We build games and developer tools for Unity & Unreal Engine. Follow us for releases, development updates, and more.

Joined December 2015
Unity devs using UI Toolkit: what's the most annoying part of building game UI right now? Making it look good? Animations? Wiring it to C#? Something else? I'm building tools for this and want to fix real problems, not guess. Reply or DM me.
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Your Unity scripts open in another app. Every time. Alt-tab. Wait for the reload. Lose your place. I built Ucode: a full code editor that lives inside the Unity Editor. IntelliSense, refactors, git, multi-caret, themes, and hot reload, with no second window. It’s free for a limited time on Fab and Itch🧵 #gamedev #unitydev #unity3d #unityasset
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Grab Ucode free while the sale lasts: Fab: fab.com/listings/5626f161-2c… Itch: ugamesoft.itch.io/ucode Asset Store version coming soon.
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Unity developers, what if your IDE lived right inside Unity? 🎮 Introducing Ucode: a full development environment built directly into the Unity Editor. ✅ C# code editing with IntelliSense ✅ Project explorer & multi-tab editing ✅ Code navigation & references ✅ Git integration & diff viewer ✅ Integrated search, command palette & console ✅ A native Unity UI Toolkit interface No separate editor window to manage. Your code and your game engine, together in one workspace. Ucode is coming to the Unity Asset Store and Fab. Follow for release updates! 🚀 #Unity #GameDev
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Just published Ucode to the Epic’s Fab! #unitydev #gamedev #unity3d
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Just published Ucode to the Unity Asset Store for review! In the meantime, I’ll be working on visual debugging. #unitydev #unity3d
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Unity devs, what IDE are you using for your game development? Would you like to have a full IDE experience directly inside Unity, with better DX than VS Code or Rider? I’m curious to hear what you think. 👀 #Unity3D #Unity #GameDev #IndieDev
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Switching editors usually cost you a weekend of setup. Ucode, the code editor that lives inside Unity, finds your VS Code, Cursor or Rider setup and brings your settings, shortcuts and snippets along. Coming to the Unity Asset Store. Follow for the launch. #gamedev #unity3d
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I’ve got tired of alt-tabbing between Unity and my code editor all day, so I built a full code editor that lives inside the Unity Editor. It’s called Ucode. It docks next to your Scene view like any other Unity tab. Not a text box with syntax colours: real C# IntelliSense, Git, search, a command palette, themes and hot-reload. Here’s what it does, and why it isn’t just another VS Code or Rider 🧵
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What it doesn’t do yet: - No visual debugger. It’s in progress. - Hot reload has gaps. New Classes and new serialized fields still need a domain reload, which Ucode runs for you. Better you hear it from me now than find out after buying.
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Ucode is heading to the Unity Asset Store. If you’ve ever lost your train of thought to a domain reload, or alt-tabbed to Unity just to check an Inspector value, it’s built for you. Follow me for the release and more of these screenshots . And one question while you’re here: what’s the one thing that bugs you most about your Unity + IDE setup right now?
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