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Tokyo, Japan
Joined December 2008
@Skybase retweeted
✨ My technical post on alma.sh is now available to everyone! A deep dive into WebGL, Shader ASTs, MobX observables & Node UIs. The architecture behind Alma – An experimental playground for generative graphics. polar.sh/emilwidlund/posts/a…
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[Blog]2023年 年末のご挨拶 modogroup.jp/blog/2023/12/28… 本年も大変お世話になりました。よいお年をお迎えください! #modo #foundrymodo
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excited to share our latest work checkpoint/latencias🌱 showcased at Sonic Imagery curation of @mal_levy for @RefractionDAO Lisbon x @objktone This generative concert is a immersion in speculative landscapes, exploring the gestural possibility of digital files and generativity
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@Skybase retweeted
$=[],t=0,draw=_=>{t++||createCanvas(540,540);background(0,9);$=[...$.slice(-5e3),...[...'#つぶやきProcessing'].map(p5.Vector.random3D)];$.map(v=>stroke(255,96).point((v.x+=sin((r=9*((v.x*(k=v.x+5+v.y)^v.y*k+t/90)&7)-.1 )*v.y)/119)*119+270,(v.y+=cos(v.x*r)/119)*119+270))}
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Many people still know us as "HDRI Haven" and search for our content on Google with this term - but beware, a scam artist is cloning our content on a similar domain, and earning ad revenue. Some months ago they even had a Patreon scamming people for "donations to help make HDRIs"
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画面を覆う領域を再起的に分割し,区画ごとに三角形を連ねたグラフィックを配置する.区画の面積は全体と関係しながら時間経過で変化する. openprocessing.org/sketch/20… #p5js #creativecoding #dailycoding #generativeart
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New user requested script for Modo that generates a specific topology for cylindrical caps. @FoundryModo @TheFoundryTeam @GregLeuenberger @mjensen13
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@Skybase retweeted
What if I told you there's a Neural 3D Reconstruction method that: * is mesh-based * 👀 renders at 120FPS 👀 * uses Neural Texture Fields NeuRas by @Waabi_ai is the new cool kid in town that nobody is paying attention to (yet), imo: 1/3
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SwissGL Demo: Particle Lenia with alien SOUNDS! Audio is fully rendered on GPU with GLSL shaders and streamed to WebAudio thanks to the new async GPU->CPU read feature. LIVE DEMO: google.github.io/swissgl/#Fa… Press "toggleAudio" in settings for sound 4K YouTube version: youtu.be/XsoM_nxk4Xw Source code: github.com/google/swissgl/bl…
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The Door with Dr. Jack Kevorkian 1991 / Berkeley, CA / United Cable Public Access Promo 👁sound on👁
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how to make cartoon fire in 3D: - splines with wind deformers - 2 cloners with spheres traveling upwards with some randomness - place everything in sdf volume builder, taper splines, union all of them, subtract one cloner, then union the other - smoothing deformer on top, done.
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#cinema4d でMoGraph系オブジェクトの依存関係をノードで可視化するツールのベータ版をリリースしました。複雑なシーンでもエフェクタやフィールドがどこで使われているのかを効率的に確認できます。R25以降のバージョンで動きます。たぶん。 ダウンロード👇 kengoito1110.gumroad.com/l/m…
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繋いだり切ったり並べ替えたりできるようにした。
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Further Parallax Process: Script kiddy at it again... I modified a Redshift Version of a Parallax Occlusion #OSL script I found on gitgub to work with #octane Orig. made for OpenGL by Joey de Vries. Thank´s panosRS & The Art of Saul for uploading it! github.com/redshift3d/Redshi…
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1 full minute of the Real-Time Caustics feature from my Shaders Plus addon for blender! Rendered 1,500 frames in 5h25m, or just 13s per frame on a 3080! This is so fun to play around with!😎🏖️ smouse.gumroad.com/l/shaderp… #b3d #blender #caustics #shader #realtime #procedural #lofi
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Map parameters #MaterialMaker
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Easy to forget Drop Actions exist - but they're super useful. Especially 'Place and Align'.
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@Skybase retweeted
Urbana consilia abstracta II
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@Skybase retweeted
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