectory, inertialized blends, foot locking, and parkour with motion warping.
Valentin Dubois retweeted
Do you love laser shows as much as I do? ✨
I built three-ilda - a library to bring authentic ILDA laser shows into any @threejs scene!
Load .ild files with ILDALoader and render volumetric beams that stop at 3D walls.
Full source: github.com/artcodev/three-il…
Under the hood 🧵👇
Valentin Dubois retweeted
I love storms. My boat doesn't. 🌊
The mast snap and wave approach from my @threejs sailing demo, RED SKIES AT DAWN.
Sound on for the crack.
Valentin Dubois retweeted
I'm getting so into toon shaders in threejs, this is such a great aesthetic for scifi and runs well in the browser
Valentin Dubois retweeted
One of my favorites: Sparse reconstruction powered by Atlas.
The full scene was reconstructed from only 19 photos I took with my phone.
Valentin Dubois retweeted
A quick breakdown/tutorial of how I do sprite stacking for my game.
#gamedev #pixelart #indiedev #godotengine
🎉 Our @threejsconf celebration continues!
Today we have something super special from @akella: turn the Eiffel Tower into a catapult and fling yourself across Paris to the conference venue.
Sounds easy, right? Can you fling yourself precisely into Maison de la Chimie? 🚀
Learn more & give it a try: tympanus.net/codrops/?p=1199…
Kindly supported by our friends at @CesiumJS 💙























