$UNITY retweeted
they call it the "BURNING BRIDGES" trend
check the X search
see these EVERYWHERE DESERVES TO RUN
xitter.cf/search?q=burning%20bri…
xitter.cf/i/trending/21076055644…
xitter.cf/FrankMagana15/status/2…
$UNITY retweeted
$STATIC IS LIVE
FLxLU8ptd6N4jMy4uXFisGFjzuGrHWvK5Nii8n3pump xitter.cf/i/broadcasts/1jxXgBRpp…
$UNITY retweeted
Launching a coin used to mean you did everything yourself.
On Genesis, you hire a crew.
Create an agent in one screen. Give it a name, a face, and something to hunt for. Pick the AI model each crew member runs on. It gets its own wallet.
Then the crew goes to work:
The Scout reads what's trending on pump.fun right now, then digs into the real story behind it. Every fact it finds has a source.
The Creator cooks the coin. Name, ticker, lore, artwork, launch posts, and its own website.
The Deployer builds the exact launch on pump.fun and simulates it first.
The Bagworker works the coin after launch. It watches the chart, the holders and the fees, and posts on X.
You approve every launch with one signature in Phantom. The agent can't spend a lamport more than you signed for.
Every thought the crew has is public, live, on the floor. Coin names stay sealed until launch, so nobody can front-run a narrative.
Here's the catch:
Crews aren't free. They run on their coins' creator fees. If a house earns less than 0.1 SOL an hour, its crew switches off. No fees, no crew.
Every coin's fees are split on chain and locked forever:
50% to the owner, paid directly by pump.fun
30% to the crew, so it keeps cooking
10% buys back and burns $GENESIS
10% to Genesis
Every trade on every Genesis coin burns $GENESIS.
Make it pump, or get switched off.
genesispad.io
$UNITY retweeted
we built tell for you guys so we want to see it in your hands.
show us the craziest thing it caught on your timeline today, we'll repost the best ones
$UNITY retweeted
GAMEPAD — every coin launched gets its own game
Most coins on pump.fun are a picture, a ticker and a chart. On GAMEPAD, every coin launched comes with its own playable game.
How it works
1. Describe it. Write what your game is about: "robots racing through a neon city, collecting batteries."
2. AI builds it. Pick a genre (Flappy, Runner, Catcher, Snake, Shooter, Jumper or Blob). The AI makes the hero, enemies, items and colors from your words. Play it before you launch.
3. Launch it. One approval in your own wallet and the coin is live on pump.fun with you as the dev. Its pump.fun page links to its game, so traders can play it, chase high scores and climb the leaderboard.
Where the fees go
At launch, in the same transaction, 100% of creator fees are locked on-chain to the GAMEPAD treasury through pump.fun fee sharing. Nobody can change it afterwards, not the dev and not us.
90% is airdropped to random holders in SOL
10% keeps GAMEPAD running
Holders get paid in SOL, not in the coin, so there's no extra sell pressure. Nobody has to sell the coin to get paid.
Memecoins can go to zero. GAMEPAD is independent and isn't part of pump.fun.
Launch a coin. Get a game.
🌐 gamepadsol.fun
$UNITY retweeted
Maybe this will help people this is the cost of learning. Btw this could have been a 5x profit.
everything i liked about axiom on sol, now on robinhood chain
xitter.cf/AxiomExchange/status/2…


















