We've written a little blogpost explaining the history of Spritely and why we're launched our supporter drive! spritely.institute/news/spri…
We are a nonprofit research institute building a better internet for everyone! Whatever you can give is helps a lot! 💜 spritely.institute/donate/
The Spritely Institute is running its first ever supporter drive. We could really use your help so we can build the future of secure collaboration and decentralized networked technology!
spritely.institute/donate/
A late welcome to Amy Grinn as Technical Administrator and an extra late welcome to Juli Sims as Integration Engineer! spritely.institute/about/
We've been so heads-down on work we missed sending our welcome messages, but both are incredible and wonderful member of our team! :)
Are you excited about Spritely? Want to chat with us about it? Well did you know that we have a chatroom? #spritely on irc.libera.chat! Or use this link: web.libera.chat/#spritely
We'd love to talk to you! :)
Spritely office hours is today! Wednesday, October 30th at 2:00 PM EDT (UTC-4)! That's in just over a couple hours! spritely.institute/news/firs…
Post topics here! community.spritely.institute…
Meeting link here! meet.jit.si/ConvenientPapers…
Today is the first day of the Autumn Lisp Game Jam! Check out our latest blog post below to learn how to join in on the fun 👾✨
Replying to @spritelyinst
To read all about this and more, check out our latest blog post: spritely.institute/news/make…
To help you get jamming as fast as possible, we’ve prepared a template for you with a starter game built with Scheme and HTML5 Canvas, thanks to our Scheme → Wasm compiler, Hoot. 🦉🎸 We can’t wait to see what you build using Spritely technologies!
To read all about this and more, check out our latest blog post: spritely.institute/news/make…
We’ve just merged an exciting new change into our Guile Goblins project: refactoring the Goblins syscaller (the part of Goblins that communicates with operating systems) to be in a more optimized location. This speeds up Goblins’ runtime by 1.2–2x!! 🏎️💨
If you want to take to peek behind the curtain, you can check out the code here: gitlab.com/spritely/guile-go…
Read our CTO's recap of #DWebCamp2024 to learn more about the talks we presented, the games we showed off, our first night market experience, and more in our latest blog:
spritely.institute/news/spri…
Spritely Networked Communities Institute retweeted
→ @spritelyinst went to DWeb Camp 2024! 🏕️
Read the recap ⤵️
spritely.institute/news/spri…
Spritely Networked Communities Institute retweeted
👀 A fresh release from FFDW project partner @spritelyinst 👀
Goblins now comes with a new libp2p netlayer + persistance features!
Learn more ↓
spritely.institute/news/spri…
Spritely Goblins v0.14.0: libp2p and Improved Persistence spritely.institute/news/spri…
A new release! More persistence! More p2p connection options! And more!
Come work with us! Hiring a Technical Administrator spritely.institute/news/come…






