Tried out this hidden tool from Google DeepMind called Whisk for style transfer.
I took a screenshot of a character (from asset packs I purchased) and had Whisk combined it with a Youtube thumbnail.
Whisk also allows refinement with text prompts.
Here's the link > labs.google/fx/tools/whisk
Can't have an apocalypse without radioactive bugs. #madewithunity #TurnBaseDThursday
Quick upgrade to make sure it works regardless of the direction the target is facing. #screenshotsaturday
I don't normally use physics for my games. But when I do... #madewithunity #screenshotsaturday
Made the grid cells smaller. Added a basic cover system. #madewithunity
3D Fog of War for tactics games.
Fog in the grid area is just cubes with shader applied.
Fog outside the bounds of the grid uses a separate renderpass; the objects that shouldn't be hidden are overwrite the fog from the stencil buffer.
#screenshotSaturday #madewithunity
It's important to avoid scope creep; that's why I added a blade weapon and bullet deflection to my scifi roguelike shooter. #gamedev #programmerAnimation #madeWithUnity
Spent some time over the holidays to do some #gamedevelopment before things get busy again at work.🤓
Leonard Lin retweeted
The best way to predict the future is to create it the way you want. Simple truth. Yet few have the courage to follow.
Engineering Management feels like you're trying to drive a car on the ground from 30,000ft up in the air.
You're so far from the code it's not even funny.
#engineeringManagement
Started a new job at @unitygames today! 😁
The #Metaverse ain't going to build itself! 🚀🚀🚀








