
Co-Founder of @GamesDedra (OvO) | Construct affiliate and consultant | Ko-fi: https://xitter.cf/t.co/6MVufyJ2SG
Paris, France
Joined March 2013
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Hey all, after receiving a few requests lately, I decided to open a consulting service for Construct (2 and 3).
I know the engine pretty well, and I think my knowledge can be useful to quite a number of people :)
@ConstructTeam
dedragames.com/consulting
Ossama 'skymen' Jouini retweeted
ngl i had a blast on phl game fest/phl gaming event today
i never been on something like that, plus my first time in the us
everyone was so cool and kind, and interested in our game too!
oh and @skymen75 printed my 3d model too... wow...
it was just really peak...
Ossama 'skymen' Jouini retweeted
Our indie parkour game Under The Red Sky just got a massive update, check this out
Parce qu'on vit dans Half Life peut etre
🇫🇷 FLASH - Un hélicoptère survole la place de la République à Paris pour vérifier le respect du couvre-feu dans le secteur. (via @CLPRESSFR)
Ossama 'skymen' Jouini retweeted
🇫🇷 FLASH - Un hélicoptère survole la place de la République à Paris pour vérifier le respect du couvre-feu dans le secteur. (via @CLPRESSFR)
So much work went into this update, the game has gotten a massive glow up!!!!!
A Massive Update for UTRS has just dropped!
store.steampowered.com/news/…
Since April, we have been hard at work overhauling so many things in the game and we are very excited to finally show what we've been up to!
Ossama 'skymen' Jouini retweeted
A Massive Update for UTRS has just dropped!
store.steampowered.com/news/…
Since April, we have been hard at work overhauling so many things in the game and we are very excited to finally show what we've been up to!
la transition entre il fait le mariole avec une matraque into il se fait hagar par la technique du multi clonage de naruto nan c trop
🚨🇫🇷 ALERTE INFO | Cette nuit à #Paris, un policier en civil se retrouve seul face à plusieurs individus et tente de se défendre avec sa matraque télescopique avant d’être roué de coups.
Ossama 'skymen' Jouini retweeted
An explanation on why Big Walk isn't available on Xbox.
bigwalk.game/xbox
Ossama 'skymen' Jouini retweeted
Replying to @FrenchRapUS
Voici la vrai démo sans IA : xitter.cf/ericlarch/status/21109…
Ossama 'skymen' Jouini retweeted
steam could kill my entire bloodline and i would still use it over epic’s vibecoded jerusalemware
Ossama 'skymen' Jouini retweeted
Comment certains pense que l’école va être si ont écoute les lycéens
Ossama 'skymen' Jouini retweeted
🧮 Math v0.1.0 is out now! 🧮
We asked and Opus one shot... just kidding. Our resident expert @isaac_mason_ hand crafted the playful web's most optimized math engine.
→ allocation-free, monomorphic and benchmarked for speed
→ tiny and tree-shakable, only pay for what you use
→ works with webgl, webgpu, wasm or your favourite renderer
→ data-oriented design for the fastest possible code
Includes a skill for juicing up your agent. Just /math and it will produce optimized algorithms for you. This should be an easy addition to any creative dev project.
And the best part?
'npm i math'
github.com/pmndrs/math
Worked on this a bunch more and ended up adding lots of new features.
This video covers a lot, feel free to pause to read the text.
I'm sure there is still a lot of work to do on this, but I'm already very happy with this.
Implemented @pmndrs 's new Text Glyph library inside of @ConstructTeam and it already outperforms the built in text while preserving better kerning when typewriting and giving me way more freedom when animating glyphs
Implemented @pmndrs 's new Text Glyph library inside of @ConstructTeam and it already outperforms the built in text while preserving better kerning when typewriting and giving me way more freedom when animating glyphs
Ok, insane? – at Gruissan, France
✨ Glyph v0.1.0 coming out party ✨
The typography engine for the web. Finally, text that looks like it came from a native app in your web pipeline.
→ gpu-first with batched drawing and incremental updates
→ bitmap, mtsdf and slug in one engine
→ correct multilingual text, shaping, bidi, cjk, ligatures, font fallback
→ paragraphs that wrap, justify, flow around shapes and 3d objects
→ one font pipeline for three.js, R3F, typegpu or your own renderer
github.com/pmndrs/glyph
Ossama 'skymen' Jouini retweeted
✨ Glyph v0.1.0 coming out party ✨
The typography engine for the web. Finally, text that looks like it came from a native app in your web pipeline.
→ gpu-first with batched drawing and incremental updates
→ bitmap, mtsdf and slug in one engine
→ correct multilingual text, shaping, bidi, cjk, ligatures, font fallback
→ paragraphs that wrap, justify, flow around shapes and 3d objects
→ one font pipeline for three.js, R3F, typegpu or your own renderer
github.com/pmndrs/glyph




















