Unity is the leading platform for creating immersive and interactive 2D, 3D, and VR games on 20+ platforms Discover more: https://xitter.cf/t.co/AzHBjy1wsu

San Francisco
Joined July 2013
Introducing Unity Spark — a new way to create a game, iterate on it with others, publish it, and play it - all without writing a line of code. You'll build with artist-created assets from the Unity Asset Store, and then you can take your game to the next level by refining it in a new web-based editor. Prompt it. Perfect it. Publish it. Inspired games, with artist-created assets, built on Unity. Closed beta coming soon.
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We heard you loud and clear 🔊 Introducing the official Unity plugin for @OpenAI’s Codex - a first-party integration available now directly in OpenAI’s universal plugin directory. Developers are already using OpenAI’s Codex with Unity, but now with our official plugin, your agent gets direct engine expertise written and maintained by Unity’s own engineers. 🔗 Get started: on.unity.com/OpenAIPlugin
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We're bringing Unity directly into the AI workflows you use every day 🎮 Introducing the official Unity plugin for Claude Code - a first-party integration available directly in @claudeai’s plugin directory. With just one command, unlock the 29 native Unity skills available at launch, supported CLI workflows, and direct Editor control! One install, no configuration, supported by Unity.
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Direct player relationships. Greater margins. Zero code required to stand up a webshop 🛑 Unity IAP 5.4 is officially available, bringing seamless Direct-to-Consumer (D2C) capabilities right to your Unity Dashboard alongside your existing In-App Purchase setup. Enable D2C transactions using 3P payment providers, launch a custom branded webshop with zero code, and manage everything from a single product catalog. Whether you're an indie dev or a major studio, it's time to keep more of your revenue. 🔗 Ready to go D2C? Learn more: on.unity.com/IAP_D2C_Blog
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Unity 6.5 is here ⚒️ Upgrade today and level up your project with powerful Physics 2D updates, streamlined Graph Templates, battery-saving mobile post-processing, a new customizable light explorer, and more! 🔗 More details about the update: on.unity.com/Unity6_5
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Introducing Unity support for XREAL AURA wired glasses, the newest addition to Google’s Android XR ecosystem! 👓 🔗 Read the full announcement post and get started: on.unity.com/WiredGlasses @AndroidDev | @XREAL_Global
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Unity AI is now in Open Beta 🎉💫 We believe AI has the most impact when it helps creators move faster while staying in control of the creative process. Use our built-in agent tuned for Unity workflows or connect the AI tools you prefer via AI Gateway and MCP Server.
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Unity retweeted
Introducing the Genies Art Forge SDK 💫 Today we're releasing the first module of Art Forge on the @unity @AssetStore. Generate game-ready clothing assets in minutes and expand your players' wardrobe: ✦ Build a library of style-consistent clothing for Unity games and apps ✦ Auto-rig outfits to Genies Avatars with a single click ✦ Reward players through in-game workflows ✦ Iterate faster without sacrificing visual consistency Coming soon: generate completely new character styles and environment props to build cohesive worlds around your avatars in Unity. Download the Genies Art Forge SDK: assetstore.unity.com/package…
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Get a sneak peek at the upcoming Unity Engine and tech updates designed to help you build and scale your games 🛠️
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I am so thrilled to announce that @gamerbk is joining our Board! Bernard brings more than 20 years of leadership experience across public companies and global consumer platforms. He has served as CEO and a member of the board of directors of Match Group and President of Publishing at leading mobile game publisher Zynga. Earlier in his career, he spent nearly a decade at Electronic Arts, including as Senior Vice President of Mobile Publishing. His experience in gaming and technology and a deep knowledge of our customers will bring tremendous value. At the same time, I want to thank David Helgason and Tomer Bar-Zeev, who have stepped down from the Board. David and Tomer have been vital partners as we’ve grown and transformed Unity. They welcomed me into the Company, shared their unique vision as founders, and have provided unfailing support. I’m looking forward to many more years of conversation with both of them. Full release here: investors.unity.com/news/new…
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Folks. Can I explain something about world models? Seems like today might be a good day for that. Advances in large-scale “world models” — whether developed by partners like Google or others — materially expand the frontier of interactive content creation. These models can generate high-quality, interactive, video-like experiences from natural language or minimal input. Today, they are primarily editable through prompting, which limits the level of determinism and precision required for production-grade game mechanics. As a result, their outputs remain probabilistic and non-deterministic, making them unsuitable on their own for games that require consistent, repeatable player experiences. Rather than viewing this as a risk, we see it as a powerful accelerator. Video-based generation is exactly the type of input our Agentic AI workflows are designed to leverage—translating rich visual output into initial game scenes that can then be refined with the deterministic systems Unity developers use today. Our agents already generate high-quality scenes from static video. Interactive, camera-controllable video from world models would further enhance this pipeline and materially improve the fidelity and speed of early-stage content creation. We believe this represents a meaningful step forward for AI-driven development across the industry. Unity’s role is to operationalize these advances. Outputs from world models are ingested into Unity’s real-time engine, where they are converted into structured, deterministic, and fully controllable simulations. Within Unity, creators define physics, gameplay logic, networking, monetization, and live-operations systems to ensure consistent behavior across devices and sessions. This combination enables developers to move faster from concept to scalable product: AI accelerates environment and asset generation, while Unity provides the execution layer that transforms generated content into reliable, monetizable experiences. As a result, world models expand content supply and reduce development friction, while Unity remains the system of record for runtime, distribution, and long-term operations. This dynamic broadens Unity’s addressable market and reinforces its central role in the interactive ecosystem.
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Thank you to everyone who supported our 17th Annual Unity Awards Showcase 🏆♥️   We’re proud to have a community filled with such incredible games and developers.    Check out all the winners—threaded below!
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Join us for the #UnityAwards livestream as we announce the 2025 winners at 9:00 AM PT / 12:00 PM ET / 6:00 PM CET 🏆    Watch here: on.unity.com/UnityAwardsStre…
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Unity 6.3 LTS is here - delivering the long-term stability, verified ecosystem, and performance optimizations developers need for confident development in production.  Highlights include:  🛠️ Streamlined cross-platform development with Platform Toolkit 🎨 Flexible 2D/3D blending ♿ Native screen-reader support for accessibility ⬆️ Seamless upgradeability ✅ Two years of dedicated LTS support 6.3 LTS is also production-verified and already proving itself: MARVEL SNAP reduced their TypeTree runtime memory usage by 99%, and V Rising cut 4-hour build times by over 50%. Learn more 👉 on.unity.com/Unity-6-3-LTS
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Can’t believe I got to host a 6h-long community hangout following this “epic” moment during our Unite keynote! I even got to interview our very own Matt Bromberg, Unity’s President and CEO to kick off the stream! Watch the recap here: on.unity.com/Unite2025Live
Unity 🤝 Epic Games Developers around the world will be able to bring their games to @Fortnite while Unity’s cross-platform commerce platform is coming to @UnrealEngine soon. When ecosystems are open, everyone wins!
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Thank you so much to @TimSweeneyEpic for joining me today at #Unite2025! We are so excited to partner with Epic to bring Unity games to Fortnite!
Unity 🤝 Epic Games Developers around the world will be able to bring their games to @Fortnite while Unity’s cross-platform commerce platform is coming to @UnrealEngine soon. When ecosystems are open, everyone wins!
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But seriously, this #Unite is going to be our best yet. So many cool things to share. So many incredible games. Who's joining us? #gamedev #madewithunity
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🎮 Unity Developers: Ready to build stronger gaming communities?   @discord + Unity just launched a NEW course teaching you how to integrate Discord's Social SDK into your games in order to:   🔗 Connect players to each other  📈 Make your game more discoverable 🎯 Boost player retention   Learn to implement:  ✅ Friends lists & lobbies  ✅ Rich presence & game invites  ✅ In-game messaging  ✅ Account linking & more Start building connections in your game today! 👇 unity3d.info/discord-social-…    #Unity #UnityLearn #gamedev #DiscordSDK
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