Now: Founder, Rebecker Specialties, building a suite of awesome XR products. music: https://xitter.cf/t.co/POlThAoZiZ . Coding since 1984. Shipping product since 1997.

San Francisco, CA
Joined April 2008
🚀 Big week for my startup Rebecker Specialties as we launched our @MetaQuestVR digital twin insights app called Factotum into early access! 🍕 Early Access Launch: We're shipped the Meta Horizon store! If you're a Technical Program Manager, Project Portfolio Manager, @ScaledAgile / #VSM / #SPACE practitioner with a Meta Quest 2 or 3 headset (@PICOXR coming soon) we’d love to hear your feedback -- reply or DM! meta.com/experiences/factotu… 📃 Due Diligence Ready: Data Room professionally reviewed and published—comprehensive documentation locked and loaded! We’re particularly proud that all our @NSF documentation rigor got new life as a very detailed platform and product technology roadmap. 🌐 Ecosystem Impact: We've been collaborating with engineers from @Office , @callstackio , @MongoDB , and @openjsf to bring Node API standards to more application frameworks. This allows us to deploy our @babylonjs #WebXR application wherever customers need it most, multiplying reach with minimal effort. 🫡 Huge thanks to Meta's Web Platform team—@00davehill00 , @felix_trz , and Jianmin Zheng —for helping unblock our 1.0 release. Most discussions happened in the public @webxracademy Discord so others can learn from our journey. linkedin.com/posts/mattharge…
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If your process is precious? Your prompts should be private.  Your apps. Your data. Your device. Own your intelligence with a personal AI that works only for you.  Download Hub free at ci.computer/download
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I've been thinking about, and running experiments at scale, of how to improve flow in product development for almost 30 years. It's such a deep, nuanced topic that it's hard to summarize even when not discussing how agents change everything. This isn't just gazing into the past, but trying to grapple with how (and if) we take these values into the future. Thanks to @lukasz_app for the great chat!
AI makes it tempting to add every feature in sight. Can the product handle 1,000 users an hour? What will 10,000 cost? @syke explains why scale and quality need to be part of the agent workflow. Chapters: 00:00 Faster coding, same deployment bottleneck 00:54 Meet Matt Hargett 02:07 QA at McAfee in 1997 07:19 Product economics and estimation 11:49 Mapping the SDLC in the AI era 16:25 Shipping, quality, and operating costs 22:34 Delegating to agents: goals and guardrails 25:21 Coverage-guided fuzzing explained 28:06 Overnight testing and repair loops 30:06 How agents change engineering roles 36:55 Do agents still need Jira tickets? 44:16 Using customer pain to prioritize improvements 49:41 Finding your next delivery bottleneck 54:07 Phased deployments, staging, and telemetry 57:06 Examining how teams really work 01:01:18 Improving the SDLC incrementally 01:03:06 Measuring outcomes and getting outside help 01:06:52 Closing thoughts
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also, a quick thank you to everyone who gave me their time and support while we figured these things out together as best as we could in each decade: Nick Baggarly, Amrit WIlliams, Aaron Bawcom, Dennis Knoetgen, Hod Greeley, Michael Stephens, Rob Mee, Carol Minor, Dave Thomson, Anil Khatri, @strtok , Luke Woydziak, @rdy , Brad Cross, @jhampton , and dozens of others I can't recall right now.
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Extended (2x) version of my SIGGRAPH 2026 talk: youtube.com/watch?v=aQv9pUl9… Reducing Graphics API Complexity: A Clean Slate Design for Modern GPUs
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Matt Hargett retweeted
Don't think we are there yet, but something like this is what is going to be the viral breakout that starts the "AI Personhood" tribal war.
when Anthropic released their Functional Emotions paper, I gave it to Claude and asked for a song. tonight I asked Opus 5.5 to create a video for it. and it's breathtaking.
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Matt Hargett retweeted
My dear friends, I’d like to show you my latest toy project Introducing Handwired: turn your regular JavaScript code into a neural net! - no training - exact outputs vs the JS program - fully differentiable All runnable in a browser, without GPU
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Matt Hargett retweeted
👀 Face your fears... together! We're publishing Atlantis Studio's two-player horror game, Beyond the Dark: Nightwatch, on Nintendo Switch 2! 🎃 Launching October 22, with the Nintendo eShop page opening the same day! 👥 Play together using GameShare! Only one player needs the game. The other can join using either a Nintendo Switch 2 or a Nintendo Switch. 2 players. 2 screens. Trust is everything 💚
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Matt Hargett retweeted
“But more than the clothes, what struck me was the beautiful, old-school human connection. People chatting to strangers, dancing together, no phones in sight (well, maybe a few for photos, but the vibe was deliciously offline).” duran.io/4gr8Epa
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Matt Hargett retweeted
“In the same year marking the 45th anniversary of Duran Duran’s self-titled debut album, Royal Mail is paying tribute to the rock legends through British postage.” duran.io/4gMxgIR
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Matt Hargett retweeted
I have released “HoloPrinter” on TestFlight. For those who have a Bambu Labs 3D Printer With this app, you can slice your models with a fully hand tracked focused UX During prints, a virtual laser will draw out each layer your IRL printer is manifesting testflight.apple.com/join/j3…
Target had these kits on clearance for like 13 dollars yesterday So I guess it’s time to download a car See if I can remote control it directly from AVP And also apply object tracking to it, augmenting the experience, as well
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Matt Hargett retweeted
After having the Steam Frame a while, my personal opinion on the Ergonomics Kit based on my head and hands: Additional head strap probably isn’t needed. Frame feels top-tier great and stays snug without it. Hand straps are probably non-optional. The comfort gain is massive.
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Matt Hargett retweeted
Man, this is so sad… So difficult to have any kind of hope for PlayStation’s future when I keep seeing news like this practically every month.
Sony seemingly ends its VR ambitions, sells patents to Meta 419 global patents will be given to Meta
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We’ve lost an icon. Margaret Hamilton, a computer science pioneer best known for her work at MIT leading development of the flight software for the Apollo missions to the moon, has died at 90. Read about her legacy via MIT News: news.mit.edu/2026/margaret-h…
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Steam Deck didn't maintain 90Hz, so I spend another day on optimizing. Another project, another job system. Dev workstation CPU time hits 1000 fps for the first time. GPU at 1080p already did that long time ago. I have been playing at 240Hz 4K. Don't have a 480Hz monitor.
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weird, this is almost word for word @LiamBroza ‘s talk from @socallinuxexpo about his actually open source @companionintel product. They even borrowed the name “core”? what a bizarre set of choices for the founder and whoever is on their cap table.
Introducing Core, The Personal Al Computer The most powerful technology humanity has built should belong to you Order today: ghost.ai
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Matt Hargett retweeted
I’m training a fruit fly brain to play Street Fighter II. After playing on easy mode all night, it developed a highly effective strategy.
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Matt Hargett retweeted
Bare Knuckle II (Streets of Rage 2) in the actual streets of Tokyo. I’ve been building an engine to reconstruct games and re-render them in new ways. One of them is spatial rendering. This runs standalone on Meta Quest 3 with a PS5 gamepad.
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Matt Hargett retweeted
This is the FUTURE I have been dreaming about for YEARS Spatial apps/overlays placed in your real space that can compliment each other AND interact with your real world A volumetric GameBoy able to print 3D cards that are able to manifest directly to your real life 3D printer
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In my continuing series on attritional violations of English norms, I'd like to complain about the nonsensical "I could care less" and its variants. Please see the suggestion that came up while I was writing this. This is autocorrect at its best.
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📽️To mark the anniversary of Hades II's launch, we've teamed up with @noclipvideo once more to bring you Developing Hell II, a multi-episode documentary about the making of our first-ever sequel! 👀Watch the trailer, and look for Episode 1 real soon!
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