
🇹🇷 | 22 | Junior VFX Artist at @Tuatara_Games | Working on @Fortnite! Mail ~ [email protected] Portfolio ~ https://xitter.cf/t.co/elnN7UDK2d
Joined August 2023
- Tweets331
- Following378
- Followers1.4K
- Likes676
Pinned Tweet
I'm also going to publish my VFX on both platforms. If you'd like to see updates, you can follow me on BSky as well!
(bsky.app/profile/stormhound.…)
Socials - linktr.ee/stormhound
#VFXFriday #VFX #realtimeVFX #Niagara #3DCG #gamevfx #UnrealEngine5 #UnrealEngine #UE5 #UE5Study
Stormhound ✨VFX Artist retweeted
Infernal Burst VFX😈
Arstation - artstation.com/artwork/Zlbxd…
#VFX #realtimeVFX #gameVFX #UE5 #UnrealEngine
Stormhound ✨VFX Artist retweeted
I took part in the RealtimeVFX Sketch #68 challenge, which was themed "Glitch". 👾
I had a lot of fun making this effect. Thank you all for voting my effect into first place!
My submission
realtimevfx.com/t/stormhound…
#realtimeVFX #VFX #GlitchVFX #UnrealEngine5
Stormhound ✨VFX Artist retweeted
In case anyone is still interested in how humans can create VFX in this day and age, here's a little breakdown of my process for this piece🧵 (1/10)
#VFX #gamedev #realtime #UnrealEngine5
Stormhound ✨VFX Artist retweeted
🌊 Pool Party Nights Darius 🌊
Check out more of the collection and the VFX support we contributed to 2XKO, working alongside the talented team at Riot Games tuataragames.com/work/2XKO #vfx #realtimevfx #2XKO
Stormhound ✨VFX Artist retweeted
Lux ended up being my favorite champ I worked on for 2XKO ✨
Coming up with a new look for her magic while honoring the original League of Legends designs was challenging but a lot of fun. Super happy with what we were able to achieve
Mesh simplification is one of the many new features in the latest LiquiGen 1.1 release, which includes a complete surface post-processing pipeline with dozens of tunable parameters:
- Mesh Simplification: reduces the triangle count of the generated mesh while preserving its overall shape
- Smooth SDF: averages the surface to remove bumps and noise, with reshaping, depth limiting, and velocity/vorticity/density masks
- Curvature Flow (MCF): geometry-aware smoothing that targets noise while preserving flat areas, thin sheets, and fine strands, with much better volume preservation than plain smoothing
- Reshape: dilate/erode and open/close operations to grow/shrink the surface and fill or remove small features
- Smooth Mesh: vertex smoothing with two algorithms — Bilateral (preserves sharp edges like wave crests and splashes) and Weighted Laplacian (aggressively flattens bulk surfaces while particle density protects droplets)
- Snap to Colliders: pulls mesh vertices onto nearby collider surfaces so liquid sits flush against solids (e.g. water against the inside of a glass), with configurable distance, iterations, and margin
- Clipping: remove solid faces at liquid/collider boundaries, and clip the mesh against connected primitives or imported meshes via a new 'Clipping geometry' input
- Adaptive particle radius and a minimum-neighbors filter to mesh generation, helping fill holes, stabilize isolated particles temporally, and cull stray floating droplets
I took part in the RealtimeVFX Sketch #68 challenge, which was themed "Glitch". 👾
I had a lot of fun making this effect. Thank you all for voting my effect into first place!
My submission
realtimevfx.com/t/stormhound…
#realtimeVFX #VFX #GlitchVFX #UnrealEngine5
Take a look at the other cool submissions!
realtimevfx.com/c/events/68-…
Stormhound ✨VFX Artist retweeted
Too slow… 👊
We had an amazing time providing VFX support for Invincible VS, collaborating closely with the talented team at Quarter Up.
Learn more: tuataragames.com/work/Invinc…
#InvincibleVS #gamedev #realtimevfx #vfx
Stormhound ✨VFX Artist retweeted
Stylized Water Practice 💧💥
Happy late #VFXFriday!
Artstation [4K] - artstation.com/artwork/Ez3l0…
Environment by @VFXApprentice
#VFX #realtimeVFX #UE5
Stylized Water Practice 💧💥
Happy late #VFXFriday!
Artstation [4K] - artstation.com/artwork/Ez3l0…
Environment by @VFXApprentice
#VFX #realtimeVFX #UE5
Stormhound ✨VFX Artist retweeted
Check out what’s next for Let Them Come: Onslaught
New Endless difficulty, achievements, and more content on the way...
store.steampowered.com/news/…
#gamedev #indiedev #indiegames
Stormhound ✨VFX Artist retweeted
Furkan Doğan built a real-time ivy simulation in Unreal Engine using Niagara, with vines growing, branching, and spreading across surfaces. 🌿
See the breakdown: jettelly.com/blog/real-time-…
#unrealengime
Stormhound ✨VFX Artist retweeted
Take a look at some of the VFX support work we contributed to the finishers in 2XKO Season 1, alongside the incredibly talented team at Riot Games 🔥
tuataragames.com/work/2XKO #vfx #realtimevfx #2XKO
Stormhound ✨VFX Artist retweeted
Take a look at our work on Valorant’s SplashX Collection. In collaboration with Riot Games, we delivered VFX for the Melee, Vandal, and Operator.
Learn more: tuataragames.com/work/valora…
#Valorant #realtimevfx #gamedev
Stormhound ✨VFX Artist retweeted
Happy late #VFXFriday!
I wanted to drop another WIP! I'm still working on the final burst, but I should have it ready really soon! 💥
#RealtimeVFX #UnrealEngine













