demo of a single supdrive embedded in four game environments and engines simultaneously
with synchronized multiplayer across all of them
Audio system progress
- Mono sound
- Two audio channels
- Custom waveforms at 4-bit or 8-bit depth
- (maybe) Waveform patterns as macros/instruments
- Play waveforms/macros via something similar to MML
"Pixelated sound" (basically a Bitcrusher)
Firmware Progress
✅ Input
- Four-way D-pad
- Combinations recognized as diagonals
- A/B button
- Differentiates presses and holds
✅ Video
- 128x128
- 32-bit color
- 60fps locked
Tight resolution + freeform color gives Supdrive games a look of their own
Next up: Audio 🚀
Supdrive retweeted
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