Software Developer 🤖 Pianist 🎹 Make games for fun once in a while

London, England
Joined March 2012
I've removed 45GB out of 50GB from my projects folder. You'd think I had lots of JS projects (and I did, and each had ~600MBs of trash in node_modules), but the winner by a large margin (taking about over 1.5GBs per project) is... Rust.
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Writing is hard. Coming up with satisfying and interesting endings that wrap complex stories up nicely is even harder. But some authors manage to write a great story then F**K it up spectacularly with a nonsensical ending. Sometimes it just calls for average but coherent...
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TIL that there's something called Fennel, a Lisp dialect that compiles to Lua that I can use with my favourite game framework, löve2d 👀
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Sergio Rodrigo retweeted
I'm very excited to announce `raylib 6.0`! 😄 With +2000 commits and +200 contributors, this is the biggest release ever!💯 - Release details: github.com/raysan5/raylib/re… - Discord: discord.gg/raylib - Webpage: raylib.com/ **code once, play everywhere!**
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#AI has turned 10x developers into 100x developers: now they write crap code 100 times faster.
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Actually, they don't even write the code, AI does, so it doesn't qualify.
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TIL that we all are supposed to know who the f is Charlie Kirk.
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#UnpopularOpinion The "I've got XX+ years of experience" is a very a weak argument. The more I interview people, the more I realise. Some 15+ years folks can't write decent code. One couldn't even do a process.env.VAR. Next time you want to win an argument, bring actual value.
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Sergio Rodrigo retweeted
Everyone who codes professionally knew it was only a matter of time before this happened. The entire indiehacker community is filled with arrogant amateurs who brag about shipping broken products and not writing tests. Learn to code.
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If React Native's "New Architecture" ever gets an evolution, is it going to become "New New Architecture"?
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Just finished watching Steins;Gate. I ignored this anime for a long time because it didn't look too appealing and watched it out of "I should watch it". The only thing I wish is that I could go back 2 weeks in time to watch it again for the first time. What a masterpiece...
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If you have't watched it yet, don't get put of by the rather dull thumbnail. This is one of the best anime I've watched, a masterpiece of storytelling and a rollercoaster I couldn't put down once it took off. It starts slow but steady and then blows up. Incredible story. 10/10
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I thought I would never say this, but I might move from Flutter to React Native for my mobile app projects 🙃 Don't get me wrong, I still Flutter is superior, but: 1. I had to use it at work, it wasn't as bad as I thought (not that it was great) 2. TypeScript >>>> Dart
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4. I don't need the extra performance Flutter gives in some cases. Only for one app, but won't release that one anyway. Most apps I like making are rather mundane performance wise. Flutter's DX is still miles ahead from what I've seen though, I would miss that very much.
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About the Hype Train, I had to look for alternatives for critical things such as: - Database packages: Hive (I regret not using good old SQLite) - Chart library: can't remember the name, but got abandoned, and my app was like 50% charts - State management: where to start...
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So bypassing a paywall is not a critical issue, according to some gurus. Make peanuts with actual products, sell your flawed crappy codebase, then blame others. WTF. I'm blocking all these mustached pseudo-engineers because they keep showing up on my feed for some weird reason.
I was a virgin, an hour ago. I've never blocked anyone after 3 years on Twitter. But my feed in the past 30 days is made of developers who think the world can be fixed with more tests. Dozens of people try to screw my sites every day. And they claim a CRITICAL VULNERABILITY ISSUE because they could bypass a paywall or add a special character to their username 👏 So fuck it. I blocked people who yap instead of shipping. I want to see posts of indie makers who build and print money. KEEP SHIPPING 🔥🚀
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Sergio Rodrigo retweeted
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Faffing with procedural map generation. #gamedev #roguelike
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