Three.js-native 3D Gaussian splatting renderer Docs/examples @ https://xitter.cf/t.co/paCxUjmG9B | Github @ https://xitter.cf/t.co/afLJjWD6zO | Discord @ https://xitter.cf/t.co/tdbgq3nHbd

Joined June 2025
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Portal jumping through gaussian splat worlds with WebGPU. real time. sound on.
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new video! making splats move with #sparkjs + #threejs + @theworldlabs marble youtube.com/watch?v=WiLs9r5P… covers: splat reveal -> waving leaves -> splat dust -> splat fire -> skinned splavatars hoping this gives some inspiration for more sparkjs demos! a webgpu sparkjs is also in the works, which will probably necessitate a part 2!
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Holy mother of fractal brownian noise. Real time stormy ocean affect using around 900k Gaussian splats. Built on upcoming Sparkjs with WebGPU support.
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Something new is coming soon 👀
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Sneak preview of next gen Sparkjs. This is all webgpu in browser with millions of splats, dynamics, dynamic lighting. This would be sick in VR as part of a live music demo .... I think that's gotta happen sometime.
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SparkJS 2.2.0 is out packing tons of bug fixes an improvements. Enjoy! 🎉 🥳 20% faster splat sorting, 14% FPS gains in some systems, 50% smaller bundle size and more. Dive into the full detailed change log github.com/sparkjsdev/spark/…
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Introducing Atlas: The world's first multimodal world model that generates image and video frames with pixel-perfect camera control and reconstructs them in 3D. Model the world, move the camera, and simulate space & time.
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270+ builders joined us in LA for the Worlds in Action Hackathon. In one weekend, 64 teams built projects ranging from immersive storytelling and mixed reality games to filmmaking tools, tabletop worlds, and audio-reactive experiences. Check out what they built ↓
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Two new kilometer-scale STARSPEED missions just landed in partnership w/ @theworldlabs 🚀 Pursue rogue AI through the luxury space station Saturnalia 🪐 toward a boss battle in Earth's capital ship 🛳️ 100m+ splat levels streamed via open source @sparkjsdev & @threejs 🔗➡️💬
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20 million Gaussian splat of SF running all on a mobile device in WebAR. It’s really fun to move the phone around to zoom into different streets. Crazy to see the amount of detail in this scan Threejs + 8th Wall (now open source) + sparkjs
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ICARE was created in collaboration with @WithLoreCo and the World Labs team using Marble and Spark 2.0 Developed by: • @LoicPix (Art & Animation) • @itsnicholash (World Design & UI Design) • @PendingReallity (Technical Art Direction & Engineering)
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Built using Spark 2.0 LoD for 3D gaussian splat rendering on the web 🤩🌎
We turned dreams into worlds. Then filled them with history's greatest minds. Not a video. A world, running directly in your browser. Step inside ↓
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spark retweeted
Spark 2.1.0 is out! Enjoy! ⚠️ This is a must upgrade to keep your content working on Chrome 149 onwards and other browsers that rely on ANGLE. They made “packed” a reserved keyword causing shader compilation errors in older @sparkjsdev versions. Full changelog: github.com/sparkjsdev/spark/…
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This raspberry splat from Dany is incredible. Link to hosted version with @sparkjsdev in reply.
I'm pre-releasing the raspberry in this community: superspl.at/scene/04bdd392 This is the interactive view (unlisted). You can also download it, you are free to screen grab / remix / reuse / etc.. attribution welcomed but not necessary.
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More work on STARSPEED's procedural spaceship generator 🚀 @threejs/@sparkjsdev web app is a visualizer & parametric GUI for @Blender API scripting + export Using @theworldlabs Marble 1.1 environments w/ 3DGS env maps to preview glTF content w/ various scene lighting options
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Dormant Memories — a gallery regrouping my recent experiments built from real-world captures, reconstructed as 3D Gaussian Splats, and in many cases manipulated using @theworldlabs' Marble. smallfly.com/dormant_memorie… Everything is built with Spark, the 3D Gaussian splat renderer released by World Labs. It runs in the browser and can be experienced across devices: desktop, mobile, and headsets like Apple Vision Pro and Quest 3. This work comes out of something I've been exploring for a few years now: capturing fragments of the world (places, objects, moments...) and turning them into spaces that can then be revisited, manipulated, and explored in real time. What particularly interests me here is the process of creating alternate versions of the same place; starting from something that physically exists and using it as a base to explore variations, instead of generating from scratch. These explorations are part of what we do at @bonjourdpt... same tools, same curiosity, same collaborative energy that shape the studio's work on interactive and immersive experiences. Some of these experiments were featured as part of the Spark 2.0 release by World Labs. Their technical blog post is a must-read; link in the thread ↓ These are experiments. They aren't fully optimized, they aren't bug-free, and the UX has rough edges. The goal is to explore, test, and learn. #GaussianSplatting #3DGS #pointcloud #WorldModels #sparkjs #threejs
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2 Weeks. New Tools. Infinite Worlds🚀 The World Jam is LIVE. Build the future of interactive 3D with Marble 1.1 + Spark LoD. Join our Discord to start building. More info below 👇
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Replying to @ZackD0x
➕👀
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