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To anyone who sees this and uses this response against me, I am still not against both responses from either side, I am still neutral and I look between both sides, yet new information keeps popping up. I don't condone the behavior of both, never have as well, judge wisely y'all.
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he makes this point in the video, but playing this was especially jarring because MGSV and Hitman were released not too long before RDR2.
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Great time to show off the new shirt
Replying to @SandyofCthulhu
Hi Sandy. Are you well? This is wrong. On January 1, 1993, we sent a press release saying that multiplayer would be in DOOM, a full 8 months before you joined the company. We knew deathmatch would be huge. In that press release, in January 1993, we said multiplayer would be "the number one cause of decreased productivity in businesses around the world." We were sure of it, and we needed no convincing. I understand you are proud of your work on DOOM, and you should be, but please also respect the accuracy of your statements, particularly around game history. My concern is that these false statements are designed to trigger replies (like this one), reposts, and outrage discussion, all with the view of increasing your followers and subscriptions, particularly since this false deathmatch story (among others) is so easily disproved. I’ve even welcomed you to reach out to me ahead of time. You seem to appreciate game history as much as I do. Could you not also make yours accurate?
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"you know what i'd really like?"
"tell me"
"a campaign"
"...we can do a campaign"
"a real campaign, no west marches, no morally gray villain bullshit"
"i'll make you a very good traditional campaign. traveling through the forest, kill a dragon, get loot and everything"
> Entirely Vibecoded by Claude
> Lies about having a GPL 3 License to steal numerous mods
> Semi-Trained on a mod reported as Malware
> Minimap implementation is AWFUL (seriously don’t look how they did it)
The state of modding in this community is so fucking awful bro
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Maybe it's a good thing Need for Speed died when it did
EA employees are describing the recent layoffs (BioWare, Respawn, Motive Studio, Ripple Effect...) as "wildly disruptive," while complaining of "terrible morale" and "generative AI push."
In a new report based on anonymous interviews with current and former EA employees, Vertical Slice claims EA workers decry mismanagement and corporate greed after the company was taken private by a Saudi-led investor consortium in a $55 billion deal.
"A cold dead place that's slowly decaying as leadership pilfers every last cent."
verticalslice.news/ea-worker…
▪️ EA does not clearly disclose who has been cut - even at the studio level or to some managers. This is creating confusion for days or weeks, leaving in-progress work in limbo, and forcing staff to rely on informal "whisper networks" to find out who is gone. The emotional impact is prolonged because people learn about colleagues being laid off gradually over time.
▪️ Affected workers were invited to "zoom calls" with chat disabled and other participants hidden. They had no chance to ask questions or say goodbye to coworkers. Sources called it "very impersonal": "You're getting laid off because you're just numbers on a list."
▪️ Some laid-off employees were given a grace period to apply for open internal positions, but many of those roles require working in-office three days a week. This is not viable for remote workers or those unwilling to relocate. One source called it "a joke" and said: "I didn't even bother looking because I don't want to work at this place anymore."
▪️ Morale has "nosedived." Management's slogan of "do less, better" has meant doing the same amount of work with fewer people. Upper management is enthusiastically pushing generative AI, which is not yet mandated but is being made very difficult to work without. Employees see this as an attempt to keep making games with as few people as possible.
▪️ Sources describe the "C-suite" as out of touch with both game production realities and what players actually want. There is a feeling that "EA executives cannot fail, only be failed." The overriding priority is seen as funneling cash to the new private owners.
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one of the cooler things about roblox was seeing dev’s best attempts at recreating games in its engine. that then just turned into ripping off the newest indie hits, and now this. this is lame
it's not surprising that the platform predicated on jacking shit for profit would begin using the jacking shit tool to jack shit for profit
this is literally a copy of l4d2 mechanically, visually, audibly, etc. and they have the gall to ask for donations
roblox should be sued
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yes
🚨 TONY HAWK'S PROJECT 8 HAS BEEN RECOMPILED FOR PC — WITH 144 FPS, HD TEXTURES & MOD SUPPORT! 🛹🔥
🎮 Neversoft's legendary 2006 skateboarding game is making its way to modern PCs through Project 8 Plus, an ambitious native recompilation of the PlayStation 3 version!
✅ 60, 120 & 144 FPS MODES WITH ULTRAWIDE SUPPORT!
✅ HD TEXTURES & SMOOTHED CHARACTER MODELS!
✅ FULL LUA MODDING API & CUSTOM LEVEL EDITOR!
✅ EXPANDED CREATE-A-SKATER CUSTOMISATION!
🔥 Create your own levels, modify gameplay, add custom soundtracks and see changes appear in real time with the built-in level editor!
🔧 TECH NOTE: Uses ps3recomp to statically recompile the original PS3 game's code into a native PC executable. RPCS3 is required during setup to decrypt your game files, but isn't used to run the finished port!
⚠️ Windows 10/11 supported, with experimental Linux builds available. Steam Deck support and online multiplayer are still planned features.
Requires your own US PlayStation 3 copy of Tony Hawk's Project 8.
🛠️ By MaxLeiter, using ps3recomp by sp00nznet.
⭐ Enjoy this project? Give its GitHub repository a star to support the developer! 🌟
🎮 GitHub source & downloads:
🔗github.com/MaxLeiter/project…
🌐 Official project website:
🔗 project8.maxleiter.com/
🌐 Discover more PC ports, recompilations and fan projects:
🔗thegamingemporium.com
#TonyHawksProject8 #PCGaming #GamePreservation














































