
artist, designer, creative coder, director @IDEO https://xitter.cf/t.co/sWr1PBiGk2 https://xitter.cf/t.co/20O0HP6ptp
Joined April 2008
- Tweets421
- Following156
- Followers1.2K
- Likes258
I am attesting that this twitter handle @vanderlin is linked to the Tezos account tz1SVM186XTnXjg8mPuCVZMfwYmkz49Azuk6 for @tzprofiles
sig:edsigu2hqeGEGYPuJ5C22yhnWZR8uxmFVUKgbqhUkdjGiwdu6vKedrWkyZTESjw6jpukDM2LaVhSPCs92UYrTimCBCsvnbqQ8jL
vanderlin retweeted
built a tool to drag and drop images and pull out palettes via k-means (via code from @vanderlin gist.github.com/vanderlin/f3…)
vanderlin retweeted
Green Screen is about to get a big update.
Use text to select *any* part of your video. It's that simple.
Coming soon.
Color-2-code now up on @figmadesign figma.com/community/plugin/9…
added a bunch of little features, copy and paste single colors, update colors on new selection, and incrementing variable names. #creativetools #figma
Excited to mint the first of a three-color series @withFND. foundation.app/vanderlin/blu…
vanderlin retweeted
Reindeer Cyclones are a real thing... a swirling mass of threatened reindeer stampeding in a circle making it impossible to target an individual.. here the fawns are in the middle
This herd is on Russia’s Kola Peninsula, in the Arctic Circle
Created code animation for a recent article on design fiction for @IDEO. The article is a series of Op-eds from the future. The animations are abstract representations of time and history. ideo.in/2UWpGBf
#designfiction #openframeworks #ideo
vanderlin retweeted
Alchemy Series, meditation 006. Follow the rest of the series and making-of at instagram.com/tv/CMnPG2xH2Q0…
I watch "The Last Blockbuster" on @netflix last night and see a real comparison to what is going on in the #NFT space.
netflix.com/title/81354557
vanderlin retweeted
This is a list of the FIVE (plus one!) measures of distance that every #gamedev should know!
🧵👇
Starting from the most well-known one...
1⃣ EUCLIDEAN DISTANCE 📏
Measures the distance between two points, using the Pythagorean theorem.
In Unity: Vector3.Distance(A,B).
love the idea and highly recommend listening
theadjacentpossibleorchestra…












