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Tuf retweeted
imagine you're a solo developer using your own savings to make your dream game
you then figure out AI can help you make it faster and/or better
you work day and night to polish your demo for Next Fest
then you wake up to see your game marked in red for having used AI
Tim's making a really important point here and I think people fundamentally misunderstand it.
Let's paint a scenario. You are an indie developer and you want to make a game.
Traditional game development will take you 1 year and cost you $200,000 in outsourcing costs to buy art, animation, and additional programming resources.
AI assisted game development will take you 3 months and cost you $50,000 in credits + some additional resources.
In a good scenario your game could make $200,000 and break even, but in many scenarios you mortgage your house and no one sees your game and you are out your savings.
Now, with the anti-AI mania, Valve is forcing real economic harm on you because you get the equivalent of hate mobs at your door for your choice of tooling.
Your economic viability is harmed because Valve chooses to put a label on you that generates negative attention. It makes your economics worse.
Anti-AI proponents will point out that this proves their hate campaigns work. The appeal is not to them, because they are morons, but to developers to stand up to Valve and say remove these labels so that we can have livelihoods. And Valve makes money of you either way.
Stand up for your rights, devs!
people testing how many times they can fold iPhone Duo before it fails don't account for the heat they are generating by folding and unfolding it in rapid succession, they are essentially burning it and killing it in <100k folds, it probably won't fail for another million folds in realistic usage.
please have your internal sentient god model that you all worship rewrite claude code @DarioAmodei i dont have 1pb of memory
Tuf retweeted
Replaced by AI
artists:
nah im fine. WAIT, FUCK! OH NO! OH NO! ah no nvm im actually fine
engineers:
i am a froooog and i'm in da hoooot tuuub and it's soo niceeee ooo yes yes i like it warmer mmm yeahh thats good warmer please oooohhhhh yeahhhh hotter please frog love hot tub mmmmmmffgghh
"AI coding bad" arguments be like "I feel accomplished lighting the wood on fire with friction, I won't use a lighter and if you are using a lighter you're evil and I have the moral high ground"
Replying to @KenneyNL @TimSweeneyEpic
I do not feel like I'm driving a car while I could be flying a rocket when I'm doing things by hand, in fact, I feel accomplished and super in touch with the work I do. If that weren't the case anymore, I'd switch jobs completely and I think many feel the same way.
Tuf retweeted
When I was writing Unreal Engine 1, my time was divided as follows:
- Around 30% went to seriously deep coding on hard problems: assembly language texture mappers, C++ BSP trees, data persistence, object oriented systems design, and networking.
- Around 70% was just typing and refactoring large bodies of code needed for a complete engine feature set. This was not hard, and while I was doing it my mind was mostly on the deeper coding topics, thinking and planning for what's next. It didn't feel much different from vibe coding today, except that it was just me typing code on an IBM Model M keyboard rather than prompting it and reviewing the results.
So, it has always seemed perfectly logical that we would rely on AI for that 70%, once the AI could do it with a similar quality standard as we could, which has never been perfection. It came as no surprise that, after a few years of AI model evolution, it was able to take the reigns on that 70% and free up programmers' time for more valuable tasks.
What's more of a surprise is the emergence of AI as a sort of insta-Carmack able to solve hard technical problems quite cleverly and often cleanly, and that it's able to reason about and work in complex 3D scenes both by operating the tools and by directly understanding the raw data files.
I abandoned assembly language in 1998 when out-of-order CPUs made much simpler C/C++ code faster, and never I missed it. If prompting through architectural documents, concept art, and design plans can transcend typing code and tweaking vertices, that will enable developers to spend their time on higher-level, higher value technical and creative tasks.
What matters is the end product, whether it's a game or an engine. Anything developers can do to try out more ideas and make better software and games faster is a win for everyone.
people shitting on epic for this used chatgpt once last year and has no idea about current capabilities whatsoever
We vibe coded the Epic Games Launcher to be faster than the other guy.
Don't believe us? Test it out for yourself in Preview:
launcher.epicgames.com
As much as I love coding by hand (it is more of a hobby than a job, feels like I'm playing Factorio), I have to say software is in fact dead and arguing it is not is pure copium.
AI code is only slop if the user directing it is a bad engineer, there is not a single scenario where human-written code is in any way better than any code written by Claude Opus/Fable, in many ways AI is not that different than your IDE, you used to tab autocomplete, AI just takes it 100 steps further and writes the entire thing for you, you are still in charge, you decide what it writes and how, if you are a bad engineer, the output will be slop.
Writing code is unfortunately dead, but on the bright side, so is Stack Overflow.
I bet this is a really good feature if you have millions of dollars to spend on tokens
tell me you have no idea how slop minecraft java is without telling me
AI could never in a billion years write the kind of slop most engineers used to write
This quoted post is unavailable.
Tuf retweeted
guYS With the power of Crack GPS Asstra 6.9, Claus Opoops Slopnet 5.5, I was able to Mod EVERY GAME INTO ONE, I did it all myself with hard work by my typing and coding thanks to AI assistant!!! THE FUTURE IS HERE AND NOW
beautiful
When a storm comes, it's always better to run back into the burrow. It's warm and safe there, and the big flashes won't scare you anymore. It's always better to be safe.
#indiedev #indiegame #pixelart #gamedev
Tuf retweeted
Replying to @ThePrimeagen
I've been reflecting on this. I'm generally a very optimistic person, but lately I've been feeling a strange sense of sadness that coding has been "solved".
I can, and have, made many caveats to "solved"... but I also know that in five years none of them will matter. It will be solved.
Building things is still fun, but a different kind of fun. It doesn't activate the same parts of my brain as trad coding did.
I think it's okay to mourn the thing we loved doing being different now. Software was the first job to go through the five AI stages of grief, which means we're also some of the first to internalize that this will happen to many other jobs.
It was the best of times, it was the worst of times.
























