Demo testnet will be up for a limited time.
Start playing now: rts.concretelabs.dev
Ready player one.
Introducing Ark RTS and the Archetype Engine: A new model for fully onchain games
Ark RTS is a fully onchain real-time strategy game drawing inspiration from iconic titles like Command & Conquer and Warcraft 3. You can play it right now. No waitlists (see below).
Archetype is the engine powering Ark. By vertically integrating the client, smart-contract framework, and the chain, it unlocks multiple novel features for onchain games:
⏳Ticking: The game world is always in action, even when players are not directly interacting with it.
🕹️Real real-time: Instant-feedback interactions and fluid real-time movement.
💾 Quick sync: The custom OP Stack execution engine has a built-in state snapshotter to make syncing the game client extremely fast.
Mudtendo lets users play Nintendo games, on-chain. But:
- Gameplay takes place in short sessions, each gets sent to the chain for validation and creates a "checkpoint" of its end state.
- Sessions can be player on top of any checkpoint, past or present, any player has created.
“An Autonomous World where participants use a 1985 Nintendo console to create stories together”
MUDTENDO was my project for the @ETHGlobal Autonomous Worlds Hackathon.
I built it in 5 days using Concrete and MUD.
Here’s what it is and how it works:
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Look at this!
Docker build, plug the image into the Optimism monorepo, done.
You got yourself a brand new concrete rollup (with a MIPS prover coming in the near future).
As a proof-of-concept, I built a rollup with built-in support for quadtrees (a data structure useful for spatial indexing) and put this simple MUD app on it:
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