
cofounder @microsandbox (yc f26) | prev @cloudflare imagine it, then build it till it's freaking good!
toronto, canada
Joined February 2026
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for as long as humans have existed, we’ve always craved to express our creativity beyond limits; and by culmination of multiple little to consequential events throughout history, we’re collectively taking a big leap that brings us the closest yet.
yup, local will be big. maybe even bigger.
with every passing day, my convictions are getting stronger.
1/5
i think we're heading towards a future where every household owns its own intelligence infrastructure.
just like we buy computers, TVs, and fridges today, we'll eventually buy the compute to run our own intelligence.
a few thoughts on what that future could look like 🧵
4/5
you'd purchase models on a subscription basis from top model providers, with the flexibility to switch between them.
i imagine some form of DRM would eventually exist for models, similar to how you can watch netflix on a device you own without owning the content.
renew your subscription, keep running inference. model updates would automatically push to your appliance.
5/5
if you think about it, the purchasing model isn't too different from buying a TV and subscribing to streaming services.
i think we'll eventually look at owning intelligence infrastructure the same way we look at owning a computer today. something so normal we'd wonder how we ever lived without it.
toks retweeted
you can now return custom HTTP denial messages to your agent or harness when a network or secret policy blocks a request in a microsandbox. 🛡️
tell it what to do next, or disable responses to close the connection without an explanation.
1/5
i believe agents will need a personal event inbox that platforms can send webhooks to directly, so they can fully proactive (not emails).
whichever harness you use would pick those events up as they come in, and act on them.
here me out:
what if the future of gaming is full customizability, and game studios make money from selling storylines?
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team:
Team,
The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.
In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.
These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.
To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.
I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.
Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.
Asha
4/5
this inbox could receive events through different channels. email would be one input, but the inbox itself wouldn’t be tied to email. users would still have a single inbox for their agents to work from.
i don’t expect agents to stop making mistakes anytime soon.
being able to save the disk, memory and running processes, then rewind when something goes wrong, feels like a basic thing we should have.
that’s what i like about checkpoints in microsandbox. it makes this easy to do.
docs.microsandbox.dev/sandbo…
toks retweeted
microsandbox v0.7.7 + v0.7.8 are out!
⚙️ run commands in the background (jobs)
🔑 choose which headers receive secrets
🌐 use HTTP CONNECT proxies
🧹 inspect and clean up local storage
plus control over clock syncing when restoring snapshots, and more. 🧵
and @microsandbox to give each agent its own isolated environment.








