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Making progress with compute shaders in Unity. And yes, is heavily based on the WebGL project by @schteppe. Thanks for sharing!
Nice one using Pika H3 Flex and good animatediff lora following @FlippingSigmas work 🍭. Thanks for sharing! #ComfyUI
Miguel Ángel García retweeted
Yesterday's sketch with O5.5 pulling out an intro sequence in UE5.8. Mid way I wanted to see how well it'd translate into WebGPU with my toy renderer. It turns out to be quite decent for a couple of hours of attention. Kudos to @herdrdev for an amazing orchestrator. #webgpu #webasm
More weirdos using stacked slices: fazeaction-lab.vercel.app/sl… #threejs
I've vibe coded this because I love World Cup visuals and motion design worldcup-lac-five.vercel.app… #threejs
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Miguel Ángel García retweeted
Paint with squishy sea creatures in Splash Canvas, a web toy I created for Google Arts & Culture. Play with it at goo.gle/splash-canvas
Procedural audio by @krighxz, easel model by @ugstuho
Miguel Ángel García retweeted
managed to drive the Flex Avatar GS models with my webcam, also computed custom avatars (created with FLUX KLEIN) and added a feature to compute a 3D avatar from the webcam and it makes me happy :)
I'll try to add morph, shaders, WebGL renderer etc. but this is already quite promising !
(2x playback)
Miguel Ángel García retweeted
You are a collection of trillions of cells, more than half of which are not even genetically human. Trillions of intelligent little selves work together, to keep you alive, so that you can keep them alive. And somehow, through their interactions, *you* emerge. And to you, you feel like a single unitary entity, an *I*. But you are in fact a network. Could a collection of ants also be an *I*?
Miguel Ángel García retweeted
Lately exploring the 3D fluid rendering and how wasm and webgpu interact. Quite a lot of learnings, this is a little demo on the current progress.
10KB. 480+ fps. Faster than native.
Try it: mrdoob.github.io/three.wasm
Source: github.com/mrdoob/three.wasm















