@teoft_i
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Professional Illustrator and Graphic Designer, Yoji Shinkawa Style Simulation, Inquiries: teoftcommissions @ gmail com,
Joined June 2014
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TEOFT C0MMS 0PEN retweeted
FOREBEARER RIVALS
A commission for @PublicServant40
TEOFT C0MMS 0PEN retweeted
"So the next moment, multiple assailents were identified, and I started blastin"
Rendition of my robotic renegade Sovereign by the immortal weaver of sheer aura @teoft_
TEOFT C0MMS 0PEN retweeted
Replying to @Accel_Gate
It was a big part of my childhood too, and I still think it's one of the greatest things to ever exist. I'm really glad you enjoy these pieces! I do have more but the 4 image limit is a pain
TEOFT C0MMS 0PEN retweeted
I based my interpretation of young David on this PW illustration, just with the blue uniform of the in-game sprites
2010年7月号のSFマガジン表紙用に描かれた新川洋司さんのイラスト
MGSPW~MSX2版MGの間をイメージしていて手前はソリッド・スネークが描かれてます
服装が肩吊腕章などPWの野戦服と一致していて、新川さん的にMG1のソリッド・スネークはPWのビッグボスと似ているんでしょうか
nitter.cf/MetalGear_QWC/status/2…
TEOFT C0MMS 0PEN retweeted
Might as well give some pointers on how I figured this style out:
You start with the idea or a reference, then make it high contrast. Then you add detail to the black with white.
Use black and white to imply shapes and facial muscles, instead of drawing everything.
TEOFT C0MMS 0PEN retweeted
Yoji Shinkawa style tip:
A standout detail in Shinkawa's art is the way he draws faces. The lines he draws appear to emphasize the shape of the skull, facial muscles and fat in a stylized manner.
TEOFT C0MMS 0PEN retweeted
Notice how with the portrait illustrations with a lot of broken silhouette, there are still the focal parts that have at least some parts of a clear outline.