
@StatsOnDuty Analyst, GFX Designer & Social Media Manager // @PlayCODMobile Discord Lead Moderator
Joined February 2017
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๐ฉ๐ถ๐๐๐ฎ๐น๐ถ๐๐ถ๐ป๐ด ๐ฏ๐๐น๐น๐ฒ๐ ๐๐ฒ๐น๐ผ๐ฐ๐ถ๐๐.
You can calculate bullet velocity delay ranges using ๐๐ฉ ร ๐ฌ.๐ฌ๐ญ๐ณ.
For example: 1000m/s
0m โ 17m: Hitscan
17 โ 34m: +2F / +33ms
34 โ 51m: +3F / +50ms
51 โ 68m: +4F / +67ms
#codm #codmobile #callofdutymobile
any global players interested in joining?
rank S with 9,000 COD points prizepool every season.
we're open to all skill levels; so if you want another avenue to win COD points, try your luck here.
reddit.com/r/CallOfDutyMobilโฆ
if you're interested, join discord.gg/codmobile and create a post in the #rank-s channel.
tych retweeted
The Subtle Genius of CODM's Pay-to-Win Model (ft. iSleep247)
Watch here: youtu.be/dW1Hc2wsVbQ
#callofdutymobile #codm #codmobile
they probably forgot to put a percent sign while coding the barrel attachment
instead of +75% bullet speed, its a flat +75
LC10 Bugged Bullet Speed
The 13.9โ Taskforce barrel is currently bugged, boosting bullet velocity to only 575m/s instead of the intended 875m/s.
If your shots at range arenโt connecting with the LC10, this is probably why.
#callofdutymobile #codm #codmobile
tych retweeted
LC10 Bugged Bullet Speed
The 13.9โ Taskforce barrel is currently bugged, boosting bullet velocity to only 575m/s instead of the intended 875m/s.
If your shots at range arenโt connecting with the LC10, this is probably why.
#callofdutymobile #codm #codmobile
tych retweeted
Next Mythic Secret Cache: AGR - Flying Dutchman
Thanks @tycharius for the notice.
#CODMobile #callofdutymobile #codm #codmnews #codmleaks
Follow Us & Join our Discord server for the latest news and leaks.
tych retweeted
Top META Weapons DOMINATING Ranked in Season 9 2025 | CODM New Update
Watch here: youtu.be/mYEmUbcmOxs
#callofdutymobile #codm #codmobile
tych retweeted
This NEW Gun Is BROKEN...? CODM RAM-7 Gunsmith & Stats Breakdown
Watch here: youtu.be/la30ObIR_Fc
#callofdutymobile #codm #codmobile
tych retweeted
The RETURN of CBR4? CODM Season 9 Buffs & Nerfs Explained
Watch here: youtu.be/Vm-5XUXdZQ4
#callofdutymobile #codm #codmobile
tych retweeted
CODM Server Tick Rate
The following data is derived by checking packet timings using a packet sniffer on India & NA servers.
1. Practice Range & Battle Royale: 10hz
2. Public Match (Respawns): 20hz
3. Public Match (SnD) & Ranked Match: 15hz
Best case scenario, your data is sent to the server every 50ms (20hz). Everything else that happens in-game is interpolated by the server.
This low tick rate explains the experienced desync in-game; netcodeโs overcompensating to cover bad ping players and VPN users, effectively making them impossible to hit.
#callofdutymobile #codm #codmobile
tych retweeted
Top 10 Weapons You NEED To Use in CODM Season 8 (Passive, Flex, Aggressive)
Watch here: youtu.be/kihdOKs2eAc
#callofdutymobile #codm #codmobile
tych retweeted
USS 9 is FINALLY DEAD? Everything NEW in CODM Season 8!
Watch here: youtu.be/iXO6SdJbQeY
#callofdutymobile #codm #codmobile
tych retweeted
RAM-7: First Impressions
The RAM-7 is easily an upper tier flex AR. The main advantage is its combination of fast TTK (210ms, identical to DR-H) and fast fire rate (857RPM). This means that its TTK is much more realistic compared to other meta options with similar TTK as the punishment for missing shots is much lower. Its other stats are also quite competitive as it features extremely low recoil, excellent BSA, 50 round mags, and fast enough bullet speed to not be a factor in most gunfights. Its mobility/handling are average for ARs. The only downside of the RAM7 is the shorter 4 tap range compared to other meta weapons as a tradeoff for its TTK/fire rate.
#callofdutymobile #codm #codmobile
tych retweeted
These 7 Weapons are *SECRETLY META* in CODM Season 7
Watch here: youtu.be/XTxlYx9s0eI
#callofdutymobile #codm #codmobile
tych retweeted
Top 10 Weapons You NEED To USE in CODM Season 7 (Passive, Flex, Aggressive)
Watch here: youtu.be/HpTAXXzKrLM
#callofdutymobile #codm #codmobile
tych retweeted
๐ฅ๐จ๐ฆ-๐ณ๐ต๐จ โ ๐ฆ๐ณ ๐ ๐ฃ ๐๐๐ถ๐น๐ฑ
The RUS-79U is a lower mid-tier SMG with average performance, but it's held back by an awkward recoil pattern and a lack of impactful body-part damage multipliers. These issues make it less effective compared to other SMGs, though it remains a functional option for close to mid-range engagements.
Our build focuses on improving the weapon's damage consistency at range. It can secure a 4-shot kill with a 234ms TTK out to 15 meters, followed by a 5-shot kill with a 312ms TTK up to 30 meters. Landing two shots to the head, chest or lower arms can extend the 4-shot kill potential to 30 meters.
Recommended build:
๐ ๐ ๐ผ๐ป๐ผ๐น๐ถ๐๐ต๐ถ๐ฐ ๐ฆ๐๐ฝ๐ฝ๐ฟ๐ฒ๐๐๐ผ๐ฟ & ๐ข๐ช๐ ๐ ๐ฎ๐ฟ๐ธ๐๐บ๐ฎ๐ป: For concealment, stability, and range
๐ ๐ก๐ผ ๐ฆ๐๐ผ๐ฐ๐ธ: To improve overall mobility and ADS speed
๐ ๐๐ฟ๐ฎ๐ป๐๐น๐ฎ๐๐ฒ๐ฑ ๐๐ฟ๐ถ๐ฝ ๐ง๐ฎ๐ฝ๐ฒ: For better ADS bullet spread
๐ ๐ฑ๐ฌ ๐ฅ๐ผ๐๐ป๐ฑ ๐๐
๐๐ฒ๐ป๐ฑ๐ฒ๐ฑ ๐ ๐ฎ๐ด: Maximize ammo capacity
If you have any build requests, let us know.
๐ ๐ฃ ๐ง๐ถ๐ฒ๐ฟ ๐๐ถ๐๐ ๐๐๐ถ๐ฑ๐ฒ
๐ ๐ง๐ถ๐ฒ๐ฟ ๐ฌ - Extremely unbalanced and strong, usually enters bugged territory
๐ ๐ง๐ถ๐ฒ๐ฟ ๐ฌ.๐ฑ - Absolute meta, best in its class/role. Needs nerfs
๐ ๐ง๐ถ๐ฒ๐ฟ ๐ญ - Meta weapon
๐ ๐ง๐ถ๐ฒ๐ฟ ๐ญ.๐ฑ - Borderline meta but has some drawback or is slightly outperformed
๐ ๐ง๐ถ๐ฒ๐ฟ ๐ฎ - Average
๐ ๐ง๐ถ๐ฒ๐ฟ ๐ฏ - Poor performance, needs buffs
#callofdutymobile #codm #codmobile
๐ ๐ ๐ด๐ฎ โ ๐ฆ๐ณ ๐ ๐ฃ ๐๐๐ถ๐น๐ฑ
The MG 82 is a mid-tier LMG thats fails to replicate the success of the MG42 in several key areas. It's stuck with a fixed 5-shot kill (excluding headshots), has heavier horizontal recoil during sustained fire, a slightly slower fire rate, and a shorter effective damage range. While it has identical bullet penetration to the MG42, both are worse compared to other LMGsโunable to penetrate thick walls. Combined with heavy mobility, this results in a significantly slower TTK and less reliable performance at range.
Our build focuses on improving overall stabilities to make the weapon more viable in standard engagements. It delivers a consistent 5-shot kill with a 264ms TTK out to 26.8 meters, but performance declines significantly beyond this range, limiting its long-range potential.
Recommended build:
๐ ๐๐ด๐ฒ๐ป๐ฐ๐ ๐ฆ๐๐ฝ๐ฝ๐ฟ๐ฒ๐๐๐ผ๐ฟ: For concealment and reduced vertical recoil at cost of bullet speed and range
๐ ๐ญ๐ณ.๐ญโ ๐ ๐ฎ๐๐ฐ๐ต ๐๐ฟ๐ฎ๐ฑ๐ฒ: Increasing range at cost of sprint speed
๐ ๐๐ถ๐๐ฎ๐ฏ๐น๐ฒ: Slows down enemies on hit, making them easier to track
๐ ๐ฆ๐๐ฟ๐ถ๐ธ๐ฒ๐ฟ ๐๐ผ๐ฟ๐ฒ๐ด๐ฟ๐ถ๐ฝ: Improves overall mobility
๐ ๐๐ถ๐ฟ๐ฏ๐ผ๐ฟ๐ป๐ฒ ๐๐น๐ฎ๐๐๐ถ๐ฐ ๐ช๐ฟ๐ฎ๐ฝ: To significantly increase ADS speed and reduce hit flinch
If you have any build requests, let us know in the replies.
๐ ๐ฃ ๐ง๐ถ๐ฒ๐ฟ ๐๐ถ๐๐ ๐๐๐ถ๐ฑ๐ฒ
๐ ๐ง๐ถ๐ฒ๐ฟ ๐ฌ - Extremely unbalanced and strong, usually enters bugged territory
๐ ๐ง๐ถ๐ฒ๐ฟ ๐ฌ.๐ฑ - Absolute meta, best in its class/role. Needs nerfs
๐ ๐ง๐ถ๐ฒ๐ฟ ๐ญ - Meta weapon
๐ ๐ง๐ถ๐ฒ๐ฟ ๐ญ.๐ฑ - Borderline meta but has some drawback or is slightly outperformed
๐ ๐ง๐ถ๐ฒ๐ฟ ๐ฎ - Average
๐ ๐ง๐ถ๐ฒ๐ฟ ๐ฏ - Poor performance, needs buffs
#callofdutymobile #codm #codmobile
tych retweeted
๐ ๐ ๐ด๐ฎ โ ๐ฆ๐ณ ๐ ๐ฃ ๐๐๐ถ๐น๐ฑ
The MG 82 is a mid-tier LMG thats fails to replicate the success of the MG42 in several key areas. It's stuck with a fixed 5-shot kill (excluding headshots), has heavier horizontal recoil during sustained fire, a slightly slower fire rate, and a shorter effective damage range. While it has identical bullet penetration to the MG42, both are worse compared to other LMGsโunable to penetrate thick walls. Combined with heavy mobility, this results in a significantly slower TTK and less reliable performance at range.
Our build focuses on improving overall stabilities to make the weapon more viable in standard engagements. It delivers a consistent 5-shot kill with a 264ms TTK out to 26.8 meters, but performance declines significantly beyond this range, limiting its long-range potential.
Recommended build:
๐ ๐๐ด๐ฒ๐ป๐ฐ๐ ๐ฆ๐๐ฝ๐ฝ๐ฟ๐ฒ๐๐๐ผ๐ฟ: For concealment and reduced vertical recoil at cost of bullet speed and range
๐ ๐ญ๐ณ.๐ญโ ๐ ๐ฎ๐๐ฐ๐ต ๐๐ฟ๐ฎ๐ฑ๐ฒ: Increasing range at cost of sprint speed
๐ ๐๐ถ๐๐ฎ๐ฏ๐น๐ฒ: Slows down enemies on hit, making them easier to track
๐ ๐ฆ๐๐ฟ๐ถ๐ธ๐ฒ๐ฟ ๐๐ผ๐ฟ๐ฒ๐ด๐ฟ๐ถ๐ฝ: Improves overall mobility
๐ ๐๐ถ๐ฟ๐ฏ๐ผ๐ฟ๐ป๐ฒ ๐๐น๐ฎ๐๐๐ถ๐ฐ ๐ช๐ฟ๐ฎ๐ฝ: To significantly increase ADS speed and reduce hit flinch
If you have any build requests, let us know in the replies.
๐ ๐ฃ ๐ง๐ถ๐ฒ๐ฟ ๐๐ถ๐๐ ๐๐๐ถ๐ฑ๐ฒ
๐ ๐ง๐ถ๐ฒ๐ฟ ๐ฌ - Extremely unbalanced and strong, usually enters bugged territory
๐ ๐ง๐ถ๐ฒ๐ฟ ๐ฌ.๐ฑ - Absolute meta, best in its class/role. Needs nerfs
๐ ๐ง๐ถ๐ฒ๐ฟ ๐ญ - Meta weapon
๐ ๐ง๐ถ๐ฒ๐ฟ ๐ญ.๐ฑ - Borderline meta but has some drawback or is slightly outperformed
๐ ๐ง๐ถ๐ฒ๐ฟ ๐ฎ - Average
๐ ๐ง๐ถ๐ฒ๐ฟ ๐ฏ - Poor performance, needs buffs
#callofdutymobile #codm #codmobile
๐๐ฏ๐ฑ๐ด โ ๐ฆ๐ฒ ๐๐ฅ ๐๐๐ถ๐น๐ฑ
The J358 is the only pistol in BR that isn't a low tier option. It is also the weapon with the highest risk-to-reward ratio. With the Hammer Grip, it has the potential to be the fastest killing weapon up close (excluding shotguns) assuming the user has a good trigger finger. However, having a mag size of only 8 rounds that cannot be increased with Extended Mag mods makes it extremely difficult to use against multiple opponents and the user must make each shot count.
Recommended build:
๐ ๐๐ฎ๐บ๐บ๐ฒ๐ฟ ๐๐ฟ๐ถ๐ฝ: Mandatory attachment, required to achieve the abovementioned TTK
๐ ๐ ๐๐ฃ ๐๐ถ๐ด๐ต๐ ๐๐น๐ฎ๐๐ต ๐๐๐ฎ๐ฟ๐ฑ & ๐ ๐๐ฃ ๐๐ฎ๐๐ฒ๐ฟ ๐ฑ๐บ๐ช: To reduce the hipfire spread as much as possible
๐ ๐ด ๐ฅ๐ผ๐๐ป๐ฑ ๐ฅ๐ฒ๐น๐ผ๐ฎ๐ฑ: Largest mag size
๐ ๐ฆ๐น๐ฒ๐ถ๐ด๐ต๐ ๐ผ๐ณ ๐๐ฎ๐ป๐ฑ: Improves reload speed
Recommended mods:
๐ ๐๐ผ๐ป๐ด ๐ฅ๐ฎ๐ป๐ด๐ฒ
๐ ๐๐ถ๐ฝ ๐๐ถ๐ฟ๐ฒ ๐๐ผ๐ผ๐๐
๐ ๐๐
๐๐ฒ๐ป๐ฑ๐ฒ๐ฑ ๐ ๐ฎ๐ด
๐๐ฅ ๐ง๐ถ๐ฒ๐ฟ ๐๐ถ๐๐ ๐๐๐ถ๐ฑ๐ฒ
๐ ๐ง๐ถ๐ฒ๐ฟ ๐ญ: Best option in its class, meta weapon.
๐ ๐ง๐ถ๐ฒ๐ฟ ๐ญ.๐ฑ: Super competitive, borderline meta weapon. May have niche advantages over Tier 1 weapons.
๐ ๐ง๐ถ๐ฒ๐ฟ ๐ฎ: Strong. Can compete against Tier 1-1.5 weapons in the hands of a competent player but not the optimal choice.
๐ ๐ง๐ถ๐ฒ๐ฟ ๐ฎ.๐ฑ: Average. Doesnโt stand out in any particular category, might even be on the underwhelming side but not completely unusable.
๐ ๐ง๐ถ๐ฒ๐ฟ ๐ฏ: Below Average. Lacks in one or more categories which hurt the weaponโs viability. Usable but not encouraged.
๐ ๐ง๐ถ๐ฒ๐ฟ ๐ฐ: Avoid. Borderline or flat out unusable weapons. These weapons lack any viability and will cause the user to lose games.
#callofdutymobile #codm #codmobile
tych retweeted
Everything NEW in CODM Season 7! Buffs & Nerfs Explained
Watch here: youtu.be/d3h7Md86Cvg
#callofdutymobile #codm #codmobile
tych retweeted
3-Line Rifle vs LW3-Tundra: The NEW KING of Snipers?
Watch here: youtu.be/3p9OC3Sdbtk
#callofdutymobile #codm #codmobile
tych retweeted
๐๐ฏ๐ฑ๐ด โ ๐ฆ๐ฒ ๐๐ฅ ๐๐๐ถ๐น๐ฑ
The J358 is the only pistol in BR that isn't a low tier option. It is also the weapon with the highest risk-to-reward ratio. With the Hammer Grip, it has the potential to be the fastest killing weapon up close (excluding shotguns) assuming the user has a good trigger finger. However, having a mag size of only 8 rounds that cannot be increased with Extended Mag mods makes it extremely difficult to use against multiple opponents and the user must make each shot count.
Recommended build:
๐ ๐๐ฎ๐บ๐บ๐ฒ๐ฟ ๐๐ฟ๐ถ๐ฝ: Mandatory attachment, required to achieve the abovementioned TTK
๐ ๐ ๐๐ฃ ๐๐ถ๐ด๐ต๐ ๐๐น๐ฎ๐๐ต ๐๐๐ฎ๐ฟ๐ฑ & ๐ ๐๐ฃ ๐๐ฎ๐๐ฒ๐ฟ ๐ฑ๐บ๐ช: To reduce the hipfire spread as much as possible
๐ ๐ด ๐ฅ๐ผ๐๐ป๐ฑ ๐ฅ๐ฒ๐น๐ผ๐ฎ๐ฑ: Largest mag size
๐ ๐ฆ๐น๐ฒ๐ถ๐ด๐ต๐ ๐ผ๐ณ ๐๐ฎ๐ป๐ฑ: Improves reload speed
Recommended mods:
๐ ๐๐ผ๐ป๐ด ๐ฅ๐ฎ๐ป๐ด๐ฒ
๐ ๐๐ถ๐ฝ ๐๐ถ๐ฟ๐ฒ ๐๐ผ๐ผ๐๐
๐ ๐๐
๐๐ฒ๐ป๐ฑ๐ฒ๐ฑ ๐ ๐ฎ๐ด
๐๐ฅ ๐ง๐ถ๐ฒ๐ฟ ๐๐ถ๐๐ ๐๐๐ถ๐ฑ๐ฒ
๐ ๐ง๐ถ๐ฒ๐ฟ ๐ญ: Best option in its class, meta weapon.
๐ ๐ง๐ถ๐ฒ๐ฟ ๐ญ.๐ฑ: Super competitive, borderline meta weapon. May have niche advantages over Tier 1 weapons.
๐ ๐ง๐ถ๐ฒ๐ฟ ๐ฎ: Strong. Can compete against Tier 1-1.5 weapons in the hands of a competent player but not the optimal choice.
๐ ๐ง๐ถ๐ฒ๐ฟ ๐ฎ.๐ฑ: Average. Doesnโt stand out in any particular category, might even be on the underwhelming side but not completely unusable.
๐ ๐ง๐ถ๐ฒ๐ฟ ๐ฏ: Below Average. Lacks in one or more categories which hurt the weaponโs viability. Usable but not encouraged.
๐ ๐ง๐ถ๐ฒ๐ฟ ๐ฐ: Avoid. Borderline or flat out unusable weapons. These weapons lack any viability and will cause the user to lose games.
#callofdutymobile #codm #codmobile
๐๐ฏ๐ฑ๐ด โ ๐ฆ๐ฒ ๐ ๐ฃ ๐๐๐ถ๐น๐ฑ
The J358 is a mid-tier pistol with a high-risk, high-reward profile. It deals high base damage but is limited by its small ammo capacity and slow fire rate. Its primary role is to serve as a long-range complement or a finisher after swapping from an empty primary, though it's often outclassed by more forgiving sidearms with higher capacities and faster fire rates.
Our build centers around the Stopping Power Reload to drastically improve its lethality. This configuration allows for a consistent 2-shot kill with a 300ms TTK out to 45 meters, and a one-shot kill with a precise shot to the chest at close range. More importantly, this setup features nonexistent recoil and bullet spread while ADSed, allowing you to be pinpoint accurate in gunfights.
Recommended build:
๐ ๐ฆ๐๐ผ๐ฝ๐ฝ๐ถ๐ป๐ด ๐ฃ๐ผ๐๐ฒ๐ฟ ๐ฅ๐ฒ๐น๐ผ๐ฎ๐ฑ: Allows one-shot kill on chest in initial range, improves lethality at range
๐ ๐๐ถ๐ด๐ต๐๐๐ฒ๐ถ๐ด๐ต๐ ๐ง๐ฟ๐ถ๐ด๐ด๐ฒ๐ฟ: Offsets fire rate penalty from Stopping Power Reload
๐ ๐ฅ๐๐ฏ๐ฏ๐ฒ๐ฟ๐ถ๐๐ฒ๐ฑ ๐๐ฟ๐ถ๐ฝ ๐ง๐ฎ๐ฝ๐ฒ: Reduces recoil
๐ ๐๐ฏ๐ฑ๐ด ๐๐๐๐๐ผ๐บ ๐๐ถ๐ด๐ต๐ & ๐ฆ๐น๐ฒ๐ถ๐ด๐ต๐ ๐ผ๐ณ ๐๐ฎ๐ป๐ฑ: Extends 2-shot range and improves reload speed. Alternatively, you can swap these for ๐๐ฏ๐ฑ๐ด ๐ฆ๐ต๐ผ๐ฟ๐ & ๐ข๐ช๐ ๐๐ถ๐ด๐ต๐ ๐๐ผ๐บ๐ฝ๐ฒ๐ป๐๐ฎ๐๐ผ๐ฟ for melee-like sprint speed while retaining its nonexistent recoil and bullet spread behavior
๐ ๐ฃ ๐ง๐ถ๐ฒ๐ฟ ๐๐ถ๐๐ ๐๐๐ถ๐ฑ๐ฒ
๐ ๐ง๐ถ๐ฒ๐ฟ ๐ฌ - Extremely unbalanced and strong, usually enters bugged territory
๐ ๐ง๐ถ๐ฒ๐ฟ ๐ฌ.๐ฑ - Absolute meta, best in its class/role. Needs nerfs
๐ ๐ง๐ถ๐ฒ๐ฟ ๐ญ - Meta weapon
๐ ๐ง๐ถ๐ฒ๐ฟ ๐ญ.๐ฑ - Borderline meta but has some drawback or is slightly outperformed
๐ ๐ง๐ถ๐ฒ๐ฟ ๐ฎ - Average
๐ ๐ง๐ถ๐ฒ๐ฟ ๐ฏ - Poor performance, needs buffs
#callofdutymobile #codm #codmobile



















