tom deerberg retweeted
Dreadful was the day when the sun vanished. The waters dried up, birds went quiet and The Dark Itself seeped unchecked into the Worktable. The night that followed would be long...
...as long as The Midnight Walk.
Made with real clay, OUT NOW on PS5/PS VR2 & Steam/SteamVR🌑
tom deerberg retweeted
I made the water flow data accessible to entity simulation and got some pretty dramatic results
tom deerberg retweeted
Hunters, we hear your concerns.
In our new Developer Update, we discuss changes and improvements coming to our new User Interface & Experience.
tom deerberg retweeted
Want to know what's coming to the bayou next?
Our latest Roadmap is here. Gather 'round, Hunters, as we tell you about all the new features and upcoming changes arriving in Hunt: Showdown for the remainder of 2023 and into the first half of 2024.
tom deerberg retweeted
Our friends and extraordinary Hunt cosplayers, Raptobot, have created an amazing Hunt-themed fan photobooth!
They will be attending Gamescom this week, so make sure to stop by Hall 5.1 and find them in the Cosplay Village to check out their amazing work and capture some fantastic IRL Hunt memories.
tom deerberg retweeted
This #HuntArtSunday @Laya_Kavivi is searching for Rotjaw in the bayou as Felis!🐊
#huntshowdown #cosplay #felis
tom deerberg retweeted
Did you see release 2.0 already? With super fast-growing trees, and only two days left to get the 20% discount! This is what's new: thegrove3d.com/release
tom deerberg retweeted
Using #photogrammetry and @RealityCapture_ as a memento for places no longer exist. Small thread
tom deerberg retweeted
Release time! The Grove 2.0 is a big milestone in The Grove’s development — with super-fast growing trees that now also grow inside @sidefx Houdini! Discover what’s new and enjoy the 20% discount while it lasts… thegrove3d.com/release
good by @TRNIO
hope to see you back in some form soon.
Best results for mobile scanning by far!
All scanned with trnio+ blenderkit.com/asset-gallery…
tom deerberg retweeted
We recently updated our meshing! We’ll be making more server upgrades to further improve quality and reduce processing times.
Here are some results from our higher-resolution settings tests :)
PS We’re working to improve the softness around the laces.
Thanks to @onemorepoly for the great shoe scan!
#trnioplus #3dscanning
tom deerberg retweeted
New staff pick: Abandoned factory with tall tower by archiwum_xyz. Check it out in #3D, #AR or #VR: buff.ly/3MFrc4C
tom deerberg retweeted
Here’s some results from my 3D selfie comparing our upcoming meshing to the existing Trnio Plus pipeline. The new geometry has cleaner and more crisp geometries. Hoping to get this into the app this week!
#trnioplus #photogrammetry #3davatar
tom deerberg retweeted
3D scan of a Brick and Tiled Mural found in Laguna Beach.
Captured with an iPhone 12 Pro (9 images). Processed in Trnio Plus. I was testing our new meshing (medium settings). Should be in production shortly.
3D link: skfb.ly/oI67n
#trnioplus #3dscanning
tom deerberg retweeted
Here’s a comparison between our current vs upcoming meshing. This time on a face scan (16 photos from an older phone - 2MP images).
The nose stud and dimples are clearer.
3D scan of a Brick and Tiled Mural found in Laguna Beach.
Captured with an iPhone 12 Pro (9 images). Processed in Trnio Plus. I was testing our new meshing (medium settings). Should be in production shortly.
3D link: skfb.ly/oI67n
#trnioplus #3dscanning
Some quick bakes on 256*256 with plants scanned via @LumaLabsAI and ground via @TRNIO
preocesed in @blender
Now FREE on @blenderkit
Playground sand and wall modules. blenderkit.com/asset-gallery…
scanned with @TRNIO, compiled in blender.
tom deerberg retweeted
I'm still very proud of what we have achieved back then! <3
tom deerberg retweeted
Diversify your scenes with rocks, cliffs, and even glaciers using this procedural rock generator for #Blender created by Pamir Bal.
80.lv/articles/procedural-ro…
#geometrynodes #assets #3d #3dart #generators





































