Car on landscape WIP:
Added detailed trees, vehicle, park benches, and lights. Keeping an eye on the local value contrast for readability of the scene.
Detailed hills and guard rails next, then a few more terrain assets, and then lighting 💡🔦 !
Onward! 💪
#b3d
Car on Landscape wip - Values Blockout 1
Planning the local values of each item as flat grey colors to make the scene as readable as possible. Secondary shape details are also added to the blockout now, and "confetti" placeholders are used for the grass clumps & trees.
#b3d
Car on Landscape - Rough Blockout 2
I'm adding items around the flat foreground area to make it less "bland" and enhance depth. Tyre tracks, benches, street lamps, and shrub position markers added. Also started thinking about b/w value distribution.
Onward! 💪
#b3d
Car on Landscape - Rough Blockout
I'm experimenting with an off-center orbit point for this one. Idea is to make it interactive with three.js eventually, so I'm using circles on the ground to test all angles & make sure the layout doesn't break.
Let's see how it goes
#b3d
Car on Landscape - Rough Blockout
I'm experimenting with an off-center orbit point for this one. Idea is to make it interactive with three.js eventually, so I'm using circles on the ground to test all angles & make sure the layout doesn't break.
Let's see how it goes
#b3d
So I just discovered the 'Local Camera' option in Blender. My life will never be the same 😅. #b3d
Tim Affram retweeted
Poimandres' libs (r3f, drei, zustand... etc) now have their MCP server: docs.pmnd.rs
Made a waterfall scene in three.js for Bruno Simon’s ‘Waterfall” topic in the #threejsJourney monthly challenges. Starring is Fishy in the sunglasses 🐟😎
Live demo here: salmon-run.vercel.app/



