theRevolt :: Every round changes everything retweeted
This tool has evolved into a separate project. If you're interested, feel free to check it out at theXreader.com.
You can organize your comics, discover new ones that suit your tastes, take your comics with you on your iPad, iPhone, etc., and they're even synced. Plus, you can have your comics read aloud in 27 languages with auto-scrolling.
Right now, I'm testing just the “Comic Future” feature on its own. We've made a big leap forward in this area. Starting next week, we'll begin with the “Prologue” story. Now I'm curious to see how everything fits together.
This tool has evolved into a separate project. If you're interested, feel free to check it out at theXreader.com.
You can organize your comics, discover new ones that suit your tastes, take your comics with you on your iPad, iPhone, etc., and they're even synced. Plus, you can have your comics read aloud in 27 languages with auto-scrolling.
I've been testing two methods for the in-game method for the past two weeks. I decided on the second one. It offers better modularity and looks better. The other method would have been a bit more interactive. But that's okay.
Here's some more in-game artwork today. This is Raven. You shouldn't try to steal anything from him—otherwise, he can get really nasty!
This week, we started migrating theRevolt to Unreal Engine 5.8. We're integrating our new in-house tools with Unreal Engine 5.8. I'm curious to see how well everything goes and how the first tests turn out.
This is the city's new look. What do you think? The entire city is divided into several sectors, and every street has been fully modeled and included. We're currently integrating everything into our system.
From now on, we'll also be sharing fun facts about the game.
Fun fact: Our story now spans a whopping 300 pages. And the ending is already completely set in stone.
(Not like in *Lost*)
Last week I said a lot happened behind the scenes since February.
So… what did we actually do?
First of all we changed the whole visual direction of theRevolt. We already showed a small sneak peak last week… but there is MUCH more coming.
We also reworked and finally finished the Story.
And well… it got a little bit out of control 😅
What started as a Game Story is now almost a whole book. With more characters, different storylines and even some Spin Offs inside the world of theRevolt.
The new Card Designs are also almost finished.
And damn… they look really really good.
Probably one of my favorite changes we made so far.
And then there is all the stuff you dont see.
We started building our own Tools in the Background. Tools that help us organize the Game, Story, Art, Cards and Development more like a much bigger Game Studio would do it.
So yeah… we were pretty busy since February 😅
And now its finally time to show you all of it Step by Step...
It’s been a while since our last real Weekly Report. So what’s been going on?
Basically, we’re not rebuilding the foundation it’s stable and running smoothly. However, one thing caught my attention. We have a pretty high visibility rate in the App store. Quite a few people are checking out our game in the store. BUT here’s the thing // they aren’t downloading it. So what’s the reason? It must be the look!!! I Love the Film Noir look buts we must change it. That’s why I’ve been working on a new look for a while (Since February this year) now, and here’s a preview.
But that's not all. We'll have a lot lot more information on that next week. Stay Tuned!
Starting now, we'll be back on schedule with the weekly reports...
Don't forget—we'll be resuming our weekly updates starting in August. We kick things off on August 4!
You’ve seen the beginning.
Now prepare for what’s next.
THE REVOLT WILL RETURN IN 2027.
#TheRevolt
🤖 Made with AI
theRevolt :: Every round changes everything retweeted
Replying to @matthewcarano
Would a TCG fit what you're looking for? @theRevolt_GoT is basically completed and needs a good home for a launch. Funding would go a long way as well for them.
Small indie team that's been grinding, building this game almost 5 years.
I think ya'll should have a chat.
🗳️ We need your support!
The visual style of theRevolt is bold – black and white, high contrast, and unapologetically different.
👉 Be honest:
Do you like the look of our game?
We want your feedback – drop a comment or vote now!
🎮 We're building theRevolt together – and your voice matters.
Thanks for being part of this journey! 💛
#therevolt #gamedev #communityvote #tcg #cardgame #indiegame #feedback #blackandwhite #visualstyle #unrealengine
83%I love the style!
17%It's kinda nice...
0%Not for me
6 votes • Final results🛠 Help us improve the registration process!
We're currently reviewing the onboarding experience for theRevolt – and we need your input!
From username and language, to blockchain wallet and private key:
🔸 What was unclear during your registration?
🔸 Was the purpose of the blockchain number (PK) confusing?
🔸 Did you understand how to use your login across devices?
🔸 What security tips would you have liked?
💬 Let us know what helped – or what didn't.
Your feedback helps us make theRevolt easier and more secure for everyone.
#therevolt #web3 #gamedev #onboarding #feedback #communitydriven #blockchain
Did you know there's a hidden trick in theRevolt?
Hold the ❌ button in the bottom-right corner and move the opponent behind your cards.
More space. More clarity. Better plays. 🧠
📲 iOS: apps.apple.com/de/app/therev…
📲 Android: play.google.com/store/apps/d…
#therevolt #tcg #indiegames #cardgame #mobilegame #gamedesign #gamedev #unrealengine #gametip #didyouknow #trick #nftgame
🔧 Building decks in theRevolt just got smoother.
Here's how you: 1️⃣ Remove cards from a deck
2️⃣ Store them in the quick bar below
3️⃣ Jump into another deck
4️⃣ Add cards & activate with a ⭐
Simple. Fast. Satisfying.
#therevolt #deckbuilder #tcg #cardgame #gamedev #indiegames #unrealengine #trx #android #iphone
Is there any news?
Well, theRevolt has had a TikTok account since last week.
Game videos are published on YouTube and X. That seems to be working reasonably well. The number of views in the store has tripled in the last 30 days. However, we have 0.0 revenue. I'm still analyzing what the reason for this is. Because very few have even made it to the final boss. I'm going to rework and test a few things. But unfortunately it's all going very slowly.







