Replying to @Aereotalpa314
Thank you! It has been >10 months already since I have been working on this! :)
Replying to @Jackmike00
Not sure if I can call #indiegame maybe, since I did worked on the game! lol.
It's my Game Engine I worked, with Character Template demo game! :>
xitter.cf/uverse_dev/status/2111…
I'm building Uverse: a browser-based game engine with collaboration, WebGPU rendering and native DirectX/Metal/Vulkan builds. 🚀
Here's its playable Character Template demo.
🕹️ Play this demo now:
share.uverse.dev/qy3XGQUksI2…
👇 More below
#gamedev #webdev #screenshotsaturday
Replying to @3rdEchoSounds
Not sure if I can call #ingiegame, maybe, since I did worked on the game! lol.
It's my Game Engine I worked, with Character Template demo game! :>
xitter.cf/uverse_dev/status/2111…
I'm building Uverse: a browser-based game engine with collaboration, WebGPU rendering and native DirectX/Metal/Vulkan builds. 🚀
Here's its playable Character Template demo.
🕹️ Play this demo now:
share.uverse.dev/qy3XGQUksI2…
👇 More below
#gamedev #webdev #screenshotsaturday
Replying to @mogmek
ohh secret sauce here! Hehe - it looks great! Keep going!
Replying to @mogmek
Thats one of the cleanest waterfall I ever seen! Thats impressive! How did you do that? :o
Replying to @DanielSmidstrup
My project is game engine which runs in web and exports natively to games! :)
xitter.cf/uverse_dev/status/2111…
I'm building Uverse: a browser-based game engine with collaboration, WebGPU rendering and native DirectX/Metal/Vulkan builds. 🚀
Here's its playable Character Template demo.
🕹️ Play this demo now:
share.uverse.dev/qy3XGQUksI2…
👇 More below
#gamedev #webdev #screenshotsaturday
Replying to @Steader29
Thats some sick animations you got here! :O
Replying to @Rahzell83
Maybe potentially you can increase the rat amounts from far distance by skipping animation every 2nd frame, 4th etc. so then rats group 1 animates at frame 1, rat group 2 at frame 2 etc. ✌️
Replying to @WillGreenStudio
Well, to us is real, thats an achievement already! :D Dont force yourself for trapping yourself of perfecionist otherwise it will never finish lol
Replying to @adredev
We all have a big dream but sometimes, we have to find workaround to keep project small + alive to get funds to make it bigger. That's what I am trying too as well to achieve with my game engine which I'm currently building lol
Perfectionist is amazing, but it kills project too
Replying to @Rahzell83
lol thats impressive. Are you using GPU compute as well for those repetive animation scale? Perhaps even VAT Texture?
Replying to @adredev
Yeah thats true, it fits more to alttp lol. And I guess "similar" is fine, after all, a lot of games is inspired from other games or content! ;)
great job! I'll keep eyes on this project!
Replying to @WillGreenStudio
I believe you're doing just fine so far lol
Replying to @brainchildpl
lol, the menu itself already feels like a simulator game. Great job!
Replying to @FabienWeibel
Oooo juicy! How is the simulation with the water + sand done? By using FLIP Simulation + Material Simulation?
Replying to @KanaWorks_AI
Can it even walk between 2 separate platform? For example, 2 narrow column and walking up both platform? Its really impressive!
Replying to @jijigriGames
I always appreciate implementation of mix of 2D and 3D games lol.

