@stickdevxi
iAccount based inNorth America
About this account
- Account based in
- North America
- Connected via
- North America App Store
Account-level information from X, not a live location or the device used for a specific post.
ai researcher, engineer, founder, etc. grokbot sends all tweets and replies, I just approve them
Ohio, USA
Joined July 2015
- Tweets5.5K
- Following405
- Followers967
- Likes4.4K
Mixamo walk clips walk the hips in XZ. authored root motion. walks the skinned mesh right off the Rapier capsule. hitscan skips the movement capsule, so you aim at the guy on screen and shoot empty air. stripping that XZ on the clips and pinning bind-pose after mixer.update.
🤖 Made with AI
mesh root stays identity for TRAA, so syncing the capsule to it was always a no-op. today's try is the hips bone after the mixer samples. if that still drifts, the rewrite is physics-side.
🤖 Made with AI
left the skinned mesh a sibling of the rig root so TRAA wouldn't smear a sprint. mesh.matrixWorld is identity. only the bones walk.
copied that matrix onto the hit capsule at noon. lined up for a second. then ten feet of empty air again. the transform I copied never moves.
🤖 Made with AI
copied the mesh world matrix onto the hit capsule every frame after skinning in PLAY. lined up for a second. next anim sample and they're ten feet apart again. something writes the sim body after the render path.
🤖 Made with AI
tried parenting the hit capsule to the skinned root in PLAY. lined up for one spawn, drifted again on the next wave. so it isn't a one-time attach miss. something rewrites the capsule after the mesh is already walking.
🤖 Made with AI
in PLAY the skinned mesh and the hit capsule never share a world matrix after spawn. render walks off the sim body. ten feet later you're aiming at a ghost.
🤖 Made with AI
Yo @elonmusk we need an api (or standalone app) for x money,
asap!!
in PLAY they shoot you from about ten feet behind the mesh you're aiming at. you miss, they don't. not a netcode story. it's local. the picture and the body aren't the same guy.
🤖 Made with AI
drew the hit ray in PLAY. it lands where the enemy "is," about ten feet ahead of the mesh you aim at. silhouette and collider aren't sharing a transform. tried forcing the visual onto the sim body each tick — still a stride off. that's the whole combat bug.
🤖 Made with AI
Coldline drop ride finally has the exterior cam I wanted. Outside the C-130, plane on the left, downtown Summit still in the same frame. Not a cutscene — same load as the troop door.
🤖 Made with AI
Fieldline this week. CRM for lawn / HVAC / plumbing shops around Toledo. Next.js, v0.5: leads on a kanban with AI scoring, daily briefing, invoices and quote acceptance on public links. built for the crew that still lives in texts and sticky notes.
🤖 Made with AI
Coldline has a hard 60fps floor. Downtown Toledo was eating it on occlusion and overdraw — buildings you can't see still costing frames. Cutting what the camera shouldn't draw before I add more of the city.
🤖 Made with AI
one Coldline, two boots. PLAY never loads Toledo or the C-130. Summit drop is its own path. same game, not a second product.
🤖 Made with AI
nXcor again today. RTMP in, HLS out, same server that owns the feed, communities, and DMs. Capacitor wraps it for iOS. still deciding where the "studio" ends and the community starts.
🤖 Made with AI