
@steamlikes founder. Video game business and everything around it.
Kuala Lumpur Federal Territory
Joined January 2018
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- Following904
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Artem Korovkin retweeted
Comerte 13 goles es normal, a todos les puede pasar.
Pero que te hagan 14 goles eso es un papelón, no podés volver a jugar.
Blender online users right now. Despite all the hype on socials, the Claude connector announcement doesn’t really affect the online numbers.
huge
Welcome @anthropicai as a Corporate Patron sponsor of the Blender Foundation’s Development Fund! This support will be dedicated towards general Blender core development. More details at blender.org/press/anthropic-… #b3d #DevFund
Artem Korovkin retweeted
We analyzed every active bundle on Steam to understand what's actually happening in the bundling ecosystem. Six things stood out:
Artem Korovkin retweeted
"More Like This" section is how Steam recommends games to players. Your game appearing there is good, but a recommendation from top seller game matters more than one from a 50-review indie. Introducing Like Score 👇👇👇
Artem Korovkin retweeted
Steamlikes is back with a new design!
We scan Steam and find games that recommend yours. So you can see exactly how Steam's algorithm feels about you.
Database refresh in progress. Most games are already live.
Hey everyone! We built a bot that connects to your Steam Partner account and delivers daily (or weekly) reports directly to your team's Slack or Discord. If you have games on Steam and want early access DM me please.
Artem Korovkin retweeted
Holy fuck guys we’re not "pushing hard" for or replacing concept artists with AI.
We have a team of 72 artists of which 23 are concept artists and we are hiring more. The art they create is original and I’m very proud of what they do.
I was asked explicitly about concept art and our use of Gen AI. I answered that we use it to explore things. I didn’t say we use it to develop concept art. The artists do that. And they are indeed world class artists.
We use AI tools to explore references, just like we use google and art books. At the very early ideation stages we use it as a rough outline for composition which we replace with original concept art. There is no comparison.
I talked about how we use ML here if you would like to know more:
gamespot.com/articles/baldur…
We've hired creatives for their talent, not for their ability to do what a machine suggests, but they can experiment with these tools to make their lives easier.
Artem Korovkin retweeted
Sin Slayers: Reign of the 8th is coming to Nintendo Switch on November 13!
And the best part — it will be completely free for everyone who already bought Sin Slayers on Nintendo Switch.
Sin Slayers: Meat & Greed is now part of IGN Plus!
If you’re an IGN subscriber, don’t forget to grab your free key: ign.com/rewards/ign-plus-gam…
Artem Korovkin retweeted
It’s out! Sin Slayers: Meat & Greed — an idle mining game that lives right on your desktop. Dig gems and grow stronger!
store.steampowered.com/app/3…
Steamle.com - Guess the number of Steam reviews
My results for Day 15
🟧🟨🟨🟩🟨 270/500


















