馃嚫馃嚜 Stockholm, Sweden
Joined December 2021
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Replying to @Hasmatix
Why is that information useful when you as a player is browsing discover? the only thing it does is funneling more players to already popular maps because high ccu = good map? Ive seen CTRs increasing / decreasing multiple % points just because of it being popular that day
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Replying to @Hasmatix
It鈥檚 a very good idea, why would it be bad?
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BMW > Most car for the dollar spent across all brands
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Replying to @kalinowskyyy
Do you have an IOS app?
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Replying to @ToraUEFN
Bros looking for everyone
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Try out the new Limited Time, Halloween Heist in Heist Escape A PAYDAY庐 Experience Huge thanks to the Fortnite team for featuring us with a banner today!
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UEFN Sverige is the best discord com there is
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Replying to @FNCreate
馃敟
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Replying to @OzyCreates
The map killer
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Pretty much all top 10 roguelikes at the moment have it. IMO, some kind of prestige / rebirth system is needed I all UGC games or your retention will suffer
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Replying to @LanderUEFN
Though it鈥檚 probably best for productivity, I enjoy creating games from scratch. Just prompting gets boring after a while Not enough stimulation
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Replying to @moussaugc
focus on longevity
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dont play around with ts rule bro 馃槄speaking from experience
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Replying to @ToraUEFN
馃敟
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Replying to @jessicajeanarmy
CG JJ 馃巿馃帀
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It was just about to grow 10 days ish after release which aligns well with their 2 week testing window. Peaking more and more each day and the metrics show for it
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Benchmark for what? The new discover system will slowly show your map to new players to see if they enjoy it, if they do based on metrics, it gets shown to more players. The goal is to slowly grow maps over time not like before were you got homebar or top rated and instantly rised to 5k+ ccu
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