🇹🇷 | 22 | Junior VFX Artist at @Tuatara_Games | Working on @Fortnite! Mail ~ [email protected] Portfolio ~ https://xitter.cf/t.co/elnN7UDK2d

Joined August 2023
I'm also going to publish my VFX on both platforms. If you'd like to see updates, you can follow me on BSky as well! (bsky.app/profile/stormhound.…) Socials - linktr.ee/stormhound #VFXFriday #VFX #realtimeVFX #Niagara #3DCG #gamevfx #UnrealEngine5 #UnrealEngine #UE5 #UE5Study
4
7
57
3,659
Stormhound ✨VFX Artist retweeted
4
46
374
12,749
Stormhound ✨VFX Artist retweeted
I took part in the RealtimeVFX Sketch #68 challenge, which was themed "Glitch". 👾 I had a lot of fun making this effect. Thank you all for voting my effect into first place! My submission realtimevfx.com/t/stormhound… #realtimeVFX #VFX #GlitchVFX #UnrealEngine5
2
63
2
763
16,441
Stormhound ✨VFX Artist retweeted
In case anyone is still interested in how humans can create VFX in this day and age, here's a little breakdown of my process for this piece🧵 (1/10) #VFX #gamedev #realtime #UnrealEngine5
22
258
2
3,044
48,723
Stormhound ✨VFX Artist retweeted
🌊 Pool Party Nights Darius 🌊 Check out more of the collection and the VFX support we contributed to 2XKO, working alongside the talented team at Riot Games tuataragames.com/work/2XKO #vfx #realtimevfx #2XKO
3
20
1,340
Stormhound ✨VFX Artist retweeted
Lux ended up being my favorite champ I worked on for 2XKO ✨ Coming up with a new look for her magic while honoring the original League of Legends designs was challenging but a lot of fun. Super happy with what we were able to achieve
15
116
4
1,030
27,814
Stormhound ✨VFX Artist retweeted
daily practice (wip)
5
30
441
9,999
Stormhound ✨VFX Artist retweeted
IlluGen Accumulate Node
1
12
173
6,732
Stormhound ✨VFX Artist retweeted
Mesh simplification is one of the many new features in the latest LiquiGen 1.1 release, which includes a complete surface post-processing pipeline with dozens of tunable parameters: - Mesh Simplification: reduces the triangle count of the generated mesh while preserving its overall shape - Smooth SDF: averages the surface to remove bumps and noise, with reshaping, depth limiting, and velocity/vorticity/density masks - Curvature Flow (MCF): geometry-aware smoothing that targets noise while preserving flat areas, thin sheets, and fine strands, with much better volume preservation than plain smoothing - Reshape: dilate/erode and open/close operations to grow/shrink the surface and fill or remove small features - Smooth Mesh: vertex smoothing with two algorithms — Bilateral (preserves sharp edges like wave crests and splashes) and Weighted Laplacian (aggressively flattens bulk surfaces while particle density protects droplets)  - Snap to Colliders: pulls mesh vertices onto nearby collider surfaces so liquid sits flush against solids (e.g. water against the inside of a glass), with configurable distance, iterations, and margin - Clipping: remove solid faces at liquid/collider boundaries, and clip the mesh against connected primitives or imported meshes via a new 'Clipping geometry' input - Adaptive particle radius and a minimum-neighbors filter to mesh generation, helping fill holes, stabilize isolated particles temporally, and cull stray floating droplets
10
52
660
28,743
I took part in the RealtimeVFX Sketch #68 challenge, which was themed "Glitch". 👾 I had a lot of fun making this effect. Thank you all for voting my effect into first place! My submission realtimevfx.com/t/stormhound… #realtimeVFX #VFX #GlitchVFX #UnrealEngine5
2
63
2
763
16,441
Stormhound ✨VFX Artist retweeted
Some little cartoon smokes during my lunch break ! 💨💨💨
7
98
3,564
Stormhound ✨VFX Artist retweeted
Too slow… 👊 We had an amazing time providing VFX support for Invincible VS, collaborating closely with the talented team at Quarter Up. Learn more: tuataragames.com/work/Invinc… #InvincibleVS #gamedev #realtimevfx #vfx
9
86
5,174
Stormhound ✨VFX Artist retweeted
Stylized Water Practice 💧💥 Happy late #VFXFriday! Artstation [4K] - artstation.com/artwork/Ez3l0… Environment by @VFXApprentice #VFX #realtimeVFX #UE5
2
10
93
3,219
Stylized Water Practice 💧💥 Happy late #VFXFriday! Artstation [4K] - artstation.com/artwork/Ez3l0… Environment by @VFXApprentice #VFX #realtimeVFX #UE5
2
10
93
3,219
Stormhound ✨VFX Artist retweeted
Furkan Doğan built a real-time ivy simulation in Unreal Engine using Niagara, with vines growing, branching, and spreading across surfaces. 🌿 See the breakdown: jettelly.com/blog/real-time-… #unrealengime
10
197
7
2,295
99,096
Stormhound ✨VFX Artist retweeted
Take a look at some of the VFX support work we contributed to the finishers in 2XKO Season 1, alongside the incredibly talented team at Riot Games 🔥 tuataragames.com/work/2XKO #vfx #realtimevfx #2XKO
2
11
1
100
12,153
Stormhound ✨VFX Artist retweeted
Take a look at our work on Valorant’s SplashX Collection. In collaboration with Riot Games, we delivered VFX for the Melee, Vandal, and Operator. Learn more: tuataragames.com/work/valora… #Valorant #realtimevfx #gamedev
9
55
2,555
Stormhound ✨VFX Artist retweeted
one of the cleanest and unique slash FX I have ever seen by Fang Pingtong from CGJOY. #vfx #gamedev
2
47
600
13,693
Stormhound ✨VFX Artist retweeted
Happy late #VFXFriday! I wanted to drop another WIP! I'm still working on the final burst, but I should have it ready really soon! 💥 #RealtimeVFX #UnrealEngine
Working on something new for an upcoming portfolio piece! #VFX #realtimeVFX #UnrealEngine
16
150
3,868