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vibe coding | check ↓ https://xitter.cf/t.co/zUzqgvUQs3 https://xitter.cf/t.co/pDKk3Sw6YZ

Brosville, France
Joined June 2019
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PES 2021 dribbling has felt slow stiff for 6 years. So I rebuilt it. Left: stock. Right: my mod. Same player, same input. ⚡ 0→15 km/h: 1.12s → 0.77s ⚡ Dribble speed: 14.7 → 19.1 km/h ⚡ New burst-start animations ⚡ Sprint untouched Free for Football Life 2027 👇 Free download, one-click install: drive.google.com/drive/folde… Extract the zip into your Sider folder and double-click INSTALL. No exe or cpk is changed, sider.ini is backed up first, and uninstalling is one click. "Does it work on Steam PES 2021?" Not yet. Right now it only switches on in Football Life 2027, but the Steam version is next. Steam players who can help: DM me 🙏 If you enjoy it, a tip keeps updates coming: paypal.me/icey4826 #PES2021 #FootballLife2027
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some side effects of this dribbling mod might be: more fouls, a lot of 50/50s, fun. Enjoy!
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Getting ready to release my dribbling mod for Football Life 27, please answer this, how would you like to download the mod files:
35%GitHub
58%Google Drive
7%Something else?
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It’s going to have animation files and a sider script update with installation information, doesn’t override exiting mods
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New Faster Dribbling! Getting very close. I rewired its dribbling so every touch reacts to how fast the player is running. This is FL27 with my dribbling mod. Watch the touches 👇
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Sprint and leg animations stay stock, so there's no fast-forward look. It still feels like PES, just more alive on the ball.
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What would you fix next in PES 2021 dribbling? 👇
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This is the right way to use AI! Start with something already solid and polish it instead of generating slop from zero. Doing the same with PES 2021 / Football Life 26: real engine and real animations, AI helps me find and fix the rough parts.
I was vibe coding a new game for fun. It was fun but pretty low quality Then I remembered Havocado. My first game, built by humans back in 2019, really polished. We put it in early access, ran out of money and never shipped a 1.0 So now I'm vibe coding the 1.0
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I actually measured this. Ran tracking analysis on FL26 COM v COM vs real pro match data (Metrica + SkillCorner): Pass speed: basically real Sprinting: 7.6x real Turning/braking/accel: 3-4x real The ice skating is measurable, and fixable.
How did football games turn into ice skating? Look at what @AnthJamesFBG is bringing back with FIFA 14, 15, 16 and 17. The movement. The turns. Players actually look like they have weight. Then watch modern EA FC. Everyone’s gliding across the pitch. I’ve been playing modded PES 2021, but this might pull me back into FIFA. Just look how real this looks. James is crushing it. Which FIFA had the best gameplay?
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"No new mocap, animations the game already has, finally played" is the key point here. Scanned all 4,389 clips in FL26/PES 2021. A lot of the jank comes from how existing clips get picked and blended, not missing clips. Same lesson, different engine.
TrueFoot Animation Overhaul is out for FC 27. Signature strikes from Kane, Mbappé, Haaland, Son, Valverde, Rice and Rodri, placed by foot, run and angle. No new mocap: animations FC 27 already has, finally played. More Details 👇 #FC27 #FCMods
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Along with the broad animation improvements, working on a new sprint feature. I want a sprint that lets you glide past players like in real life. Thinking of reducing the overall sprint a bit, and adding more touches and control of the ball, to have that nice little burst of quick dribbling. #FootballLife2026 #PES2021 #PESmods #FL27 #FL26
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How real does Football Life 2026 move? I ran the same tracking analysis on FL26 COM v COM and on real pro match data. Pass speeds: basically real. Sprinting: 7.6× real. Turning, braking, accelerating: 3–4× real. 🧵 #FL26 #PES #eFootball
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Can gameplay constants fix it? I swapped five sets of AI constants via Sider and replayed the same match each time. Sprinting stayed between 16.7% and 23%. Real is 2.2%. The excess sits in locomotion, not the AI files.
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Next I'm looking at the run-cycle speed and blend tables in the animation data. Huge thanks to Metrica Sports and SkillCorner for open tracking data, and to Juandrs for Gameplay v13. Questions or ideas welcome 👇
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