Spritely Networked Communities Institute builds, researches, and standardizes networked technology which put people and communities first.

Joined January 2022
We've written a little blogpost explaining the history of Spritely and why we're launched our supporter drive! spritely.institute/news/spri… We are a nonprofit research institute building a better internet for everyone! Whatever you can give is helps a lot! 💜 spritely.institute/donate/
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The Spritely Institute is running its first ever supporter drive. We could really use your help so we can build the future of secure collaboration and decentralized networked technology! spritely.institute/donate/
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A late welcome to Amy Grinn as Technical Administrator and an extra late welcome to Juli Sims as Integration Engineer! spritely.institute/about/ We've been so heads-down on work we missed sending our welcome messages, but both are incredible and wonderful member of our team! :)
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Are you excited about Spritely? Want to chat with us about it? Well did you know that we have a chatroom? #spritely on irc.libera.chat! Or use this link: web.libera.chat/#spritely We'd love to talk to you! :)
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Spritely office hours is today! Wednesday, October 30th at 2:00 PM EDT (UTC-4)! That's in just over a couple hours! spritely.institute/news/firs… Post topics here! community.spritely.institute… Meeting link here! meet.jit.si/ConvenientPapers…
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Today is the first day of the Autumn Lisp Game Jam! Check out our latest blog post below to learn how to join in on the fun 👾✨
Replying to @spritelyinst
To read all about this and more, check out our latest blog post: spritely.institute/news/make…
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Hi everyone, do you feel the magic in the air? That’s right, it’s ✨Autumn Lisp Game Jam✨ season!!
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To help you get jamming as fast as possible, we’ve prepared a template for you with a starter game built with Scheme and HTML5 Canvas, thanks to our Scheme → Wasm compiler, Hoot. 🦉🎸 We can’t wait to see what you build using Spritely technologies!
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To read all about this and more, check out our latest blog post: spritely.institute/news/make…
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Hi everyone, we've just announced our next office hours! Learn how to join and read all about how the first one went on our latest blog post. See you there!
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We’ve just merged an exciting new change into our Guile Goblins project: refactoring the Goblins syscaller (the part of Goblins that communicates with operating systems) to be in a more optimized location. This speeds up Goblins’ runtime by 1.2–2x!! 🏎️💨
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If you want to take to peek behind the curtain, you can check out the code here: gitlab.com/spritely/guile-go…
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Last month, our executive team attended a conference in the redwoods and lived to tell the tale...
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Read our CTO's recap of #DWebCamp2024 to learn more about the talks we presented, the games we showed off, our first night market experience, and more in our latest blog: spritely.institute/news/spri…
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Spritely Networked Communities Institute retweeted
→ @spritelyinst went to DWeb Camp 2024! 🏕️ Read the recap ⤵️ spritely.institute/news/spri…
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Spritely Networked Communities Institute retweeted
👀 A fresh release from FFDW project partner @spritelyinst 👀 Goblins now comes with a new libp2p netlayer + persistance features! Learn more ↓ spritely.institute/news/spri…
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Spritely Goblins v0.14.0: libp2p and Improved Persistence spritely.institute/news/spri… A new release! More persistence! More p2p connection options! And more!
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