🎮 Building TAKEOVER - Multiplayer FPS 📈 Co-Founder & President @FortBlockGames | Founder @TrueIndustries | Dad. Husband. Christ is King!

Greater Nashville Area
Joined December 2009
Moments like this matter. Real builders recognize when something is the right kind of different. TAKEOVER community alpha is heating up. More players jumping in each week. Playtests every Tuesday. Jump in discord.gg/skSYgBeysA Appreciate the support and the intros @jk4milli #RockstarGames #legend @PlayTakeover @avax 🔺
So happy to meet @FortBlockGames Talk proper gaming shop. Most unexpected. Excited for this studio. Great chat @stuartwestphal @TheDJDegen Thanks for the ace space @joinwebzero
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My family and I have been sitting with the news about Dolly. The light she shone reflected Christ’s love. Generous with her love, time, and money. She lifted so many people up. Coat of Many Colors still gets me. Grateful for her life. Praying for her family. @DollyParton @dollyslibrary
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So that’s where they fly to. I knew it!
after the overwhelming support for EGO-SNAKE, i’m excited to share EGO-BIRD 100,000 hours of pov bird footage to train the next generation of autonomous drones
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Excited to share that @FortBlockGames has been invited for early access to @TakibiProtocol ! They're building a real platform that puts gameplay first, with open player-to-player marketplaces, cross-game identity, and tools for devs to own their economies without getting locked into one storefront. Join us in 1 hour at 1pm UTC for a live Space with us diving into our vision, the progress on @PlayTakeover (our competitive multiplayer FPS), and what's next. We'll take your questions live too! Early Access is already rolling at takibi.network . Players can jump in, earn Early Adopter status, and get first dibs on features/rewards.
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Replying to @JNavok
We introduced our flagship title on Monday @PGConnects - @PlayTakeover - A fresh take on the FPS Genre - The Tug-of-war Shooter A twist on how death works and how team strategy is incorporated in gameplay. Think Halo infection but with 8 teams fighting to absorb enemy squad, but you can earn your team back.
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Stu Westphal retweeted
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Stu Westphal retweeted
Game AI has had one hell of a journey — from pathfinding and behavior trees to LLMs that make characters feel alive. Time to talk about where it's going. On March 9 at PGC San Francisco, six people who've built through every era of it are sitting down to do exactly that. Alain Dessureaux · Alex Tarrand · Damian Isla · Markus Kiukkonen · Martin Singh-Blom — moderated by Susan Cummings Register here pgc.helika.io to watch the discussion yourself. #PGCSanFrancisco #GameAI #GameDev
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Our Video Sumbission for STAGE ONE of the @Avax BUILD GAMES. TAKEOVER - The Tug-Of-War First Person Shooter - is a multiplayer FPS built in Unreal Engine that introduces faction-based competition, persistent identity, and optional Web3-enabled ownership without compromising the core shooter experience. Studio Pillars • Gameplay First – Competitive, readable, skill-driven systems come before monetization • Scalable by Design – Built for live ops, seasons, and expanding content • Player Identity & Factions – Community, rivalry, and progression matter • Optional Ownership – Digital ownership enhances, never blocks, gameplay • Cross-Platform Mindset – PC first, console-ready, controller-supported Current Project: TAKEOVER TAKEOVER is a fast-paced multiplayer FPS where players pilot battleframes on behalf of powerful factions competing for dominance. Matches emphasize teamwork, momentum swings, and high-stakes objectives, with a broader meta-game unfolding across seasons and community events. • Unreal Engine multiplayer FPS • Faction-based competitive structure • Skill-driven gunplay with tactical abilities • Designed for PC with console support planned • Live-ops, events, and seasonal progression Key Features • Competitive multiplayer FPS gameplay • Faction warfare and team-based objectives • Persistent player identity and progression • Optional digital ownership (skins, loadouts, cosmetics) • Live events, tournaments, and seasonal content • Community-driven economy loops • Controller support (PC, console-ready) Technology Stack • Engine: Unreal Engine • Multiplayer: Dedicated servers with scalable backend infrastructure • Analytics: Player telemetry and live-ops tooling • Web Platform: Battleframe OS companion experience • Blockchain (Optional): Avalanche ecosystem integrations Business Model • Free-to-Play core experience • Cosmetic and progression-based monetization • Optional premium access and event participation • Secondary-market compatible digital items • Brand, partner, and community activations Status • Multiplayer core gameplay in active development • Backend, analytics, and live-ops systems underway • Community and faction systems in design iteration • Partner and platform discussions ongoing Company Info Founded: United States Team: Senior developers, designers, and live-ops specialists Focus: Multiplayer FPS, live services, scalable game ecosystems Website: fortblockgames.com Contact: partnerships@fortblockgames.com
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Good luck at pitching, you got this!
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Thank you @ElixirGuild for supporting @PlayTakeover! @avax @HelikaGaming
No mercy, Just Takeover. Last week we had a Game Night with @PlayTakeover 🎮 It was super energetic, everyone was locked in and played aggressive 🔥 Squads flipped but the clutches didn't stop. 🎮 45+ gamers played the game 🔹 70+ people joined the game night Thanks to all the EGGs who joined and participated! Don't forget to Join our discord for more such events, link in bio! Contact us for scheduling events in our DMs or @ToxiC5501
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Deeply grateful to Helika and the outstanding mentors behind the Avalanche x Helika Accelerator. Honored to build alongside an exceptional cohort. Looking forward to Demo Day. TAKEOVER is just getting started. @HelikaGaming @avax @PlayTakeover
We’re bringing the @avax x Helika Accelerator cohort to PGC San Francisco Demo Day on March 9. Five teams. Live demos. Two panels. Graduation. Proud of what the cohort built - and excited to show it in SF! If you’re at PGC, come say hi.
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Stu Westphal retweeted
Yesterday I played TAKEOVER from @FortBlockGames at the @ElixirGuild game night! This was my first time ever playing this game. And I absolutely loved the experience! 🔥 I'd definitely play this game more now. In more game nights, or in fact even without game nights XD! Thank you @ToxiC5501 and team EGG 🥚 for introducing me to this banger! <3 Also this game is still in a very early phase. So there were a few bugs and crashes. 😼 But it was still a great experience considering how early we got on this game! I also made a cinematic video showcasing my experience as a gamer at @ElixirGuild. 🎮 Hoping y'all love it and show some support. Thank you for the fun game night guys! ❤️
🤝 Paid partnership
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WE HAVE OFFICIALLY BEEN ACCEPTED INTO THE BUILD GAMES COMPETITION. 🔥🔥🔥 The Avalanche Ecosystem is looking for long lasting legitimate companies and IP, and that is exaclty what we bring to the table with our Incorporated USA based company, and our flagship title @PlayTakeover - bringing a fresh genre to the First Person Shooter market - The Tug-of-war. The TAKEOVER Is Inevitable 🎮🎮🎮 Gaming On @Avax Is Inevitable 🔺️🔺️🔺️
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Let’s go! 🔺the time to build is now @avax
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Stu Westphal retweeted
We’re 20 days away from crossing $1M ARR with GojiberryAI. It took us exactly 9 months from zero. To celebrate, I’m releasing a multi-hour GTM course breaking down exactly how we did it. Not a paid course. 100% free. And I’m not even going to ask for your email. I’ll show you: – The exact channels we used – What actually worked – How you can replicate it for your SaaS No product talk. No dev talk. Just pure marketing. Brutal. Practical. Fast. This won’t be the usual recycled advice. These are real methods to get traffic FAST, and for free. If you want access when it drops Comment “GO” and I’ll add you to the waitlist. RT and I'll send it to you 1 week before everyone
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twitter is cool. but it’s 100x better when your timeline is full with people who code and build things. if you’re into tech, AI, games, startups, design, web dev, web3, or programming, say hi 👋
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We're opening alpha playtesting for @PlayTakeover Kill their captain. Capture their entire squad. Nothing is over till it's over. Competitive FPS with a twist you've never seen before. Join playtest: discord.gg/6CAPAkEWg6 #FPS #IndieDev #Playtest
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Yo @TenZOfficial, Steal squads mid-fight. Betrayals. Comebacks. This is the FPS evolution we’ve been waiting for. Ready to TAKEOVER? 🔥 @PlayTakeover @FortBlockGames @trueindustries
Replying to @avax
A competitive team-based FPS, @PlayTakeover by @FortBlockGames is where mid-match strategy matters more than K/D ratio. Eliminate an enemy captain to absorb their squad into your faction. Teams dynamically shift allegiances through the match, creating an evolving battlefield.
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Kill their captain. Take their entire squad. @PlayTakeover is a competitive FPS that lets you CAPTURE enemy teams mid-match. Got captured? Fight like hell, earn your freedom and stage a comeback. Nothing is over till it’s over. Capture, revolt, kill. discord.com/invite/6CAPAkEWg…
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