phd @uwcse @allen_ai // @nsf grad research fellow

Seattle
Joined February 2022
incredible resource for learning ML systems + how they relate to RL efficiency wish i had this when i was first digging into sysml
For the past ten months, I've been working on a SOTA RL and inference framework called Jam. In this article, I discuss the GPU and kernel optimization principles that allowed me to write kernels with 34% higher inference throughput than vLLM or SGLang. nabo.dev/blogs/kernel-primer
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Come find us at the KnowledgeMR, VidLLMs, and CVSports workshops today at @CVPR!
VideoNet will appear as @CVPR Highlight✨ + 3 workshops TODAY! Multimodal AI is improving fast, but can it tell apart moves only a domain expert could name?✒️🪀 You probably got a hang of it from clips below😉 — Can models do the same with few-shot examples? Come find out 👇 🔗 Website: tanu.sh/research/videonet 📍 Poster: Fri, Jun 5, 4:00–6:00 PM 🗓️ Workshops (all today, Jun 4): - KnowledgeMR — 🏆Best Paper Award candidate, talk by @tanushyy - CVSports - VidLLMs
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Remember action recognition? The days of trying to climb on Kinetics?👻 Announcing VideoNet, a CVPR 2026 Highlight 🎉 which revitalizes action recognition in the VLM era Explore our data with this fun, interactive demo: tanu.sh/videonet/data (1/8) 🧵
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Try VideoNet today! 🌐 Website: tanu.sh/videonet 📜 Paper: arxiv.org/abs/2605.02834 🖥️ Code: github.com/RAIVNLab/VideoNet ▶️ Demo: tanu.sh/videonet/data
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Huge thanks to @mrezasal1, @jjaesungpark, @RamanujanVivek, @HannaHajishirzi, @YejinChoinka, Ali Farhadi, @rohun_t, @RanjayKrishna 🫶 & to Apple (@OncelTuzel) for the funding 🙏 This release is the culmination of 15 months of work 😅and would not be possible without them 🫡
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Thrilled to announce our latest project at @allen_ai @RAIVNLab: WildDet3D Humans understand objects in 3D effortlessly -- we see a mug on a desk, judge the distance to a parked car, or estimate the height of a building across the street. For CV / Robotics models, this remains surprisingly hard. We've built great models that each handle a piece of the puzzle: FoundationPose for 6-DoF pose over tabletops, MoGe 2 for accurate metric depth estimation, SAM for 2D segmentation and tracking. But they're fragmented -- each solves one sub-task, none gives you the full picture: where is this object in 3D, how big is it, and how is it oriented? Monocular 3D object detection is exactly this task -- recovering the full 3D bounding box of any object from a single RGB image. It's the missing link that connects 2D perception to real-world 3D understanding for robotics, AR/VR, and embodied AI. vehicles So why hasn't anyone cracked open-world 3D detection? Data. Existing 3D datasets (Omni3D, COCO3D) cover fewer than 100 categories, locked to driving corridors and indoor rooms. And the annotation methods -- BEV labelling, point cloud labelling -- fundamentally don't scale to in-the-wild scenes where you don't have LiDAR or a well-reconstructed point cloud. And objects are much more diverse in size/pose compared with vehicle and furniture. To tackle this: We designed a human-in-the-loop pipeline to change this. We build complex pseudo-3D box generators using different algorithms/models. Then, 1700+ human annotators from Prolific select the best candidate and verify quality. Along with thousands of annotators for several months, we got the result: WildDet3D-Data -- 1M total images, 13.5K categories of objects, with 100k of all human-verified 3d detection images. That's 138x more category coverage than Omni3D. Street food carts, violins, traffic cones, sculptures -- objects no 3D dataset has ever covered. With this data, we trained WildDet3D -- a single geometry-aware architecture built on SAM 3 and LingBot-Depth that unifies every way you'd want to interact with a 3D detector: - Text: "find all chairs" - Box prompt: click a 2D box, get its 3D box (geometric, one-to-one) - Exemplar prompt: draw one box, find all similar objects (one-to-many) - Point prompt: click on an object And when you have extra depth -- LiDAR, stereo, anything -- just pass it in. The model fuses it and gets substantially better: +20.7 AP on average. No depth? It works fine without it. Results on our new in-the-wild benchmark (WildDet3D-Bench, 700+ open-world categories): 22.6 AP text / 24.8 AP box -- up from 2.3 AP for the previous best. With depth: 41.6 AP text / 47.2 AP box. Also SOTA on Omni3D (34.2 AP text / 36.4 AP box) with 10x fewer training epochs, and strong zero-shot transfer to Argoverse 2 and ScanNet (40.3 / 48.9 ODS).
Today we're releasing WildDet3D—an open model for monocular 3D object detection in the wild. It works with text, clicks, or 2D boxes, and on zero-shot evals it nearly doubles the best prior scores. 🧵
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Today, we release SERA-32B, an approach to coding agents that matches Devstral 2 at just $9,000. It is fully open-source and you can train your own model easily - at 26x the efficiency of using RL. Paper: allenai.org/papers/opencodin… Here’s how 🧵
Introducing Ai2 Open Coding Agents—starting with SERA, our first-ever coding models. Fast, accessible agents (8B–32B) that adapt to any repo, including private codebases. Train a powerful specialized agent for as little as ~$400, & it works with Claude Code out of the box. 🧵
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Total TDS/INT Michael Penix Jr. 33/7 Stetson Bennett 26/6 Total YDS Penix Jr. 4440 Bennett 3609 Total YDS/Game Penix Jr. 370 Bennett 278 Passer Rating Penix Jr. 155.5 Bennett 154.2 Adjusted Yards/Attempt Penix Jr. 9.2 Bennett 9.0
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If you’re unfamiliar, Chargers Pro Bowl OG Kris Dielman tried flying home from NY after suffering a concussion. He had a seizure, they had to do an emergency landing, and he never played again. They’re lucky he lived.
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There will still be construction on I-5 in Tacoma when the Julio Rodriguez contract ends. – at Tukwila, WA
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Made a playlist for your weekend hike
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I mean we've been saying it for years, but Larry Scott legitimately destroyed the Pac-12
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