Co-Founder of @GamesDedra (OvO) | Construct affiliate and consultant | Ko-fi: https://xitter.cf/t.co/6MVufyJ2SG

Paris, France
Joined March 2013
Hey all, after receiving a few requests lately, I decided to open a consulting service for Construct (2 and 3). I know the engine pretty well, and I think my knowledge can be useful to quite a number of people :) @ConstructTeam dedragames.com/consulting
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this is so peak bro...
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ngl i had a blast on phl game fest/phl gaming event today i never been on something like that, plus my first time in the us everyone was so cool and kind, and interested in our game too! oh and @skymen75 printed my 3d model too... wow... it was just really peak...
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Only real ones will get the 2 hidden references in this vid
Our indie parkour game Under The Red Sky just got a massive update, check this out
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Ossama 'skymen' Jouini retweeted
Our indie parkour game Under The Red Sky just got a massive update, check this out
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Parce qu'on vit dans Half Life peut etre
🇫🇷 FLASH - Un hélicoptère survole la place de la République à Paris pour vérifier le respect du couvre-feu dans le secteur. (via @CLPRESSFR)
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Ossama 'skymen' Jouini retweeted
🇫🇷 FLASH - Un hélicoptère survole la place de la République à Paris pour vérifier le respect du couvre-feu dans le secteur. (via @CLPRESSFR)
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So much work went into this update, the game has gotten a massive glow up!!!!!
A Massive Update for UTRS has just dropped! store.steampowered.com/news/… Since April, we have been hard at work overhauling so many things in the game and we are very excited to finally show what we've been up to!
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Also, yes this game is still made with @ConstructTeam
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Ossama 'skymen' Jouini retweeted
A Massive Update for UTRS has just dropped! store.steampowered.com/news/… Since April, we have been hard at work overhauling so many things in the game and we are very excited to finally show what we've been up to!
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la transition entre il fait le mariole avec une matraque into il se fait hagar par la technique du multi clonage de naruto nan c trop
🚨🇫🇷 ALERTE INFO | Cette nuit à #Paris, un policier en civil se retrouve seul face à plusieurs individus et tente de se défendre avec sa matraque télescopique avant d’être roué de coups.
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Ossama 'skymen' Jouini retweeted
An explanation on why Big Walk isn't available on Xbox. bigwalk.game/xbox
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Replying to @FrenchRapUS
Voici la vrai démo sans IA : xitter.cf/ericlarch/status/21109…
Démonstration finale (contrôlée) avec la foule juste à côté.
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Ossama 'skymen' Jouini retweeted
steam could kill my entire bloodline and i would still use it over epic’s vibecoded jerusalemware
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Ossama 'skymen' Jouini retweeted
Comment certains pense que l’école va être si ont écoute les lycéens
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Ossama 'skymen' Jouini retweeted
🧮 Math v0.1.0 is out now! 🧮 We asked and Opus one shot... just kidding. Our resident expert @isaac_mason_ hand crafted the playful web's most optimized math engine. → allocation-free, monomorphic and benchmarked for speed → tiny and tree-shakable, only pay for what you use → works with webgl, webgpu, wasm or your favourite renderer → data-oriented design for the fastest possible code Includes a skill for juicing up your agent. Just /math and it will produce optimized algorithms for you. This should be an easy addition to any creative dev project. And the best part? 'npm i math' github.com/pmndrs/math
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omfg brutally modelmogged
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Worked on this a bunch more and ended up adding lots of new features. This video covers a lot, feel free to pause to read the text. I'm sure there is still a lot of work to do on this, but I'm already very happy with this.
Implemented @pmndrs 's new Text Glyph library inside of @ConstructTeam and it already outperforms the built in text while preserving better kerning when typewriting and giving me way more freedom when animating glyphs
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Implemented @pmndrs 's new Text Glyph library inside of @ConstructTeam and it already outperforms the built in text while preserving better kerning when typewriting and giving me way more freedom when animating glyphs
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Ok, insane? – at Gruissan, France
✨ Glyph v0.1.0 coming out party ✨ The typography engine for the web. Finally, text that looks like it came from a native app in your web pipeline. → gpu-first with batched drawing and incremental updates → bitmap, mtsdf and slug in one engine → correct multilingual text, shaping, bidi, cjk, ligatures, font fallback → paragraphs that wrap, justify, flow around shapes and 3d objects → one font pipeline for three.js, R3F, typegpu or your own renderer github.com/pmndrs/glyph
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Ossama 'skymen' Jouini retweeted
✨ Glyph v0.1.0 coming out party ✨ The typography engine for the web. Finally, text that looks like it came from a native app in your web pipeline. → gpu-first with batched drawing and incremental updates → bitmap, mtsdf and slug in one engine → correct multilingual text, shaping, bidi, cjk, ligatures, font fallback → paragraphs that wrap, justify, flow around shapes and 3d objects → one font pipeline for three.js, R3F, typegpu or your own renderer github.com/pmndrs/glyph
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