3D Design that runs in the browser. Building @omma_ai

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Joined November 2019
Spline
@splinetoolOct 21
Introducing Spline for ChatGPT. Create and edit any 3D interactive scene directly within your ChatGPT or Codex chats. Available now from OpenAI plugin's ecosystem.
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@splinetoolSep 11
Water simulation in Spline v2 made with agents (Astra)
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@splinetoolSep 8
Making a robot with gpt 6 astra in Spline. The robot uses a solver that detects collisions while walking and self corrects its pose; similar to how it would work in real-life.
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@splinetoolSep 7
Here is how it looks from the editor mode.
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@splinetoolSep 7
You can built this now with Spline agent (astra) or with Spline MCP. Everything is editable.
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@splinetoolSep 7
You can modify the objects separately using the editor mode, or adjust the values to tailor them to your needs.
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@splinetoolAug 31
Infinite portal effect in spline
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@splinetoolAug 31
Bouncing spheres using softbody physics in Spline V2
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@splinetoolAug 29
Spline V2 agents at work. Build a drill, add animation to change battery triggered by mouse events.
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@splinetoolAug 27
Introducing Hana V2, now with MCP support. - Generate via MCP or in-app agents - Import GLB/GLTF files with PBR - New export options (SVG, PDF) - WebGPU canvas - Better vector editing - and more!
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@splinetoolAug 26
You can now build interactive 3D scenes like this vacuum cleaner in Spline V2 using the AI agent in-editor, or via the Spline MCP (your own keys). The whole room + vacuum cleaner are editable objects within the 3d editor. by @gaborpribek
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@splinetoolAug 26
The new dust shader in Spline V2.
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@splinetoolAug 23
With Spline V2 you can build procedural worlds while preserving direct manipulation of its core components.
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@splinetoolAug 22
You can now build real-time fracturing/destruction physics on Spline V2 using the AI agent or via MCP.
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@splinetoolAug 20
The Spline desktop app is also getting a full revamp. New tab bar, better performance, and the MCP connectors.
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@splinetoolAug 20
A new powerful Spline WebGPU engine now supports PBR materials, HDR environment maps, tone mapping, and physical sky. There are new material layers (dust, cavity), and we added support for decals too. The Spline runtime size is also now smaller than before, adapts its size based on the content you are exporting.
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@splinetoolAug 20
Spline scenes now can use HTML/JS code, which makes it easier than ever to build UI driven scenes, games, custom interactions and more.
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@splinetoolAug 20
A new Spline MCP (with the desktop app) allows you to connect with any provider's agent to create and edit Spline scenes.
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