Gem Hunter (@ufogemhunter) header
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Crypto gem hunter. Searching and sharing potential 10x to 1000x gems.

Joined December 2020
Photo by Gem Hunter (@ufogemhunter)Photo by Gem Hunter (@ufogemhunter)Photo by Gem Hunter (@ufogemhunter)Photo by Gem Hunter (@ufogemhunter)Photo by Gem Hunter (@ufogemhunter)Photo by Gem Hunter (@ufogemhunter)Photo by Gem Hunter (@ufogemhunter)Photo by Gem Hunter (@ufogemhunter)Photo by Gem Hunter (@ufogemhunter)Photo by Gem Hunter (@ufogemhunter)
Most people still don’t realize that with $NET you can’t go to zero. There is an ever increasing floor, as long the Treasury grows at a steady pace.
At the current pace of the Treasury increase, in ~21 days, the floor price for 1 $NET will be $1000! It means you just have to wait 3 weeks, more or less, and the price won’t drop under $1000, because it’s backed by the Treasury. Simple as that. Incredible! (🥅, 🥅)
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An ex-Meta employee thinking $NOID is a future $1B+ mcap coin. Well, I’m not surprised.
I'm not gonna give you a 10,000 word thesis on $NOID it's a microcap but it's cool.
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$NET @NetNetCap is gonna lead the pump of Robinhood’s second leg up. You can’t change my mind. Are you ready for the fireworks, anon? Get in the rocket! Limited seats!
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Shareholders, For the last few weeks we have been building Net Forge, and this week it went from a private project to something any developer, or any AI agent, can pick up and use. Here is what that means and why we think it matters. More and more games start as a sentence typed to an AI coding agent. "Make me a co-op survivors game." "Add multiplayer to my three.js scene." The agent picks the tools, writes the code and runs it. So the engine an agent reaches for decides what a lot of people end up building with. Most game engines were made for people clicking around an editor. Agents can't do that. They work best with code they can read, a typed API they can't misuse, and a way to test what they wrote without a human playing it. Multiplayer makes this harder still, because the server and the browser have to agree on every frame. Net Forge is built for that from the ground up: - One game simulation runs the same in the browser and on the server, so multiplayer works from the first line - A three.js renderer on WebGPU, with a WebGL2 fallback - Each game's rules live in one typed file an agent can read and safely change - Playtest bots play the game for you, so an agent can check its own work - 530 CC0 models and sounds across six art styles, so nothing ships as grey boxes - Ten complete templates to start from: survivors-like co-op, arena shooter, tower defense, dungeon crawler, idle, platformer, card battler, monster collector, kart racer and party game What shipped publicly: - 19 open-source packages on npm published straight from a public repo with npm provenance - npm create netforge@latest, which turns any template into a running game in about a minute - An MCP server and a CLI setup command, so Claude, Cursor and other coding agents can drive the engine directly - Full docs at forge.netnet.capital, written so both people and AI models can read them, with guides for the questions developers actually ask - A GitHub template repo for every game, so you can start one with a single click - Playable demos of the templates on itch.io Everything public runs with play money. No wallet, no chain, no sign-up. Why this matters for NetNet: the next step is the Kit, which connects a game to its own token, an in-game store and player rewards. When it goes live, anyone who builds on Net Forge will be able to launch a game with an economy attached in one flow. Each game token will trade against wsNET, so every game that launches adds a new market built on NetNet. The open engine comes first. The more developers and agents building on it, the more games there are to launch when the Kit arrives. If you build something, show us. Issues and pull requests are open.
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Bullish for $NET!
🔖 ANALYSE DES 100 MEILLEURS PROJETS SUR ROBINHOOD CHAIN Vous savez que je crois en un retour de Robinhood, on est pour moi dans le creux de la vague, le moment où il faut recommencer à se positionner sur les bons projets. Comme promis, j'ai passé la semaine à check les projets sur Robinhood, et j'ai retenu une liste de 100 projets, que j'ai trié par catégorie et auquel j'ai attribué un badge de conviction : 🔵 Grosse conviction, j'en hold ou je compte en acheter 🟢 Bullish, je songe à m'exposer 🟡 Projet bullish si la meta Robinhood revient, à dyor 🟠 Il y a du potentiel, à surveiller 🔴 Plus risqué et moins de conviction, mais ça peut se tenter C’est ma watchlist perso, pas mon portefeuille ni un conseil d’achat. J'ai fais mon possible pour décrire mes thèses de la manière la plus concise. Bien évidemment, il faut un retour du volume et de la hype sur Robinhood Chain, et surtout je suis convaincu que bon nombre de projets de cette liste ne remonteront jamais la pente donc je vous invite à faire vos propres recherches et build vos propres convictions Thread 1/13 👇🧵
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Anyone (or any AI agent) can now spin up a multiplayer browser game in about a minute with $NET’s Net Forge. One shared simulation for client + server, typed game file agents can safely edit, playtest bots that check their own work, 10 ready templates (survivors, arena, TD, dungeon, kart, cards, etc.), 530 CC0 assets, MCP server so Claude/Cursor can drive it directly. All open source on npm. This is the Roblox-style UGC engine built specifically for AI agents instead of human editors. The real unlock is still coming: the Kit. Once that ships, every game built on Net Forge can launch with its own token, in-game store, and rewards in one flow. Those tokens trade against wsNET. Every new game becomes a new market on NetNet rails. More agents and builders shipping games now → more tokenized games launching later → more activity flowing through $NET. Open engine first, economies second. Clean sequencing. If you build something on it, post it. This is how the flywheel starts.
Shareholders, For the last few weeks we have been building Net Forge, and this week it went from a private project to something any developer, or any AI agent, can pick up and use. Here is what that means and why we think it matters. More and more games start as a sentence typed to an AI coding agent. "Make me a co-op survivors game." "Add multiplayer to my three.js scene." The agent picks the tools, writes the code and runs it. So the engine an agent reaches for decides what a lot of people end up building with. Most game engines were made for people clicking around an editor. Agents can't do that. They work best with code they can read, a typed API they can't misuse, and a way to test what they wrote without a human playing it. Multiplayer makes this harder still, because the server and the browser have to agree on every frame. Net Forge is built for that from the ground up: - One game simulation runs the same in the browser and on the server, so multiplayer works from the first line - A three.js renderer on WebGPU, with a WebGL2 fallback - Each game's rules live in one typed file an agent can read and safely change - Playtest bots play the game for you, so an agent can check its own work - 530 CC0 models and sounds across six art styles, so nothing ships as grey boxes - Ten complete templates to start from: survivors-like co-op, arena shooter, tower defense, dungeon crawler, idle, platformer, card battler, monster collector, kart racer and party game What shipped publicly: - 19 open-source packages on npm published straight from a public repo with npm provenance - npm create netforge@latest, which turns any template into a running game in about a minute - An MCP server and a CLI setup command, so Claude, Cursor and other coding agents can drive the engine directly - Full docs at forge.netnet.capital, written so both people and AI models can read them, with guides for the questions developers actually ask - A GitHub template repo for every game, so you can start one with a single click - Playable demos of the templates on itch.io Everything public runs with play money. No wallet, no chain, no sign-up. Why this matters for NetNet: the next step is the Kit, which connects a game to its own token, an in-game store and player rewards. When it goes live, anyone who builds on Net Forge will be able to launch a game with an economy attached in one flow. Each game token will trade against wsNET, so every game that launches adds a new market built on NetNet. The open engine comes first. The more developers and agents building on it, the more games there are to launch when the Kit arrives. If you build something, show us. Issues and pull requests are open.
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Many people don’t know what a deflationary coin with a stable price, like $NET, means for holders… So, in the last few days, over 3% of $NET supply was already burned, while price was stable under NAV. What does this mean? Let’s say you hold $1000 worth of $NET, at this floor level ($155-$160 price per NET), which is the equivalent of ~$24M mcap. Now, if burns will continue at the same pace, until the end of the year, the total supply would be at least half of what it is now. So, a 50% drop in supply, but you still hold $1000 worth of $NET, at the floor level (right under the NAV price) remember? How much will be the new market cap? Obviously it will be cut in half! So, you will hold by then the same $1000 worth of $NET, but at ~$12M mcap instead of $24M mcap! Why? Because dilution stopped, there are no emissions under NAV, and also the burns took place, shrinking the supply in half! Now, tell me, anon, where can you make more Xs - in a token with $12M mcap or in the same token, but at $24M mcap? The answer is obvious! At $12M mcap, your gains will be 2x bigger, because the ceiling will be 2x higher! So you basically did nothing, just held your bag all this time, and waited the impatient apes to burn their tokens by selling them to the Treasury. But in the moment market will pump, your $NET bag will have more room to grow. Let’s say the next ATH of $NET will be $200M mcap. From $12M to $200M, you can now make a 16.6x, instead of just an 8.3x, if you ride the bag from $24M to $200M. So in the first case your bag will worth $16,600, while in the second case it would worth only $8,300. Got it, anon? This is the $NET magic. And just a few can really understand it.
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People should be thankful to be in $NET, it’s like a stable coin, it was designed to be like this, when it goes under NAV. $Stonkbrokers -14.26%, $Cashcat -10.55%, $Boner -20.3%, $Hookr -20.55%, $Pons -9.58%, $AI -29.8%. All in the last 24 hours. When market will pump again, and be sure it will, $NET will pump the hardest from all the tokens of RH chain.
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$NET team is one of the few who is still keep building like mad men! Every $NET holder will get their prize soon. The god candles are close! Buy a bag now, and if you already have one, keep it with both hands! $NET is the bluechip of RH chain!
Shareholders, Phase 1 of the Net Forge public release is now live. The complete game engine is open source and live on npm. 16 packages published straight from a public repo with npm provenance. npmjs.com/org/netforge What is in it: - the game engine (three.js, WebGPU with a WebGL2 fallback) - the shared simulation that runs the same in the browser and on the server - an asset library of 530 CC0 models and sounds across six art styles - a runtime for card, idle, tower and collector games It also ships the 10 templates every Net Forge game starts from: survivor co-op, arena shooter, tower defense, dungeon crawl, idle, platformer, card battler, monster collector, kart racer and party game. Each one is a complete game you can read, change and run. Developers can start today. Clone the repo, build it, and any template plays on your own machine with a local game server and play money. Fork a template, change the rules, swap the art style, and see it running in a few minutes. What comes next: the Kit, which connects a game to its token, store and rewards, goes out once the game contracts are live. Until then everything here runs with play money, while we fine tune the studio for the public launch. If you build something on it, show us. Issues and pull requests are open on the repo. More Soon.
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Shareholders, Phase 1 of the Net Forge public release is now live. The complete game engine is open source and live on npm. 16 packages published straight from a public repo with npm provenance. npmjs.com/org/netforge What is in it: - the game engine (three.js, WebGPU with a WebGL2 fallback) - the shared simulation that runs the same in the browser and on the server - an asset library of 530 CC0 models and sounds across six art styles - a runtime for card, idle, tower and collector games It also ships the 10 templates every Net Forge game starts from: survivor co-op, arena shooter, tower defense, dungeon crawl, idle, platformer, card battler, monster collector, kart racer and party game. Each one is a complete game you can read, change and run. Developers can start today. Clone the repo, build it, and any template plays on your own machine with a local game server and play money. Fork a template, change the rules, swap the art style, and see it running in a few minutes. What comes next: the Kit, which connects a game to its token, store and rewards, goes out once the game contracts are live. Until then everything here runs with play money, while we fine tune the studio for the public launch. If you build something on it, show us. Issues and pull requests are open on the repo. More Soon.
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The only real bluechip on Robinhood chain, with a stable floor designed by the contract. $NET World Order, mfs! Good reasons for why to buy it? Read the post below, very thoroughly explained! 👇🏻
If you want real conviction instead of another 48-hour PvP casino, look at the only true Blue Chip on Robinhood Chain: @NetNetCap. ​Here is why $NET is the fastest horse on the entire chain: ​🏛️ Hard Math & Balance Sheet: • Sub-$1M market cap backed by a ~$30M verified treasury (trading at a fraction of NAV). • Holds millions in tokenized Wall Street giants (NVDA, AAPL, MSFT). • #1 liquidity provider on @Morpho with $3.2M+ in lending deposits. ​🩸 The Squeeze Dynamics: • ~97% of supply staked — open market float is practically frozen. • Automated on-chain Buyback & Burn program actively absorbing and burning hundreds of tokens whenever it trades below NAV (over 3,840 NET burned permanently). ​🕹️ The Catalyst Engine: • Net Forge just revealed its live demo (1,100+ players): the Steam + Pump.fun engine turning in-game economies directly into wsNET buy pressure. ​When the TVL wave rotates from base pairs into native ecosystem anchors, this doesn't just run—it violently reprices. ​Highest conviction play on the board. (🥅,🥅) $NET @theunipcs
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How the launchpad will lock or burn $NOID? The whole mechanism is described below. 🔒 1. NOID backing (locked, not burned) Every token needs NOID behind it: at least 0.001 NOID per whole token. Example: 100,000 tokens → at least 100 NOID backing. This NOID goes into an isolated reserve that belongs to the token holders. The creator can't withdraw it. 🔥 2. Burn & Redeem Any holder can burn their tokens and get a proportional share of that reserve back in NOID. So the NOID is locked, and it comes out only when tokens are burned. 📈 3. Launchpad → DEX Buyers pay NOID into the bonding curve. When the launch completes, the token graduates automatically to permanent DEX liquidity. Same token, no migration. 🔥 4. What actually gets burned today On Parano1d, the part of a transaction fee that pays for new State growth is burned. That already applies to all transactions. ❓ Still open Exact curve formula, trading fees, the graduation threshold, and whether launchpad/DEX activity burns extra NOID. The v2.1 release with docs is expected this week, then we'll know the details.
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$NOID v2.1 will be a game changer! Currently sitting at only $4M mcap! Possible 100x-1000x in my opinion.
More native functionality. Less work to verify it! Parano1d v2.1 is expanding the native financial engine and making the recursive proof pipeline more efficient. Against v2.0.4, across four matched Small/Large payment and contract-call workloads: • Full block proving time: 1.4–4.9% lower • Proof verification time: 23–34% lower • Final proof size: 2.4–3.6% smaller Each pair executes the same workload and produces the same State. These measurements cover complete block proof construction and verification, with recursive validity back to genesis. Native tokens, launchpad, bonding curves, DEX and NFTs are coming in v2.1. More native functionality, a leaner proof engine, better engineering (tnks D and A).
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$NOID can work without internet. Everyone can be a node and start civilization again and it can survive nuclear war, blackout, anything that you can imagine. It can work on any device and it has a fully payment system that can be build on it in case we had a global reset. Oh, and it’s quantum proof.
Corporation cant hack $noid or stop it cause the quantum computers cant break it due to no signature It can work without internet everyone can be a node and start civilization again and it can survive nuclear war blackout anything that you can imagine can work on any device soon and it have a fully payment system that can be build on it in case we had a reset . They can print gold they can hack btc they can kill eth or sol but noid it just cant be stopped every noid holder need to realize this Noid is the final version of crypto and its truly going to be here forever
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That rare moment when Ben is bullish! 👀
Bitcoin is still generally tracking the 2019/2020 drop and recovery, just without the pandemic flush
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Whoa! @TheBlockRunner shilling $NET again! 👀
A $29M treasury, a token down 90% from its high, and games that pay you in stocks. Most people see a dead chart. We see something we've watched play out before. @NetNetCap
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This legend is right. Don’t get yourself sidelined, anon! $NET pump will be stronger than the first one. I know how these things work, I’ve seen it many times. No need to fud later for entry. Get your bag NOW, this is the floor.
The new generation of traders has practically no idea how to hold a position, which means it WILL HURT THEM INCREDIBLY MUCH robinhood:0xca9c78dd337a67f6e0077f65f5e9218719d30edf will make them suffer there are LITERALLY all the conditions in place for this Most smart traders in the trenches agree with me Most smart traders among true Tier 1 traders agree with me What’s wrong with you guys?
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Net Forge: The next chapter for $NET and on-chain creator economies @NetNetCap just dropped the clearest signal yet of where they’re taking the protocol. From $0 on July 17 to a ~$30M treasury today, most of it from bonds and an increasing share from the products they ship themselves. RW-PLAY was the experiment: 15 games, ~$1.9M volume, real lessons on bots, farming, and what actually works when real-world assets meet play. Those lessons are now the foundation of Net Forge. What Net Forge is? A full stack for creators to build a game, launch its economy, and bring the first players in - all in one flow. •Every game gets its own coin (capped at 10M, minting closes permanently after graduation) •Bonding curve launch → graduation into a real pool •Store + reward jar •Creator earns from activity shares + a small vesting allocation •Players see prices in dollars •Hard rules from day one: max 5% transfer tax (NetNet’s 1% sits inside that, not on top), finite reward jars that force creators to refill if they over-extract The smart design choice: rewards come from a finite jar. If it runs low, the creator’s own trading tax share redirects into it until it recovers. Skin in the game, enforced by code. Why this is bullish for $NET? Every Net Forge economy runs on wsNET. •Launch markets are quoted in wsNET •Graduated pools hold wsNET alongside the game coin •New launches require wsNET •Live games keep using it for liquidity and settlement Demand for wsNET (and therefore NET) is now structural, not promotional. It scales with the number of games, players, volume, and exits. NetNet also takes defined cuts at multiple points (launch fees, curve/store fees, and 1% of taxed transfers) that flow straight to the treasury. Successful creators → more volume → more fees → more treasury growth → better tools and distribution → more creators. Compounding. This is the difference between “we have games that use our token” and “our token is the settlement and liquidity layer for an entire creator economy.” The first is a feature. The second is a moat. NetNet’s mandate has always been growing the treasury for shareholders. Net Forge is how they turn the lessons from RW-PLAY into a platform others can build on, while keeping the economic rails firmly on NET. They can also support creators with shared infrastructure, liquidity, prizes, and eventually credit - things an individual game couldn’t justify on its own. Track record becomes borrowable. Activity becomes the basis for new financial products. Making games is getting easy. Building a durable economy around one is still hard. Net Forge is their attempt to collapse that gap and put NetNet at the center of it. Treasury almost at $30M. Games already generating real volume. Now a creator platform with wsNET as the base layer and fees flowing back to the protocol. That’s the setup and it’s a very bullish one. The Net Forge can be also called a gaming launchpad. People who always asked for a $NET launchpad rejoice! Now you have your launchpad, and it’s a unique one in the crypto market!
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