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Central Region, Singapore
Joined August 2014
#screenshotsaturday ok ... shields a sci-fi game isn't complete without shields yeah? In the Foresight universe, shields are bubble-shaped so that they protect all components n emplacements. But turrets can fire OUT of it. #indiedev #indiegamedev #indiegame #gamedev #twitchtv
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#screenshotsaturday OK, this is a preview on how playing as a turret feels like. It's a secondary gameplay when reinforcements aren't available. Oh yeah the flak hit sphere is pretty big. #indiegame #indiedev #indiegamedev #gamedev
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No #screenshotsaturday this week. Working on completing the turret framework: 1) Barrels can be taken out individually 2) Each barrel recoils independently 3) Switching between turrets and UI display #indiegame #indiedev #indiegamedev #gamedev Chicago piano is ON THE MENU bois
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#screenshotsaturday Surprised that the hover mechanic has so many uses - up to the pilot's imagination... maverick vs rooster in top gun, anakin's hangar shield destruction in episode 3 etc... #indiegame #indiedev #indiegamedev #gamedev #twitchtv
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#screenshotsaturday! Added recoil camera shake (that doesn't affect distant objects) & hover controls; a 4th axis u can control ur fighter apart from pitch, yaw, roll. Now u can just face down and hover up to do an attack run #indiegame #indiegamedev #indiedev #gamedev #twitchtv
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P.S. The shake does NOT affect ur aim; nor does it shake distant objects in a way that is distracting... notice that the reticule doesn't shake?
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#screenshotsaturday u can control a turret if u wish. But, ur AI wingmen will be idling. This is a passage of gameplay where the mothership is waiting for reinforcements. Firing at the right target makes a difference too. #indiegame #indiedev #indiegamedev #gamedev #twitchtv
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#screenshotsaturday There're tiny systems built into the game that helps the player silently. Often, aiming at small turrets tend to be hard due to the fighter being too maneuverable; hence the FINESE aim mode. Watch and see! #indiegame #indiedev #indiegamedev #gamedev #twitchtv
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#screenshotsaturday the final song for the demo is complete! Song's called "Burst Fire"; something most players would likely use to focus firepower on the target briefly. Back to the game itself! #indiegame #indiedev #indiegamedev #gamedev #videogamemusic #twitchtv
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#GamingTuesday #TuesdayVibes ok - here's an ACTUAL vid of me arranging the new battle song - twitch.tv/videos/2573279012 Used both "sushi" and "threading" approach. 1 to make detailed sections, the other to thread the entire song. #indiegame #gamedev #indiedev #indiegamedev
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P.S. the song's far from finished - it's just copy n pasted to fill up the whole song length only ... the melody will need some tweaking as well...
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#screenshotsaturday still working on the 2nd battle track. Rejected a few motifs already. Barrel roll is completed though. Need to bathe more to get more ideas lol #indiegame #indiedev #gamedev #indiegamedev #videogamemusic
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#screenshotsaturday sneak preview - still being worked on... OST "Barrel Roll" probably another week or 2 before both tracks are done. Plays during dogfights. #indiegame #indiegamedev #gamedev #indiedev #gamemusic #videogamemusic
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#screenshotsaturday not much visuals this week. Working on music next week. Music mood manager is working already. But here're a few shots in 4k (sandbox build, no skybox) - wormhole is in 1080p though ... #indiedev #indiegame #indiegamedev #gamedev
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#screenshotsaturday no vids this week but here's a pic of the music mood manager code snippet. While it sounds simple on the surface - no enemies, calm, hav enemies? battle. Sometimes it's a lot more complicated than that. #indiegame #indiedev #gamedev #indiegamedev
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#showmeSunday bloopers from the clip yesterday - some issues with AI's obstacle detection but funny nonethless... lol P.S. the wingmen were continuing their squad orders on the left. dunno y they didn't sense the frigate. #indiedev #indiegamedev #indiegame #gamedev #twitchtv
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#screenshotsaturday We, not me. Us, not I. Together we can defeat the enemy. Wingmen may be flown by AI, its importance cannot be underestimated. #indiedev #indiegame #indiegamedev #gamedev I still die trying to take on too many, but it wasn't a one-sided fight.
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#screenshotsaturday title of the video - "I tried my best" just watch n u'll understand. AI's BRUTAL af ... but really, if u had ur wingmen - things wouldn't be that bad. Next week will do one with wingmen helping out. #indiedev #indiegamedev #indiegame #gamedev #twitchtv
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