@tn86Lab

✨️Love to dev vfx shader in unity. 🧩Made UberParticleShader plugin. (https://nitter.cf/t.co/ot3mwfK2kl)

Taiwan
Joined August 2024
When I was 3yrs old, I got in trouble for trying to play with the family fish tank. Now, 100+ yrs later @threejs toys and experiments let me relive that fun. (3k lines of code, and I'm still adding things to the "sandbox".) 💦
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sharing a small tip that could help your vfx be more clear and beautiful in unity.😌 when using particle to light the explosion, the first you might add a real light or a particle on vfx.🤔
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the 'additive' is combined with SrcAlpha (Src) + One (Dest) and the 'Color Dodge' (?) is combined with DstColor (Src) + One (Dest). // not sure the excatly name with this blend set.🤣
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once you set this up, you'll see how powerful this tweak is! Give it a try now~✨ #unity #gameDev #shader #vfx
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Teeinn retweeted
Here are some techniques I discovered through 14 years of shader programming:
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Teeinn retweeted
Fiiiinally found the time to push through the finish line and plan to release the Stylized Sky addon next Monday (7th)! You've been a lot asking for a release, it helped me push through the last bits and here it is! 🥳 Preset showcase to make you wait a bit more 🎨
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Teeinn retweeted
One of the modules in Motion Graphics in Houdini is entirely focused on curves. In this project, we’ll build a complete T-shirt reveal commercial from scratch, using curves to drive a wide range of procedural effects and animation. Curves are an essential part of motion graphics, so we'll explore different ways to manipulate and animate them: making them grow, adding randomness and curliness, clumping and splitting them, growing geometry along them, creating groups, and using attributes to control how everything behaves. Most of these effects are driven procedurally, directly at the geometry level, without relying on simulations. This is also where attributes become especially important. By learning how to create and manipulate attributes, you'll gain much more control over how your curves grow, move, deform, and interact. By the end of the module, you'll have a set of curve-based workflows and attribute techniques that you can adapt and build upon in your own projects. Coming August 26.
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The visit to my old village !
ARTISTS, what is your most popular artwork from 2026 so far? 🎨👀
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DONE! Weekend practice✌️ #unity #vfx #shader #gamedev #uberParticleShader
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Nothing special in this time, only put each particle on it✨
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staring at this effect for an hour already🥺 #gamedev #unity #shader #vfx #uberParticleShader
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Does this operation wloud be more east to use?🤔 #untiy #gameDev #shader #toolDev #uberParticleShader
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Teeinn retweeted
Realtime smoke voxels prediction 10ms per smoke, look how smooth it is. and very accurate Helped an IGL to find a smoke last week "Not visible from here and here" Took me a few clicks
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Finally finished my snow, which doesn't just push triangles into the ground. Also made a big video about it. youtu.be/pfaewyfFrKM I think it's still missing some parallax, so there's definitely room to grow. #unity #gamedev #graphics
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Teeinn retweeted
ブラウザで作成したエフェクトメッシュを使って、Unityで落雷エフェクトを作成してみました。 ▼Effect Mesh Generator(無料Webツール) big615big615.github.io/Effec… #Unity #VFX #gamedev
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movement in non-euclidean quaternionic space
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Teeinn retweeted
never judge a book by its cover
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