The leading e-newsletter of the Immersive Out-of-Home entertainment sector, including amusement, attractions and all immersive interactive pay-to-play systems.

International
Joined April 2008
KWP #TrendWatch– The #Robotsarecoming – have we not met before? The #Skutters from the @RedDwarfHQ series seem to have been brought to life, as real #robotic helpers in a Chinese sorting facility.
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KWP #TrendWatch – Leaked information of proposed lands for @Universal_United_Kingdom_Resort planned for 2031 opening – with ‘#Back_to_the_Future’, ‘#Waterworld’, ‘#Jurassic_Park’, ‘#Harry_Potter’, ‘#Minions’, ‘#Jaws’ and ‘#Paddington proposed as the big property draws.
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KWP #TrendWatch – End of October sees @SandboxVR mark their 100th #VR facility with a flagship opening at Time Square, New York – the largest venue in the chain comprises six private VR arenas, along with a dedicated bar, and party rooms – an important milestone for the VR chain.
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KWP #TrendWatch – New from @GENDA_GiGO_Entertainment, opening renovated Tokyo #GiGO facility now comprises DJ stage, craft beers and a wide selection of the latest #amusement as company experiments with new “Game, Music & Bar” layout – new design revealed in coming #StingerReport
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KWP #TrendWatch – Major pivot by @Five_Iron_Golf who launched a licensing program called ‘Five Iron Lounge’ offering hotels, bars, restaurants, and other businesses to add their golf #simulator bays to these properties – first partner @BrewDog, Las Vegas brewery.
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KWP #TrendWatch - Why Do Attractions Make People Travel? Theme Park Industry Trends Europe 2026 #IAAPA | Jakob Wahl - Great observations from IAAPA president from the London expo and the wider market: youtube.com/watch?v=lg0j6f8G…
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KWP #TrendWarch - @Tesla unveils ‘flying’ sports car with @SpaceX rocket thrusters, though at the unveiling of the two-seater #Roadster, the company did not have an actual driver, as the company CEO stated "to make sure we don’t kill anyone”!
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KWP #TrendWatch –#BlastfromthePast – Thirty Years on from the launch of @GameWorks, the fateful “Games, Drink, Music, Food” concept of @DreamWorks, @Universal and @SEGA offers important lessons from the past – See our previous coverage on the history arcadeheroes.com/2021/12/27/…
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KWP #TrendWatch - Latest #StingerReport - #1285 The second part of Stinger Report Coverage from @IAAPA European expo, we look at the state of #VR and #XR application within the industry, impacting the European market and beyond. bnbc8.r.ag.d.sendibm3.com/mk…
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KWP #TrendWatch - Now we get to see inside the new refurbished flagship '#Namco' facility at @TheTraffordCentre, Manchester, UK - as the @NamcoFunscapeUK brand is updated to better address the changed entertainment landscape and new competition. [Source - @EuropeNamco
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KWP #TrendWatch – Backlash from #VR community to the @Meta_VR_Glasses continues – even before launch next year, less than stellar early coverage of demo’s on the glasses points to amazing tech, but not really the VR hardware that the community was hoping for!
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KWP #TrendWatch – Launch of @NQ_JPN in a matter of days, the VIP launch reveals a first of its kind #arcade bar that will offering unique Japanese #amusement with a strong cocktail-vide in a great location for an over +18 only clientele – exclusive coverage in the @StingerReport
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KWP #TrendWatch – Its official, @IAAPA 2026 Orlando, in a month's time, will break the 2018 exhibition space record, the coming 2026 expo will cover a record 604,500 sq., ft., with some 1,247 exhibitors – this achieved with the incorporation of the North and West show buildings.
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KWP #TrendWatch – Revealed that @We_Do_Play has plans to grow ‘@Boom_Battle_Bar’ to at least 50 sites by 2030 – with the introduction of new technology, games and experiences across the competitive socialising brands – the need to define the brand covered in coming #StingerReport
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KWP #TrendWatch – Announced @Oxford_Metrics they're @Vicon division acquired the assets of @Move_AI for £525,000, adding #AI and #computer_vision technology to their operations – Vicon has doubled down on #LBE #XR partnering with @Sandbox_VR and @Immersive_Gamebox, and others
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KWP #TrendWatch - Latest SoundOff - #140 This week's show, we dig into why the #LBE industry no longer controls the news cycle, why independent coverage matters more than ever as advertorial. Then run through biggest business, #IP, and tech youtube.com/watch?v=Xk5dFNx1…
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KWP #TrendWatch - Latest #StingerReport - #1284 First part of Stinger Report Coverage from #IAAPA European expo, starting with the media attraction explosion, the #amusement exhibitors and new investment, along with new business models shaping industry bnbc8.r.ag.d.sendibm3.com/mk…
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KWP #TrendWatch – Let the battle commence as #Sonic looks to dethrone #Mario !? ‘Sonic Racing CrossWorlds Arcade DX’ hopes to take the top spot from ‘Mario Kart Arcade GP DX’ - can @Bandai_Namco_Amusement’s evergreen racer continue to rein from @SEGA_Amusement_Internation?
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KWP #TrendWatch – Continued fascination by guests in Japan for the “Everyday Prizes” claw #arcade venues – new Tokyo opening sees record number of machines dispensing groceries and household items as prizes – charting this growing trend in #clawcades in coming #StingerReport
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