Tinselfly retweeted
so uh... anybody want a text-heavy, deep dive into spaceships in the Tinselfly universe? Because here's the beginning of one! With even more coming! (hopefully with more images as i talk less in generalities and more about specific areas of ships) oogby.com/2022/10/17/great-b…
Tinselfly retweeted
sort of medieval spacefarer jacket, plus costume version of same for @tinselfly.
So I can crossfade between the two at an important moment.
Because that's totally gonna be a thing.
i think
Tinselfly retweeted
spending snow days relaxing and working on a pleasantly inconsequential spacehip for @tinselfly with no real functional requirements other than... look kind of memorable and pretty from a distance
Tinselfly retweeted
Our game is about to be available for you to download and try out for the first time! See @tinselfly for yourself at the Steam Big Adventure Event!
store.steampowered.com/sale/…
Tinselfly retweeted
Got a 4k monitor because sometimes people ask for 4k @tinselfly videos and... me and my 45 year old eyes were having lots of trouble with my laptop screen and it was relatively cheap. So here's a nearly 4k test video! (taken from the game editor)
youtube.com/watch?v=kdeZyK88…
Tinselfly retweeted
You can now go anywhere on your ship using elevators! Which means I can start on this sequence where you see the ship start up from the inside, watching from the elevator as the crew runs about and pistons fire and bridge holos appear and sails light up.
youtu.be/x1y4mqmvU4g
Tinselfly retweeted
filling out carnival details!
i am very glad i added the bears the bears are critically important
#indiegame #madewithunity
Tinselfly retweeted
decided the player should really get an establishing shot of the floating city in @Tinselfly before being thrown into it, so I spent a couple days modeling a ferry the player can start on, giving a brief glimpse of the city from a distance before landing
#indiedev #gameart
Tinselfly retweeted
One more in-universe ad for @tinselfly, this time for floating parasols. I've hardly ever done this kind of smooth shaded painting look before but I'm really happy with how this one turned out and how authentically period it feels.
Tinselfly retweeted
Behold my talented spouse:
behold my spacedogdragonfishthings for @tinselfly
viewable only through magic windows
it will make sense eventually! maybe.
youtu.be/oXGU8cR-EhQ
#indiegames
Tinselfly retweeted
Working to make opening festival more festive.
So many details to fill in ooooof. But getting close to done!
#screenshotsaturday #madewithunity #indiedev
Tinselfly retweeted
making great progress on hair shader with help of plushy cat
plushy things continue to be an essential part of @tinselfly development
Tinselfly retweeted
Made a poster for a festival in Tinselfly.
But this isn't a poster. It will never be printed or displayed in a festival. It's not my best poster art. It's texture for a scene that contains, among other things, posters.
There's something really liberating about accepting that.
Tinselfly retweeted
spaceship spaceship spaceship
(This was originally going to be... a boring looking cargo container. Can't have that.)
Tinselfly retweeted
Updated @tinselfly opening so the focus is the game-in-the-game instead of worldbuilding... forgot how much I liked the seamlessness here...
...and how Mystlike it is--the tumbling gate to another world in a starry expanse...
youtube.com/watch?v=X8NurJ21…
#madewithunity #indiegames
Tinselfly retweeted
Ship lounge is really close to done. Have decided there will be a rpg-ish board game on the table (it will be part of a puzzle) and I'll re-use this character art I made forever ago.
Maybe, someday, this art will make it into an actual game...
Tinselfly retweeted
The ship in @tinselfly has a gym now!
Working hard to finish up all these different areas of the ship, whose main purpose is to say 'this is a place people live', People sleep on the ship, they eat on the ship, they work here, they do laundry and have movie nights here.
Tinselfly retweeted
More engine room details for @tinselfly! Based on subway power station photos from the 1920s. But, ya know which more crystally floaty things
because everything needs more crystally floaty things
Tinselfly retweeted
Done texturing Giant's face and updating shader to handle varying opaque and translucent parts.
I *think* the details are helping communicate that they're 1000 years old and 100 meters tall but I'm not sure...no frame of reference here :P
#indiedev #gameart #blender3d
























