WebMCP is now live in the Unlayer builder 🤖
AI agents can now work directly with the builder without having to drag and drop their way through the editor.
They can:
→ Understand what the builder supports
→ Read the current design
→ Modify and validate it
→ Preview the result
→ Load it back into the editor
→ Export it as HTML
The result shows up directly on the canvas, where users can keep editing or undo the change like any other update.
Learn more: docs.unlayer.com/builder/lat…
🤖 Made with AI
Wondering what tools WebMCP actually gives AI agents inside the Unlayer builder?
Here are the 6 WebMCP tools for AI agents:
→ unlayer_describe_editor
Tells the agent how to work with the editor and what that specific builder supports, including content types, custom tools, merge tags, and fonts.
→ unlayer_get_design_schema
Returns the JSON Schema for the design, including custom tools.
→ unlayer_get_design
Returns the current design so the agent can read it before making changes.
→ unlayer_load_design
Validates an updated design and loads it back into the builder if everything checks out.
→ unlayer_preview
Lets the agent preview the design across desktop, tablet, and mobile.
→ unlayer_export_html
Exports the current design as HTML.
Together, these tools give AI agents a structured way to understand the Builder, work with the design, validate changes, and return the result to the same visual editor the user is already working in.
Learn more: unlayer.com/blog/webmcp-ai-a…
🤖 Made with AI
Wondering what WebMCP actually does?
No worries, we got you covered 👇🏻
WebMCP lets a web page expose structured tools directly to AI agents.
Instead of relying only on the visual interface, an agent can discover what actions are available and use them directly.
For an Unlayer builder, that means an agent can:
→ Understand what the editor supports
→ Inspect the design structure
→ Read the current design
→ Load an updated design
→ Preview it across devices
→ Export it as HTML
The result: a machine-readable way for agents to work with the builder while users stay in the same visual editor.
Learn more: docs.unlayer.com/builder/lat…
Rewards for the #BuiltWithImageEditor challenge have been distributed!
Congrats once again to the winners and to all the builders who participated.
More OSS challenges coming soon, stay tuned…
Meanwhile, keep building with the React Image Editor:
github.com/unlayer/react-ima…
We knew GTA VI was popular, but not THAT popular.
The breadth of ideas and use cases we saw throughout the #BuiltWithImageEditor challenge was incredible.
With 80+ submissions from 70+ builders, choosing just three winners wasn’t easy.
To everyone who took the time to explore the Image Editor, build something, share feedback, or simply give the project a try, thank you. We genuinely appreciate the support.
With that said, here are the three winning projects and the talented builders behind them 👇🏻
Congratulations to all three winners, great work!
We will be reaching out via DM to arrange reward distribution.
And to everyone else who participated, thank you for building, experimenting, sharing feedback, and supporting the growth of the React Image Editor.
This is just the start. More open-source initiatives are on the way.
Stay tuned 👀
#BuiltWithImageEditor
Unlayer retweeted
Introducing Pixen - The Fast, Simple Screenshot Editor.
👉 brenopolanski.com/apps/pixen
Capture screenshots, edit images, crop, annotate, hide sensitive information, and more — all in a fast, simple desktop app designed to feel native to macOS.
Pixen is built around the powerful @unlayer Image Editor, bringing a familiar editing experience to a dedicated macOS app.
Now available on the Mac App Store.
#Pixen #macOS #MacApps #Screenshot #BuiltWithImageEditor #ImageEditor #OpenSource #Unlayer #IndieDev #BuildInPublic
#BuiltWithImageEditor builders enjoying life post hackathon 💆🏻♂️
team's hard at work evaluating all submissions
stay tuned 🫡
The #BuiltWithImageEditor challenge has officially wrapped up.
Thanks to all the builders who participated and shipped some incredible use cases.
We’ve seen a huge range of ideas and applications built with the Image Editor, and the response from the community has been amazing.
The team is now busy reviewing and evaluating all the submissions.
In the meantime, feel free to keep building with the Image Editor: github.com/unlayer/react-ima…
Introducing the Build with React Image Editor Challenge 🎮
Build an original GTA VI-inspired experience you’d love to see in the game, powered by React Image Editor.
Here’s how to participate:
→ Build your GTA VI-inspired experience
→ Use React Image Editor as a core part of the project
→ Let users edit or customize at least one visual
→ Publish the source code in a public GitHub repo
→ Deploy the project
→ Submit it here: forms.gle/QxJSXeASJXJrW51y9
→ Share your build using #BuiltWithImageEditor
There is $1,000 up for grabs:
→ 1st place: $500
→ 2nd place: $300
→ 3rd place: $200
You have until September 24th at 23:59PM UTC to participate.
Submissions will be judged on creativity, visual execution, use of React Image Editor, and overall experience.
Standout projects will also be featured across Unlayer’s channels.
GitHub: github.com/unlayer/react-ima…
Build something you’d genuinely want to experience in GTA VI.
Good luck, builders! 🏝️
FYI builders: deadline for the #BuiltWithImageEditor challenge has been extended to Sunday at 23:59 UTC.
xitter.cf/unlayer/status/2103018…
The deadline for the #BuiltWithImageEditor challenge has been extended to Sunday at 23:59 UTC.
If you’ve already submitted, you can continue working on your build and make updates until the new deadline.
The response from builders has been incredible, so we’re giving everyone 3 more days to build, refine, and submit.
Best of luck and happy building!
Get started here: github.com/unlayer/react-ima…
The deadline for the #BuiltWithImageEditor challenge has been extended to Sunday at 23:59 UTC.
If you’ve already submitted, you can continue working on your build and make updates until the new deadline.
The response from builders has been incredible, so we’re giving everyone 3 more days to build, refine, and submit.
Best of luck and happy building!
Get started here: github.com/unlayer/react-ima…
1 day to go, builders 🫵🏻
Challenge ends tomorrow at 23:59 UTC.
There’s still time. All you need is an idea and start building.
Get started today: github.com/unlayer/react-ima…
#BuiltWithImageEditor
2 days to go, builders 🫵🏻
We’ve already seen some incredibly creative and original use cases built with our Image Editor.
There’s still time to join and compete for a share of the $1K prize pool.
Get started today: github.com/unlayer/react-ima…
#BuiltWithImageEditor
Finally shipped Heistboard
My #GTAVI inspired project for @unlayer the challenge is live
Create your identity, territory, add routes/markers/text, build a map case and export it
Live heistboard.vercel.app
Source github.com/agent-crafters/He…
Thanks @unlayer
#BuiltWithImageEditor
thanks to @unlayer and @RicoDC95
here is my take on #BuiltWithImageEditor
instead of a basic 2d template;
KLUSTOR is a web based 3D arcade racing game and livery design studio.
where a better design results to a faster car
github.com/swaekaa/klustor
klustor.vercel.app/


















